kzt wrote:David once explained that the concept behind fortresses by the RMN was that you use them to protect absolutely critical sites that you never want to uncover because the good idea fairy visited the Admiral one night. OK, maybe not exactly like that, but you get the idea.
If anyone mentions this to David, I'm going to deny it. But that only appears to make sense if the object you are defending isn't civilian in nature. Like junctions.
It's obvious it doesn't actually work when the object protected is something like a planet, or even Grayson's farms and orbital industry.
It's basically like standing near your helpless daughter while you return fire at intruders with automatic weapons. No, you put your daughter down somewhere safe and say "Stay here honey. I'll be back."
ThinksMarkedly wrote:
A fort is best placed close to the target it defends, so any attacker MUST go through it, with its bubblewall defences, massive graser batteries and huge stockpiles of missiles.
Close, yes. So it'll be obvious to an attacker it is defended. But dangerously close? No.
Ok, I'm just going to get this load off my chest and go ahead and say it. I've always thought orbital forts are a waste of resources. They're basically useless. They can't engage anything for risk of getting the family killed. Orbital forts remind me of a knight on the chess board which has been rendered useless because it is penned between an attacker and the King or Queen. Which is exactly the case of orbital forts.
cthia wrote:Apollo armed forts could probably be strategically placed anywhere.
I've always envisioned orbital forts as being the first line of defense, although it never seemed to be the case. Why the hell aren't massive installations like forts where huge amounts of resources have been invested and are heavily laden with missiles, not positioned on the front line? Forts should be the first thing an invading fleet encounters. All thru history, the first thing an invader has to overcome is the fort. And they have to throw everything they have at it before they could engage the city. A navy should have to deal with an enemy fleet only after it has fought its way thru forts. Perhaps this wasn't possible before the age of MDMs and Apollo. But Apollo certainly makes the point now. In fact, Apollo finally allows the notion of a fort to realize it's true calling. Without Apollo, a fort seems obsolete and a total waste of resources.
Let's think about this. You cannot engage a planet until you control the orbitals. You don't control the orbitals if there are forts in orbit. But who in their right mind is going to get near a fort to take a beating if they've dispensed with the enemy fleet. If there is no one left to oppose you other than the forts, you should be able to demand a fort to either surrender or be fired upon. From a distance.
During the final battles of Honor in UH, I kept asking myself, where the hell are the massive millenia of forts to protect the system. The staggering economy of the League who hadn't had a war since the age of sail should have had forts stacked on top of each other. And they shouldn't be referred to as orbital forts, but rather... system forts.
With Apollo, I'd like to see the notion of "orbital" forts finally realize their true calling.
As it stands, it's like the British arriving at Fort McHenry in the War of 1812 and being saved the trouble of storming the fort because the army came out to meet them. Would have been a very different outcome.
I'm sure the British would have appreciated the gesture, instead of shooting themselves dry by morning.