cthia wrote:My point is this. I'll use the first gen BMW 750 as an example. They were twelve cylinder engines with the ability to retard six of them for fuel economy. The engine was essentially two sixes mated together. The problem was that the driver had the ability to select economy mode but could end up damaging the engine at speeds if he failed to reselect the proper mode. The software was supposed to reselect it but didn't. They all had to get the software upgrade. So my point, can the ship be driven too hard under dsmaged conditions, which would be a factor of the limitations of the components at that point and not the compensator.
Probably think of the nodes less like cylinders in a car all linked to a common crank-shaft and more like multiple engines on a plane or a ship, driving different props.
They're not quite
that independant of each other, but neither are they as dependent as cylinders in a car's engine. Cars can shut down cylinders, but the piston is still moving the head up and down so disabling a cylinder doesn't help prevent damage if the piston/head or cylinder is damaged. But on a ship or plane you can shut down a damaged engine (and potentially feather the prop attached to it) and it the running of the other engines can't cause further damage, nor is the damaged engine likely to spread that damage to the remaining ones. (There's always the risk of fire or explosion; so it's not a zero chance).
Wedges are somewhat in the middle. You do need a certain number of nodes functional in a ring in order for it to work at all. But as long as your above that critical threshold you can cut out damaged or destroyed nodes and running the wedge won't inflict any damage on the ones that are left. (You'll lose some power, but you won't spread damage). OTOH given what we've been told about impeller interference (admittedly primarily in missiles) it wouldn't surprise me if running the wedge
did damage the internal structure of any nodes that were cut out of it. (However since normally a node isn't removed from the wedge unless it's non-functional a warship in combat isn't going to care that the damaged node might go from slightly non-functional to total scrap)
Plus, as long as you don't have to raise sails, a warship has 4 complete impeller rings (alpha and beta rings both fore and aft), each of which is capable of independently managing a (weak) wedge.
However I'm not sure if you can push a damaged ring 'past red-line' and cause damage that way. Normally it's not an issue because you're compensator limited - so attempting to exceed red-line is instant suicide. And even with damaged rings that presumably shrinks the grav sump; so the acceleration might
still be compensator limited. But if you ever got to a situation where it wasn't you might be able to strain the impellers by applying too much power; we just don't have the information to know