Sigs wrote:The MA in their new nation can know the identity of every agents, but only a handful of agents will know who they are working for, those at the top who die before they surrender. If one of the agents in the know is killed their entire network is written off. Basically this would be a cell structure like the once used in the revolt in Mobius, if one guy is compromised he can only identify a handful of people in his cell, the higher up you go the more can be ID'ed but safeguards can be placed there, the G intelligence services cant be all over the galaxy.
What if they don't know they've been compromised? If counter-intelligence can isolate a leak or, even better, feed it false intel, they can keep the enemy in the dark about the channel having been detected at all (or mislead them). If they don't know they've been compromised, they won't be redoubling efforts to establish more channels.
That is what the Ghost Hunters were doing: when they identified some possible agents, they didn't take them out of the loop immediately, but instead backtracked the flow of information and/or money as far as they could, to identify more people in the network.
In a cell structure, that would be tracking to the next cell up and the one after that, if possible. That could lead to actually backtracking to trips to the Felix Wormhole.
Freighter with a DB in its hold. Space is huge, sneaking a freighter that looks like every other freighter in the galaxy through the verge, parking it in an unidentified and unoccupied system shouldn’t be too hard, different system every year since I think there would plenty of empty systems in human occupied space.
That's a good idea. The MAlign would definitely have the resources to build such a ship.
You don’t control anything, this is intelligence so that you keep up to date over the centuries you are building up your strength, so you can take advantage of any technological breakthroughs in the rest of humanity while also working on your own research. Playing galactic chess obviously doesn’t work as well as they though, spending the next 600 years building their networks, keeping informed and building up their industry and military would work. If in 600 years they want to go conquer the rest of humanity they can do so, if they want to retry their plan, they can do so safe with the knowledge that there is a large MA fleet at their back should they need it, but that is centuries in the future, centuries that will separate the SEM/RoH/SL from the events of 1922-1923, so in 600 years chances are that people will have more pressing issues than to dig up who killed 100,000,000+ million people in 1921-1922 and possibly billions of slaves before hand.
Even spies need some handlers who give them instruction on what their masters are looking for. Without a control loop, the spies would continue spying on the same instructions as before and could eventually drift away from what's important. I'm not saying that the spies are dumb and would eventually begin spying on toilet-paper-making technology. I'm saying that they would not see the big picture. They may all be spying on the same thing everywhere and no one would notice the important game-changer happening in a previously-unimportant Verge system. If this had been in place before the first Manticore-Haven war, the spies would be looking at the SLN and the Fleet 2000 programme, ignoring the war between neobarbs.
Another point is that inserting or turning agents takes effort. I really don't see how you can do that with a two-year lag between the person on-hand and the final decision makers. They'd need to keep a significant presence closer by, which negates the isolation, because it is a risk that it can be tracked down.
That’s what the intelligence network is for, they keep tab on all the secret military technology and gather information about leadership of each nation, wars, international relations, everything else can be bought on civvie street. The MA keeps tabs on the rest of humanity while expanding, first they create a core of 30-40 industrialized systems over a century, build up those systems and expand from there. In 2523 they can be a nation of 1,000 systems with a strong central government, an industry that is properly organized for the good of the nation, and a powerful military. You have the same technology as the rest of humanity and whatever you have researched in the mean time. Technology from Manticore and Haven will eventually make its way to the rest of the government, technology from the MA will not make its way to the rest of humanity. The MA can safely plan, set up a schedule they follow and only they know about and launch a war if they so choose at the most advantageous time for them and the least advantages for the rest of humanity.
What's the last time that you found online plans for current military designs in the civilian, open market? Nations keep current military technology under secrecy classification until it's no longer important to keep that technology secret. Corollary: any technology that has been declassified is no longer effective against that military. So access to civilian designs does not help in military terms.
Even if they they get unrestricted access to the military secrets, they're always behind and at least two years by the time their ships come back. Their R&D may never find anything game-changing. You cannot assume the R&D you start on wormhole theoretical physics will result in creation of artificial wormholes at will. So at best they'd have warships with the same technology as the rest of the Galaxy.
The advantage in your plan is that they have a centralised economy of 1000 systems dedicated to mobilising for war. If that is possible, they'd win not in quality of their military hardware, but quantity. Throw more ships at the problem than the enemy has missiles, you win anyway.
But can you imagine controlling a population of one trillion for half a millennium? The MAlign was an organisation in the shadows, moving the Mesan pieces like puppets via their infiltration of Manpower and the other big companies, as well as the Solarian League intelligence, military, and media. They were not a state. Even in Mesa, a seccy and slave revolution was bound to happen soon. Green Pines and the crackdown that followed it was the spark that lit the powder keg, but sooner or later something else would have done it. Revolutions can be put down, but how many can they be before the populace as a whole begin to question the government? And revolutions only need to succeed once, whereas the establishment needs to succeed every time.
Which would this new 1,000 system entity be ruled and be kept on-goal for that long? If it is tyrannical, it invites revolutions. If it pretends to be open and representative, someone is going to get access to sufficient technology to go back. Policing 1,000 systems is impossible, especially if they are all space-capable and trading with each other. A ship being lost in all that traffic and being redirected is a statistical certainty.
To be honest, I question even the possibility of isolationism for the long term. That applies to Darius as well. The MAlign must know their isolation there has a limited lifetime and they can't put off the rest of the plan now that it's been activated.