ThinksMarkedly wrote:Transiting a wormhole does use the hypergenerators and sails are necessary. The question is whether the sails are necessary even if you don't use the generator. That is, can you enter the outbound lane without sails (and without impellers) and coast through?
I don't see a reason why not. But we haven't been told either way.
If this is possible, though, a missile can enter a departure or arrival lane, so long as it shuts down its impeller before doing so. It can therefore get closer to the ship it's going to attack before firing its payload. I guess this isn't done because, without its impellers, the missiles are sitting ducks ("coasting ducks" ?) for point defence. And I don't suppose the RMN is in the habit of keeping rocket-powered missiles for this purpose and that's even assuming they'd have any better performance...
I seem to recall RFC saying a ship in the arrival lane can't deployed decoys - and those are primarily RF based devices; and wouldn't seem to produce anything that would create destructive grav interference with the arrival/departure lane.
And we're told that one of the reasons Manticore's pre-war war games overestimated the threat of a Havenite wormhole assault was they hadn't fully comprehended how much laserheads tilted things in favor of the defenders by allowing missiles to engage hostile transiting ships. But my understanding is that laserheads could only do that because their far greater standoff range (compared to any previous missile warhead) meant the missile body didn't have to enter the gravity effects of the arrival lane.
So I took this to mean that a ship, or object, did need a sail to survive long within the limited volume of the arrival/departure lane.