tlb wrote:Most people would agree that Beatrice was too dangerous to execute before Lovat, because Haven still had the chance to win by attrition. I believe I can exclude KZT from this, because his argument has been that Haven's best chance to win would have been to execute something like Beatrice as the opening stroke of the war.
It would have been their best chance to win the war because the RMN's SDP were stretched so thin it wasn't even funny. If my math is correct, they had 23 SD(P)'s in Home Fleet along with ~50 SD's. Home Fleet was a mess, they were not ready, the RHN could have gathered as much intel they wanted with how Janacek ran the RMN.
1st Fleet, 2nd Fleet and TF 10 going after Manticore would have crushed the entire RMN, Captured the system without too much worry. Now here is a good time to take a risk, end the war before it begins. The RMN's ONI was a joke, they didn't know how many SD(P)'s the RHN had, hell they didn't know they had SD(P)'s until the RoH told everyone they did. Sending 144 SD(P)'s and every SD you have to Manticore, while sending another 100 SD(P)'s to Trevor's Star as distraction would have drawn out 3rd Fleet and if the GSN was present them as well, hang around menacingly but never cross the Hyper limit. The RHN had access to the Junction so coordination wouldn't be a problem.
Difference between Beatrice and a knockout blow right off the bat is that there are a hell of a lot less ships permanently stationed In Manticore and Trevor's Star, the Manticore HS was far from the most heavily fortified system in the explored galaxy, no one was expecting it and no one was looking throughout the Republic to figure out where your SD(P)'s are. Having a fleet of 144 SD(P)'s hitting a fleet of 23 SD(P)'s would be a massacre, using another 100 SD(P)'s to draw 3rd Fleet and whatever other ships are in Trevor's Star away from the Terminal guarantees that the RHN faces a weak Home Fleet, unprepared defences and a rusty response. Send 30 SD(P)'s against Grendelsbane because it is a relatively low risk mission and game over before it begins. The SKM is defeated, the GSN is stuck, they cant go to war with the RoH by themselves to they fortify Grayson and figure their next move.
So what is your real disagreement with most people on the forum? It appears that you object to Haven making a contingency plan (and RFC has made it clear that Haven would not have executed it unless/until forced by the results of Apollo at Lovat).
If the RHN had 620 SD(P)'s, and 100 SD(P)'s are working up therefore non operational for the moment that would leave the RHN with 520 SD(P)'s to protect Haven, Bolthole man the main front, secondary front, core systems and the ambush fleets. So taking 240 SD(P)'s to prepare for a contingency operation at a time they desperately needed ships to ensure the conditions for Camille were met is extremely dangerous. They basically put themselves into a position where they almost have to launch Beatrice because if they suffer a serious defeat which is likely if they pulled 240 SD(P)'s for an operation, they cant launch Camille, because once again it's condition is defensive victory followed by an offensive victory on a smaller alliance member. If Camille is off the table where does that leave them? General offensive against the smaller allies, an offensive against one of the major alliance members aside from Manticore, an offensive against Trevor's Star or Beatrice.
1) General offensive against the minor allies shows lack of confidence and/or weakness because they are going after secondary systems rather than the primary. The RHN might destroy a dozen SD(P)'s and a few dozen obsolete SD's but it doesn't change the warfighting abilities of the MA.
2) An offensive against Grayson or the Andermani Empire.
i. Grayson could be a viable target, it is almost as well defended as Manticore in terms of fixed defences, but it only has one Fleet that defends it and likely wont be able to call for reinforcements in time. A victory here allows the message to be loud and clear, we crushed a major alliance fleet, took out the industry of a major alliance nation we can do it to you. Bonus points if the RHN gets the victory with minimal casualties and 240 vs ~60 seem like great odds. The RoH get's their message across but face one fleet of ~60 SD(P)'s rather than face 3 individual fleets totaling 130 SD(P)'s. Also there is less of a chance that any reinforcements that become available to the alliance will be in Grayson as opposed to Manticore.
This is less risk less reward, higher chance of success.
ii. Attack the Andermani Empire, this is potentially the worst choice of the bunch. The Empire is ~320-340 LY away from Haven which means that they would 2 months + round trip and it would be longer if the RHN suffers casualties. That's 2 months round trip not counting the 10 weeks to prep that 240 SD(P)'s will be missing, that's 4 months total that the Alliance can notice the opening and find a way to exploit it. This has the possibility of tying down a large chunk of your wallers month+ away from your territory when it is desperately needed.
Yes you are more likely to keep your fleet intact but you defeat a weaker alliance fleet, take out a smaller alliance industry and condemn your fleet to a long transit back home.
3) An offensive against Trevor's Star, this is a less dangerous option because the RHN would face 90 SD(P)'s but Home Fleet will likely not intervene and expose Manticore. Trevor's Star is heavily defended but not at the level of Grayson or Manticore. The problem with Trevor's Star is that they are likely the training area for any new Alliance SD(P)'s they would be there working up so there is a chance that they may face 50-100 SD(P)'s working up in the system, not likely but the chance is there.
I contend that any military leader should have contingent emergency plans, because if disaster strikes there is seldom time to do the planning necessary.
I suspect there is a plan somewhere in NDHQ in Ottawa for a war between the US and Canada, its one thing to make a contingency plan in case disaster strikes and its another thing to make a contingency plan, start stripping your nation of defences for that contingency plan exactly at the time you need to be strengthening your defences to be able to avoid that particular contingency.
So planning Beatrice, while the war seems to favoring your side, is not an act of madness; but an act of caution, not because they knew specifically about Apollo, but because they knew that Manticore had made advances before.
I am not arguing about their planning Beatrice, I am arguing them moving forward with Beatrice and gathering ships and logistical support for the operation. It's one thing to have a plan and dust it off in case you need it, or have a plan and stockpile ammunition ahead of time and its a whole different thing to be deploying 45+% of their Operational SD(P)'s for a contingency they really didn't intent to execute.