Sorry, been gone for a bit.
ThinksMarkedly wrote:The big difference between an anti-matter annihilation event and a fusion bottle letting go is that anti-matter doesn't stop being anti-matter after a while in vacuum, but hot plasma cools down. Anti-matter reactions are self-sustaining while fusion are self-extinguishing. Regardless of how you drop the anti-matter containment, the anti-matter will eventually meet matter and annihilate. The majority of the ship isn't blown up by annihilation, but by the high-energy photons that the first annihilations create. Whereas in fusion, with the temperature of the plasma dropping, fusion stops and all you have left is high-energy hydrogen, helium, lithium, etc. that make a lot of damage as it expands.
In a controlled scuttling event, it's possible the reactors are fed an overwhelming amount of plasma to turn the reaction up, just short of melt-down, so there's enough plasma mass and it's hot enough to vaporise the rest of the ship when containment does go down.
BTW, given that the Honorverse is based on gravitational technology, it's possible that their fusion is enabled by gravitation, not temperature. That might make for much safer reactors. But then we might not have the big booms of containment failure.
I think we can safely ignore the power drop-off from the distance around the reactor for intra-ship purposes. Regardless of how such power levels are achieved, we know from canon that a single fusion plant blowing can vaporize armor off the unshielded hull of ship hundreds of kilometers away (PNS Atilla and PNS Farnese in EoH), and that was under typical operating regimes and not a deliberate overload. Of course, we see something similar from the ejected core from Fearless in OBS as well, but that's a smaller plant and IIRC a sidewall is involved.
Theemile wrote:But, externally, you would see much the same from the missile wedges firing up. If all the missiles in the tubes suddenly fired up their wedges, all the ship's reactors would lose containment instaneously.
Besides, Shannon already saw this happen once. Her mind probably worked on a way to do it remotely for the intervening years. And she has access to the TAC updates going to the Missiles.
We can reasonably put the wedge theory to bed, I think, by the fact that Harkness had to physically access the pinnace to sabotage it. He had weeks worth of planning and sabotage time to work with and couldn't do it. Or at least
didn't, despite the fact that assuring the destruction of the ship should have been an even higher priority than getting off of it due to all the classified information he'd given as bait (and killing Ransom was a goal in itself, of course). It seems to be a case where a physical interlock performed as designed.
Also, the explosion from the wedge destruction was described differently from more common reactor explosions, since a reactor explosion is an internal explosion rupturing an armored hull whereas the wedge destruction was simply the explosion lighting up a hull that was already flying to pieces. But who knows how far away an observer would need to be to see such a difference in the explosion.
munroburton wrote:tlb wrote:Or just "drop sidewalls and fire"?
Upon further reflection, I don't think there would've been any sidewalls to interpose. Superdreadnoughts don't line up side-by-side - they go nose-to-tail, vertically stacked. The StateSec broadsides would've been pointed towards Giscard/Tourville's flagships.
Those would've all been spinal shots. Straight through the targets' longest axis, stem to stern.
The problem with that theory is that SDs, particularly the hammerheads, are designed and armored to resist fire of exactly that type. Enough grazer fire could do it eventually, but probably not the first salvo. Even from another SD's full chase armament, that's not going to be enough. And since they're all shooting each other in the hammerheads, the first salvo is going to wreck enough that there isn't going to be much of a second salvo.