Joat42 wrote:Jonathan_S wrote:And you don't need compensators at all. Without one your acceleration would be quite low by starship standards, no more than 50 gees (unless you've got the MAlign's super gra plates, in which case 150 gees). But if you keep to that low acceleration you should even be able to sail grav waves without a compensator. (You lose the acceleration advantage of doing so, but sails would still give you free energy)
Don't you need nodes to project the sails? Which implies you also can project a wedge, which means you probably also have installed a compensator anyway - because why not?
Mass penalty. Presumably, the number of nodes is proportional to the size of the ship, so installing nodes on the ship means it's dedicating some mass and volume to the nodes. But could the MAlign have something like Star Trek's warp cradles (think of Spock arriving in Star Trek: The Motion Picture)? Detach the node rings for in-system operation so as to lower your mass and make the spider drive more efficient.
This has horrible combat results, though. It means getting back to the spot where you dropped them, which could be a couple of light-months away. It also means you have a destination to get to. So maybe the mass penalty is a necessary evil.
As for compensators, it might be that their contribution is marginal at 12 million tons, so you may as well not have them.
The point is that a warship with such a low acceleration can't survive very long in a battle. A spider-ship is only effective when it's not detected, but as soon as it's located it'll soon be just debris drifting through space - which is why I find it preposterous that they would design a warship without a wedge and a compensator which certainly will be needed during active operations.
Your analysis is correct, but ultimately I don't think having a wedge would help. If the ship is as big as it is reported to be, even with a wedge, it would be as fast as a laden freighter, if not worse. We don't know if it can operate the spider at the same time as the impellers. And once that wedge is active, the defenders can't help but see it very well. With 300 to 500 gravities advantage and throwing DDMs or better, they can keep the range at exactly where they want it for optimum firing.
If we go with the second use, the whole fleet train would be extremely slow due to the LD's poor acceleration plus the LD's would be relegated to the role of shoot and scoot - somewhat like mobile artillery supporting traditional units.
With that much volume, can't the LDs be the fleet train?
I may be wrong, but that only means that rfc has cooked up some extraordinary handwavium to make the spider-ships work in a practical way that's sustainable - as it stands right now they are essentially just one-trick ponies.
Indeed. There has to be something else he hasn't told us yet.