cthia wrote:I'm certain ships practice evasive maneuvers, but in the midst of battle. Not as a matter of course. I don't mean to imply there isn't an occasional course change just in case. But, a course change every so often is not a zig zag pattern. Constantly adopting a zig zag pattern will drive a fleet crazy. (Especially the wet navy.) And, maintaining the practice, even after it is adopted, will always be subject to the laziness, irresponsibility, arrogance, and the weight of the human element.
Even during WWII they started deploying automated zig-zag steering (one example is the Chelsea Zig-Zag Clock). In the Honorverse it'd be a simply matter of programming to make all ships in a formation automatically randomly zig zag, and intership secure communications and flocking behavior to keep adequate separation distance. So if the programming exists it's no harder, nor disruptive, to engage it during a routing transit than it is to engage it during combat.
On the other hand, zig-zag worked because of the long transit time of the unguided torpedoes of the day. If you make any significant course change you'd be outside the predicted area and when the torpedoes arrived, up to 8 minutes after launching, they'd sail past harmlessly. It became an ineffective tactic in the face of the early homing torpedoes - deployed by both sides by the end of WWII. When the torpedo could adjust for your course change you needed a different defense (and thus by the end of WWII you also saw deployment of the first towed decoys to lure the torpedo onto the decoy instead of the ship)
Against even the relatively low acceleration of a grazer torp I don't think zig-zag is going to be all
that helpful.
cthia wrote:Would a non-periodic course change be enough to stop a sniper at his most extreme distance?
Depends entirely on whether or not the course change kept you more than a mile from where he's set up.
Against submarines there were 2 different course change tactics. The operational level evasive routing - that's your non-periodic course change.
This can work in two ways. It works best when they have good reason to believe (spies, code breaking, radio direction finding, patrol aircraft report, etc.) that there are submarines in a given area. They then order the convoys to take a new course that 'happens' to keep them well clear of that zone. But even if you don't know where the subs are now randomizing the course of each convoy makes it harder for the enemy to guess where to stick their subs. Sometimes they get lucky and you come into range, sometimes they just see an ocean empty of ships.
And then there was the tactical level zig-zag. That was to try to be where the torpedo wasn't after a sub had already gotten close enough to launch. But that's much smaller total deviation in course, but more frequently and larger heading changes (it's just that you zig back before deviating your overall course too far) The equivalent zig-zag
can work against snipers. At the maximum range you specified the bullet may spend up to 10 seconds in flight between the gun and target. A human can move significantly more than one body width in 10 seconds - so its back to guessing where the target will be when the unguided projectile arrives; guess wrong and you miss.