cthia wrote:I'm still choking on the pill that is the excuse for Honor getting all of her deposit back. But then, that simply has to be a very big pill. I do accept that all of you can swallow that Honor didn't even get her paint scratched. Heck, I wouldn't even be surprised if she didn't bother with a shock frame, and had a mug of hot cocoa sitting in her armrest.
At the Battle of Saltash, Vice Admiral Oxana Dubroskaya of the SLN was astonished to realise the RMN crew aboard the destroyers weren't even on shipsuits.
How big are mines? And how big are mine-layers? Even if mines are as large as missiles, mine-layers should be able to at least match the equivalent of a warship's load-out of missiles. Since mine layers shouldn't see battle, they should be hollow like podlayers, therefore matching a podlayers load out. There shouldn't be a need for a large crew or space consuming environmental systems or yatta yatta yatta. They should be carrying and able to lay down an extensive network of mines at specific coordinates at a moment's notice.
Without an impeller ring, mines are probably much smaller than missiles. If they are ye olde nukes (boom mode) pre-laser heads, they can be very small indeed. The advantage in that being that they might be nigh-undetectable until too late, which is the whole point of a minefield.
I also wondered way back when why huge multistage missiles weren't already in use for system defense. And, the concept of handing over control of these missiles to the appropriate Forts. Forts which I maintain should have been stacked on top of each other in the Sol system. If the SLN hadn't been dragging it's ass in system defense, they might have been first in certain technologies like control channels, another big pill. Or multistage system defense missiles. A bigger pill.
They had been envisioned at least as far back as Travis' time. And he gave us the answer: the impellers on all the rings need to be tuned to one another and the clock starts on all of them at the moment any of them activate, unless they are very far from one another. In that case, then you'd need a pole connecting the multiple stages and there was no material known to science that could make such a pole thin enough to be worth the cost. With known materials science, the pole would be so big that this missile would be, as Travis put it, "as big as a frigate, as expensive as a destroyer."
With that, you can see why any navy would invest in frigates and destroyers instead..
The other aspect is, of course, that there was no need for much longer-ranged missiles if it couldn't kill any attackers further than was necessary. An ERM or a missile with higher acceleration would be more than enough to launch from just outside the attacker's range. Plus, the weight of fire should be enough to shatter the attack. If the defenders are firing 10 to 100x more missiles than the attackers and more than the attackers can counter, they're quite safe. Quantity has, after all, a value of its own.
I also wonder why there doesn't seem to be any strategies and doctrines predicated on an enemy's likely vectors of attack. Also, in many other pieces of Sci-Fi, Sol's fixed defenses began way out beyond Mars. In Star Trek, the Borg Cube had to break through unmanned defenses between Mars and Jupiter. At least several of Honor's ships should have been losing atmosphere and leaking oil long before they could communicate with the Sol system. To be commensurate with the series long buildup of the great hairy ape.
The 800 pound gorilla didn't even have any hair on his chest. But he sure did stink.
The answer to that is that RFC thinks about these things more than the script writers do in Star Trek. Most script writers also suffer from Khan's Failing: they think in 2D. More than that, they seem to think that planets are always in conjunction!
There's such thing as a least-time course which is quite predictable. You know where your defended positions are in your system, so you know what the closest hyper emergence point to that is. In some universes, fuel consumption may also matter, so in addition to the least-time course you have the most-fuel-efficient course. Either way, you could emplace your defenders there, at least for the coming battle. The problem is that the attacker knows the same thing, so the attacker has no incentive to arrive at that point. Rule #1 of Space Warfare: don't make it easy for the enemy to kill you.
That's of course different in universes where the only FTL travel is via wormholes or warp points. In those cases, there's a bottle neck and your enemy must go through that. Christopher Nuttal explores how tactics suddenly changed in one of his universes where that was the rule and then the Continuous Displacement Drive was invented, in "Barbarians at the Gates (The Decline and Fall of the Galactic Empire Book 1)". Unfortunately, this happened prior to current events, so it's only recounted.
Anyway, the point is that in the HV, the rules mean that there was just no way to emplace defences in such a way that they are thick enough to give the invaders pause and also be unavoidable. With MDMs and 4DMs, that's different now.