kzt wrote:When you are getting ground down by an enemy that is producing more and better ships than you are it’s going to be hard to explain how you allowed a fleet to get destroyed because ‘in a few years we’ll have enogh firepower to scare manticoran perimter control for a few hours.’
So Manticore lays down more ships immediately and automatically outproduces the Republic? Why on Earth were they worried about them if they outproduce them with ease? By 1910 the RMN should outnumber the PN right? The RMN starts with 75% of the wallers of the PN, they can produce more SD's that are of better quality of the PN's SD's. Why was the alliance worried?
In the books they repeatedly made references to the ability of the republic to build more ships due simply to the size of it's industry, they were not even close to as efficient as SKM yards but they were still outbuilding them due to the fact that they have more yards than the SKM.
The RMN starts with ~300 Wallers, the PN starts with ~460 Wallers not counting the BB's. Early in the war neither side was willing to go for the kill against the capital of the enemy so the Alliance was aiming for gradual defeat. The RMN had commitments in Grendelsbane, Grayson, Basilisk, Hancock,Zanzibar, Alizon, Talbot, and a dozen other systems not to mention protecting the Home System. All those commitments have to be made before the RMN can assemble an offensive force. The reason that 6th Fleet could take important systems and eventually take out Trevor's Star was because the PN was deployed to protect everything at once with it's SD's and that meant that rarely did the RMN face a battle with a concentrated fleet of SD's. If the People's Navy deployed their 390 remaining SD/DN's in a few strategically important systems and protect the rest with Task Forces built around BB's the RMN will have problems. Instead of covering 30-40 systems with SD's, the PN would cover no more then 6 systems with SD's and leave 90 in Capital Fleet. At the same time 2nd tier systems will get 2 squadrons of BB's as a picket.
For the systems with SD pickets the RMN would need to provide 1.5-1 to 2-1 of the SD's to guarantee victory with low casualties, because 1 vs 1 odds will still turn out an RMN victory but the price might be high enough that the RMN wont be able to sustain much of an offensive.
For the systems with BB's, the RMN would still want to send 2-1 odds even though they are BB's because repeating First Battle of Seabring a dozen times seems like a bad idea. There the RMN lost an DN, and 6 in the yards out of a force of 10 DN's against 10 BB's and 11 BC's. Even though they managed to destroy virtually the entire Havenite TF, they wont be able to sustain that for more than a battle or two.
As long as the PN has a couple of these strategic systems close to or in alliance space the RMN wont be thinking about Trevor's Star. Having 100 SD's in Seaford 9 or Clairmont or Seabring will put the RMN in a position where they cant advance until they deal with this threat, and for them to deal with that threat they have to virtually strip the alliance of wallers.
What the RMN did at the begginign of the war was send a fleet of 50 SD/DN's and hit system after system where the PN had a few SD's as a picket, they consistently destroyed SD's for little in the way of loss until they went up against a smart opponent or a surprise concentration of wallers...or they just got cocky and send to few ships.
A lot of the Republic's systems had been turned in to negatives in the preceding 50 years due to mismanagement, losing them doesn't hurt the republic as much if at all, they can recapture them at a later date, but when the RMN's only victories are against unprotected systems or with overwhelming force against a squadron of BB's it might not make their moral boost as impressive as before.
In the series, the republic lost all those systems anyway, but they lost them along with dozens or a hundred SD's. This way they lose the systems but the systems are lightly picketed if at all, same outcome but a stronger position.