ThinksMarkedly wrote:Kizarvexis wrote:Compared to what Manticore has after Oyster Bay? Less people and infrastructure in space to start with? I would think that putting up something on the ground would be faster then. Especially as the people and equipment who construct buildings are all there. They build huge towers with ceramacrete, so a factory should be child's play.
Why do you think the equipment to build factories is on the ground? Equipment to build residential and office buildings, sure. But they're not necessarily the same as factories. And besides, there's no reason to think the equipment to build orbital factories was destroyed during Oyster Bay. The fact that Manticore had a reasoable schedule to get back up to speed tells me that it wasn't.
This all depends on where the factories used to be before OB. If they were on the ground, they'd be recreated on the ground. If they were in space, they'd be rebuilt in space too. No reason to change hundreds of years of how manufacturing is done.
So over two thousand YEARS into the future, where mile high huge buildings are routinely built with ceramacrete, which is many times harder than any building material we have today, but factories would not be something that they could build on the ground? Are you serious?
Where do you think that our real life existing factories come from? Why do you think that future factories would be that much more complex than the existing factories? Sure, the equipment inside would be more complex, but not the building that houses them. And Manticore has the tech base for the complex equipment inside AND any new complexity for a future factory building.
Since the orbital infrastructure was wiped out, what's left has to build new space stations, factories, slips, habitats, missiles, ship hulls of all sizes, equipment for the ships and stations to make them work, repairs to existing ships, etc AND that is just for the military! Civilian requirements would likely be larger to replace what was made in space as the military of a society tends to be much smaller than the civilian industry and businesses.
Countergrav makes access to and from space cheap. While building ground side factories would be more expensive than space facilities, as you eliminate one to two trips through the gravity well, your space construction force is limited after the attack, but the groundside force that constructs buildings is largely unaffected.
Besides, I noted that this would not be a permanent change to the locations of factories, but temporary until the space infrastructure is rebuilt to allow for factories in space. Not to mention that the some of the infrastructure could be built on the ground and lifted into space.
And since you need to recruit new factory workers, guess where they would come from, since the huge space station that housed people is now gone? From the ground of course. So if the factory is on the ground, you don't have to build the habitat for the space factories right away nor huge terminals for a daily ground to space to ground workforce at first either.
You put factories on the ground to build stuff that doesn't require microgravity. That way your space industry that you are rebuilding can work on the stuff that requires microgravity first, while your ground factories build the other stuff. Like sections of a new station perhaps. Again, once you get far enough along that you have largely rebuilt the space infrastructure, then you close down the factories.
Yes, just waiting until you rebuild the space infrastructure would be cheaper than building factories, but you lose those months to years that Haven, the SLN, and the MAlignment are not going to give you. So a little more money, for more capability earlier is worth the cost.