Loren Pechtel wrote:Actually, at 0.8c, the Lorentz factor reaches 25 = 1 / (1-0.8²). So the relativistic mass of the missile is 25x its rest mass.
Check your math.[/quote]
Oops. Thanks to you and Robert for pointing out. My intuition was telling me the value was too high but I wasn't seeing where the error was.
Anyway, the formula above was actually correct, it's the calculation I'd made before writing the text that was wrong (I calculated 1/(1-0.8)²). Anyway, the Lorentz factor at 0.8c is only 2.777, so the missile's relativistic mass is comparable to its rest mas, as you'd first said.
My point is: bringing up antimatter here is highly misleading. It could be equivalent to the energy release of a few picograms of antimatter annihilating matter, for all we know.
The mass of the debris in question.
That's not how collisions work. I trust you've played billiards before, or at least seen how it plays out. There's no energy release equivalent to the mass of the colliding objects.
Collision with an active wedge could be something different. We don't know what the formula for that was. But my whole point was that the collision that could disable a missile without obliterating it would be against the body of the missile, not the wedge. Depending on what that piece of debris is, it could punch clean through the missile body and emerge on the other side. The tunnel it bore through the body could be across some critical components.
That's not how I understand them to work. It's not that they can only be fired every .125s, but that that's the average firing rate. As the missiles cross the laser basket in less time than the recharge time each laser gets one shot and that's independent of what the others are doing.
You're probably right, but against a capable opponent, you can't expect them to expend all their shots at long range. If the target is capable enough to pick out real shipkillers from decoys and pen-aids and has a volume of fire sufficient to defend itself, then the volume of fire probably has some left over for anything it couldn't get.
If the ship was overwhelmed in the first place and had to fire everything it had, then some missiles will remain. At that point, they can just fire their warheads. No need to ram.
If they're from one ship they're in one plane.
No, they're not. There's no reason to stay in a single plane, which makes interception easier. Missiles spread themselves in 3D during flight, especially during the final million km, so they can't be targeted from long-range. They have to evade and they have to take all possible vectors, not restrict to to left and right.
They can and should attack from multiple angles, so as to make sure even ships that rotated a little or a lot to interpose the wedge get attacked.
I think you're ascribing more to the missiles than they have. I think they simply detonate as instructed. Once again, we have a situation where the technology changed the battlefield and it wasn't noticed--while some missiles need to detonate at max standoff range you'll be more effective if you let a decent number get closer.
Indeed one of the instructions that the OSO/TAO will do is decide how close the missiles should try to get before attempting to attack. This is done based on prior experience against this type of enemy: their training, their hardware, etc. Missiles can't know that. A solution that would work against the RHN is complete overkill against the SLN: it would make bigger salvos fire from further away, wasting missiles. Conversely, a solution that works against the SLN would fall flat against the RHN: waiting to get too close with too few missiles means they all get intercepted before they fire.
But if you're completely right and the missile simply follows preprogrammed instructions and has nothing close to an AI to make decisions on-the-fly, it would never ram. There's no way the TAO controlling the missiles would know ahead of time that ramming is possible.
I do think they have some intelligence. And the RMN missiles the most/best of all.