kzt wrote:The RMN had an entire fleet sitting a light hour or two outside of Beowulf. With their nodes cold, taking an hour iirc to bring us the wedge.
That seems to be SOP for the RMN.
I'm not sure about that being SOP, but it did happen. But I need to remind everyone that that was an ambush fleet. What you're proposing is to ambush the ambushers, which means the first ambush's OpSec has been compromised and the enemy (or, in that case, another enemy) knows about your actions.
It's unlikely to have been a target of opportunity, but it's possible. Imagine the MAN had detached an LD to shadow Tsang, for some reason, probably to mop up any BSDF elements Tsang didn't destroy. And then they stumble upon an RMN fleet in stealth without also revealing themselves to the RMN. Then yes, they'd have plenty of time to deploy torpedoes into suitable attack positions and take out quite a few of those SD(P)s.
How many is still a question. Unlike a space station, the SD(P)s are each separated from one another by tens of thousands of km. A single graser may take out an SD(P) that has no impeller or sidewall (and that remains to be seen!), but it can't take out two. There were 60 SD(P)s in Truman's fleet, so you need at least 60 stealth, spider-driven weapons. Or at least 60 spider-driven torpedo pods.
What are the chances that the detachment to follow Tsang had those on hand in case they stumbled upon an unaware RMN fleet?
Assume an LD is 30 tons, of which 6 million tons is composed of 12,000 ton torpedoes. So the fleet sitting in orbit with their wedge down gets hit with 500 graser torps over about 5 seconds (per LD). And since they can choose their attack aspect they go through the dorsal or ventral surface and cuts say a 500 meter long slash through the entire ship. The question isn't whether the ship will be effectively destroyed, the question is whether you'll hit a reactor and kill everyone or if you have to try treat the gamma radiation exposure from those where not killed outright.
The torpedoes may not mass much compare to the LD, but they are still huge. Remember that the 5-million-tonne Shark could only carry three. A 30-million-tonne LD -- and we don't know by any means it's that big -- can carry 25 or 30, assuming efficiencies gained in making the Mk2 torpedo smaller than what Oyster Bay used. 500 torpedoes would require 20 ships.
And yes, there is such a thing as overkill. You always have more targets than means to destroy them. If you dump 30 salvos of missiles on a fleet only to destroy them with the first seven the odds are pretty good that you could have done something more useful with those 23 missile salvos or the launch platforms.
That's cost of opportunity. Yes, if you mobilise more assets in one place, it means you don't have them elsewhere.
The point I was trying to make is that until the LDs have actually gone through the crucible of battle, the estimate that they can take 10x their number of the currently single best warship ever constructed is lunacy.
I'm not saying it can't happen. I'm saying that an analyst that says that needs to have their meds checked and the strategist that makes plans based on that deserves to be committed to the padded room.