ThinksMarkedly wrote:
I'm not disagreeing that the SLN could take the MWHJ and still have ships left. The problem is that it takes another 1000 SDs to take the Haven capital. So by attacking the Junction forts and whatever the Alliance would have left there, the SLN would need to move 1000-1200 SDs off the Core, for the duration of the war. Even if they have already put 200 more in service, that leaves too few for them to defend the Core systems as well as attack in the Haven Sector.
The Core and Haven sector are at that point connected with the MWHJ because the SLN would control both sides of the Manticore-Beowulf leg, whatever is deployed in Manticore can in an emergency be redeployed to the Core within a few weeks. The advantage here is that if the SLN has 1,000+ SD’s in the Haven sector, the republic has to take the threat seriously and they wont be able to launch attacks into the core when the SLN is situated in the Haven Sector, the Republic would have to try to recapture the Junction, they cant risk attacking the core because the fleet that defends the junction could be easily redeployed to defend the core should the need arise so if the PN deploys a sizable fleet to attack the core it will leave their territory exposed for months or years. With a lot of escorts the SLN can conduct raids and scout the Republic which could include the Haven itself, if they find out that the PN is missing a significant portion of their fleet they can hit Trevor’s Star, then Haven, occupy them and be back in the core before the PN offensive fleet can get notice.
Is that worth it? I'm arguing it isn't, because it left most of the Alliance intact and able to attack.
Problem is the SLN cannot defend its territory if Haven wanted to attack, the League has 1,700 members, even if the SLN were to protect only 10% of those systems this would mean an average of 11 SD’s/system. The Republic on the other hand can abandon the majority of their systems because they aren’t of real value to the war effort, keep the shipyards and the most heavily industrialized systems protected and let the others fend for themselves, once the war is over if the Republic is still around they can recapture what they lose.
The best the SLN can do to protect the entire League is bring the war to Haven and force Haven to attack the Junction by themselves or at best keep their fleet close to home. Even if they strip each and every ship of the wall from the entire republic, concentrate on one fleet and attack they would still be at a disadvantage numerically against the SLN because I doubt the IAN would send that many wallers once their territory is actually threatened, Haven might actually end up abandoning Erewhon especially if the League Captures Joshua because they would need those ships closer to home. Once you are smack in the middle between Haven and the Empire their alliance starts collapsing.
Yes, similarly the SLN would still be facing a largely intact alliance, possibly even larger (fewer ships to defend Erewhon instead of Manticore). But it also leaves the SLN much stronger. Instead of 800-1000 wallers remaining, they'd have around 1800. The difference can be used to raid the other Havenite shipyard systems, like Honor did in the real timeline, or to put together a Raging Justice to take on Haven but not completely uncover the Core.
The only way the SLN can protect the core is if they take an objective that Haven MUST retake thereby focusing all of their efforts on that objective leaving the core/shell alone. An objective that would split the Alliance fleet in three distinct groups that cannot mutually support each other easily.
Fair enough, so it takes 200 SDs. The SLN can send even 300 much more easily and much more successfully than the 800 to 1000 that it would take to take on the Manticoran Junction. And unlike Manticore where they'd take a couple of hours, any forces positioned at Trevor's Star would take 5 days to relieve Erewhon. By that time, the battle would be over and the SLN could send in reinforcements from Joshua.
They will still face 680 SD’s, 240 DN’s and 370 BB’s rather than facing those ships in 3 distinct groups and two of those groups will be forced to attack your forces in an effort to dislodge you. You have can have virtually the entire SLN on either side of the WH that can launch an attack at any time into the republic, and the PN would not know whether they will attack Trevor’s Star or Haven so they have to picket both while facing every system in the republic being scouted and if found undefended raided by the SLN BC’s.
The picket can't be that strong at Joshua, in Erewhon and elsewhere in the Alliance at the same time. The SLN would attack both sides more or less at the same time. Doesn't need to be completely accurate timing, but within a couple of hours it suffices to make sure the Erewhon defenders can't hold both.
They can redeploy from Haven and New Berlin to Joshua in a matter of days due to their internal lines of communications, and with the SLN’s natural inclination to attack the enemy capital system and their lack of intelligence on pretty much both of the allies and their distrust and distaste for the RMN and SKM’s government in exile because they are noebarbs that lost a war against neobards the Alliance has to guard only a few systems. Haven, New Berlin, Trevor’s Star, Manticore, Erewhon and Joshua if they hold it.Between the IAN and the PN there are 680 SD’s that due to training, experience, leadership, technological advantage and size are probably equal to 1.5 SLN SD’s so that right there is 1,020 SD’s. Then they have about 240 DN’s which would be 1 to 1 with the SLN’s SD’s because most would be similar size to the SLN SD’s, for the DN’s we will ignore the training, experience, leadership, technological advantage and for the BB’s we can calculate them as equal to 220 SD’s for a total of 1,480 SD’s worth of firepower. They can take risks with the smaller systems, picketing them with lighter units and concentrating their heavy units in important systems and as a reserve from which they can draw for offensives. They have to be strong in the key systems that the alliance depends on, shipyards and industrial systems that support the war effort, anything can be rebuild once the CD(P)’s and MDM are brought into service. And most importantly, the SLN would have to attack two objectives 350+ LY apart within a tight window, with overwhelming force on both sides, and if they let the Joshua side slip through their fingers and go back home the long way that would be basically through the League, hundreds of systems they have no way of protecting and a fleet they might not be able to track.
All of this depends on the SLN having the means to actually maintain an expeditionary force hundreds of LY from their nearest base of 800-1,000 SD’s. In the books on numerous occasions we have been made aware that the SLN does not have the logistic capabilities to support more then a portion of their wall far from base, they might have been stretching their limit with Crandal and Filaretta already so that makes any 1,000 SD offensive a no go right from the start.