cthia wrote:
#2. Torch should be taken only after the Streak Boat arrives with confirmation the fireworks have begun. Torch is the least defended. Getting word to her will be too little too late. Also, I am not proposing the move on Haven will be based out of Torch. I am proposing the support of the operation to be based out of Torch by deploying units forward to take the wormhole and allow for other forces to come thru.
BTW, I am also positing the coordination of the traditional warships of the RFN. Like everyone agrees, their original plan is kaput. They may decide to permanently take Torch and set up housekeeping with their RFN. Why are you all assuming it would be easy to retake Torch? The GA's goodies are not located in the Torch system. And I'm sure the MA will shoot the ass off of anything trying to drag in huge detection arrays to detect the Lennys. Why can't the Torch whj be just as difficult to take as the MWJ, if the RFN is just as formidable as the GA? If not, they can always be ready to pull a Houdini thru the wormhole.
Thanks for clarifying. I'd misunderstood your earlier posts and that led to us somewhat talking past each other.
And I don't know that Torch would be easy to retake. But if the only place you know the enemy is is occupying Torch then at least is a place were you can try hitting back. Whereas until Darius is located Haven and Manticore would be just as unable to launch a counterattack to a Oyster Bay redux as Manticore and Grayson were to the original. Very hard to hit back when you've no idea where the enemy is.
That said, it might be to the MAlign's benefit to expose an (ultimately expendable) target like Torch as it could give their Lenny Dets (once resupplied from the initial strikes) a place to attempt to ambush naval units that couldn't be caught during the initial strikes. Even if they end up temporarily yielding the system and terminus it's give them a chance to try and further bleed the Grand Alliance forces.
(AKA It's a trap!)
Though I'd say Torch would be difficult to retake in an entirely different way than the Manticoran Junction. The Junction is deadliest to attack by transiting from a remote terminus (basically suicide). But even in normal space it's defended by a significant number of the most modern forts anybody has ever seen - which by now should be equipped with full Apollo capabilities. They should by now be at least as capable as the forts installed on the Lynx terminus and before Apollo was added to either side those Lynx forts were supposed to be able to stand off a couple hundred RMN SD(P)s!
We know that the MAlign hasn't yet shown any ability to replicate the performance or FTL fire control of Apollo. And they likely won't have time to construct significant numbers of modern forts at the Torch terminus. So the GA forces wouldn't face that exact defense, and they'd definitely be attacking from normal space because even if crazy enough to want to mount a wormhole assault through the terminus they don't know where the other end of the Congo wormhole is.
On the other hand, the MAlign have ships and graser torps that are virtually undetectable, and can drop Cataphract pods to act as minefields, and with nothing in the system that must be defended at all costs they can afford to play a slower ambush game - because they don't have to make a last stand anywhere. After all, what does it mater if the Grand Alliance forces blockage the terminus or occupy Torch orbit? That just ties them to one spot for the MAlign units to sneak up on.