cthia wrote:A bit-o-tid, or tidbit if you prefer. It has to be one or the other as far as the orientation of the positive hemisphere of the junction. One of the reasons why I thought that the orientation is towards the planet is giving storyline the benefit of the doubt. In an emergency maneuver - like when Honor was charging to the termini at Trevor's Star - it would eat up a lot of time if Eighth Fleet had to first kill the velocity of that hard charge to the junction, in addition to the lanes being inconveniently located in the negative hemisphere. Imagine hauling ass and driving hard to the safety of a government complex or your garage. But instead of being able to drive right in, you have to maneuver around behind the house, then enter. Then you must either enter by swinging wide to make the turns, or choose a maneuver that involves killing accel completely, then reversing course. You've got to kill that accel.
See Jonathan's reply right above.
The analogy would be more like whether you parked your car backwards or forwards when starting a 3-hour drive. The time it takes to reverse is negligible compared to the whole trip.
A plea to ThinksMarkedly
Why exactly do you subscribe to the belief that the LDs stealth has a limitation of one light second? Manticoran drones don't have that same limitation, and MA stealth is a cut above. Sure, the LDs are huge. But so is the jungle they're hiding in.
Textev.
We are told that the MAN sensors could not locate a Shark at one-light-second distance, even knowing it was there.
I admit there are several assumptions built into what is
not said:
- does it mean that under 1 light-second, they could locate it? What was the threshold of detection?
- were those active sensors or just passive?
- we don't really know how good the MAN sensors are compared to state-of-the-art GA tech. We only have the MAlign's word for it and they have to be making assumptions based on classified GA tech.
I assume that gravitic sensors are always passive and that's also the only FTL type of sensor that there is. At least until David comes up with a "gradar" and that wouldn't be too far-fetched. But radar and lidar are active sensors, even if limited by light-speed. The stealth, as described, is mostly against passive detection (black, shines background through) even if they have some active countermeasures (low reflectivity).
Another thing to consider is what happens when you have multiple platforms attempting to detect. With a group of Ghost Riders plus the ships themselves, the resolution should increase. If nothing else, the tiny blips that the stealth could not correct will add up and could pass the threshold of detection.
So I put my money on the good guys saying that against a determined defender, relying stealth under 1 million km (3.3 light-seconds) is reckless and under 1 light-second is suicide.
Forts
Are forts completely invulnerable to 3 second graser torps? Or to any kind of massed attack that an enemy ship like the stealth of an LD may be able to deliver, up close and personal?
We don't know. A 3-second graser beam is likely very powerful, but we simply don't know how they fare against sidewalls at all. All we know is that quantity works against sidewalls, not duration. I expect that 3 seconds would be enough to burn through any ship's sidewall, though.
Against a fort, it becomes unknown again, since these are likely the Galaxy's strongest walls. We are talking about a full fort's power generation being used for nothing but those walls at the time of the attack.
Another question: just how many torpedoes can the MAN deliver to the scene of the action? If you're right and there are only certain possible angles to manoeuvre a ship or a torpedo through, then one single torpedo can't position itself to hit two or more targets with a little deflection. That would mean one torpedo per fort.
Energy Platforms about junction
I'm not too concerned about those energy platforms. They are immobile. Sitting ducks. All of those platforms will go bye-bye simultaneously, inspired by Kzt's flaming datums.
I don't think they're either immobile or sitting ducks. They have thrusters. But they aren't likely to be evading before the attack.
The two problems you have making them go bye-bye are the fact that they are stealthed in their own right and the sheer quantity of them. To disable that many, you need a volume-effect warhead like a nuclear detonation. That means getting close, in the middle of it. Missiles can do that, but missiles can be seen before they arrive. A stealth payload runs the risk of being detected.
Moreover, you need multiple such warheads, more than a hundred at least, probably closer to a thousand. The chances of detection go up with the the number of vehicles and the attacker needs the stealth to work
every time. A single detection would put the defenders in high alert. Also, the more warheads you have, the more the chances that some of them will fail to accomplish the goals, thus leaving energy weapon emplacements left.
And all of this needs to basically happen in the same 100 ms timeslice. You can't launch missiles at the weapons after the attack has begun, because then they will be evading and will have point defence active. You can't open up with taking out the energy weapons either because then the forts will bring up their defences.
The Lethality of the Lenny Dets
One very serious caution I feel I must issue regarding the LDs. We must not take their lethality for granted, as it appears most of you are doing. Sure, LDs may be eggshells in general. But we don't know what kind of ECM she has either. Like AF One shitting out flares at a phenomenal rate. But more than that, I must stress again that I don't think you can afford to let something that big set up housekeeping on your front lawn. It is a fair trade of metal if the MA loses an LD which manages to take out a third or more of the forts, warships waiting to transit, and energy platforms. Let alone what several of these LDs can do operating as part of a Wolfpack.
Do consider that of any foe that has ever fought in the HV, the MA must take "short victorious war" to a whole new level. Sure, the MA will not want to lose a single LD, but if an LD's sacrifice is worth it. Game on. When the MA attacks, they will be looking to be decisive. There is no tomorrow for the enemy. Losing two or even three LDs for the price of the MWJ and hopefully an unsuspecting GA fleet, is acceptable.
We are not taking the LDs lethality for granted. We're actually questioning that lethality because it doesn't make sense. It's not a way to conduct a successful war.
The MAlign may be attempting a Short Victorious War, but they
can't count on it. They must have a backup plan in case Plan A doesn't work. There needs to be something more. All the tactics we've discussed so far, including in this thread, plus the conduct of the war, right now they depend on everything going right for the MAlign. A single detection throws off an attack. A single system throwing off an attack represents an unacceptable threat. And a single breakthrough in scanning negates the entire effectiveness of the LD and the spider drive.