ThinksMarkedly wrote:tlb wrote:The hammerheads are to provide area for the chase tubes and everything else a military ship needs to expose to space. Cargo ships do not have that need, nor that shape.
The basic shape of an impeller-driven ship is two circular rings of nodes, spaced a minimum distance. That doesn't mean a cylinder: you could just as easily have an ellipsoid, which would maximise internal volume and minimise armour/hull area. That also doesn't preclude more mass outside of the planes formed by the two rings. We know missile pods can be towed inside the wedge and that the ship can choose its position in there too, not having to stay exact centre.
That's where the compensators come in. I don't recall anything saying specifically what form they impose, but I suspect that they are the ones that limit how far outside the rings and how much volume inside of them can be occupied by compensated mass.
Efficient compentator shape got touched on a bit in the Manticore Ascendant series. One of the designs that predated grab plates, and used a rotating section to provide gravity, was mentioned to park it during combat at a specific position because the compensation field they could produce wasn't quite symmetrical and by parking the rotating section in a "wide" part of the field it didn't impact the acceleration like it would if parked, say 90 degrees further round, in a "narrow" part of the field.
You can extend the compensator field to a fair extent, but when you stretch it out you get lowered acceleration.
Though there
are some hull shape limits that are driven by the impeller start-up that don't necessarily apply once the wedge is up. The impeller start-up, at least, apparently causes destructive forces in the area around the taper of the ship hull. I
think you might be able to move or store things in that area after the wedge has stabilized - but at least during start-up my understanding is that anything sticking out beyond the taper would get torn apart.
The main body of the hull though could be taller or fatter; the wedge wouldn't care. But the compensator would; and you'd get reduced acceleration.
tlb wrote:From the Pearls, the Alpha nodes need to be at the very ends to generate sails. But the sails do not otherwise affect the shape of the ship (in my understanding), it is the wedge that places some restrictions on the shape. Also I think one sail is possible, but two give much better control.
Though I keep wondering if RFC misspoke when he said that. Because LACs, shuttles, pinnaces, and forts don't have the same limits on hull shape. And all of those have only beta (or beta squared) nodes. It would make more sense to me that it was the alpha nodes which have the larger effect on hull shape.
Galactic Sapper wrote:One sail is suicide in a grav wave. The ship needs a sail at either end to stabilize the ship in relation to the wave or a wormhole transition.
It
might be suicide to enter a wave with only one sail; since you're right about ships losing just a single alpha ring were getting stuck if the system was in a grav wave.
However we saw in SVW, when the Havenite raiding force jumped the RMN convoy in a grav wave, that while they were very clear that losing both sails would doom the ship losing one would just render it unable to maneuver; but they'd expect to be safely towed out of the wave by a ship retaining both its sails.