cthia wrote:Was SD(P)s possible before the current level of automation?
It should have been. After all missile magazines were fully automated in normal operation than that's actually more complicated that powering up and dropping pods out the rear of the ship. The new automation being added to RMN ships was less things like moving missiles and pods around and more things like remote damage control robots and increased remote monitoring and control.
And automation probably doesn't increase usable space within the ship all that much in most ship classes; because even though you may not need room for local operators to sit you still need room to get repair and maintenance teams in to work on the equipment. You can't delete the access ways or shrink them much.
(Now with a LAC you can cheat since they're relatively low endurance and practically unarmored so you can make much of their equipment primarily serviced externally; while in their dock - but that doesn't work on an SD sized ship). So even without additional automation room could be make for a pod bay if anybody realized it was worth the trade-offs.
As pointed out you pretty much need laserheads to make an SD(P) work; since an SD(P) of burn/boom nukes probably isn't that useful. It's hard to get too many of those simultaneously on target due to their very short standoff range and wide wedges. So you've probably only got a few decades between the deployment of the laser head makes an SD(P) semi-practical until Manticore rolls out the full up MDM equipped Medusa-class that were to carve their way though anything Haven could put in their path.
Theemile wrote:The in-Book issue was the Grav drivers - namely you couldn't build one cheaply to make pods affordable. and Grav driver are necessary to sync salvos with shipborn launchers for consistent salvos - also to give them that much more final velocity and spread before they kick off their drives.
On the other hand - who cares. We've already determined that the initial kick doesn't add THAT much velocity over all in the scales we are discussing - 50K Gs launch tubes which give 1 sec of accel are pitiful when compared to 43K Gs for 180s.
If all you are doing is launching pods with no shipborn component, who cares what the interval is between missile launch and wedge firing - older e-mag or chem launchers in the pods will work - you just need to get controlled missile dispersion. Dumping 100s of missile pods which use springs to launch missiles will achieve roughly the same effect, and overload that period's defenses. Individually, their lower speed might make them easier to intercept, but collectively their sheer number would make it so no defense could stop them.
I'd also considered that. And while I agree that you no longer have a need to synchronize with a shipboard launch I still see two issues with having weak grav drivers in your pods.
The lesser issue is that by imparting a somewhat slower initial velocity than a ship's missile tube your missiles are going to be slightly shorter ranged than your opponents - because that initial velocity doesn't just add to terminal velocity it adds to powered range. Still the difference might complicate things but it should be enough to keep you from stacking a few salvos and getting them off before enemy fire can make the 3 minute trip across to you.
The possible larger issue is that have a low initial missile velocity means it'll take longer for the missiles to diverge far enough apart for the pod's 10 or so missiles to activate their drives. After you're under steady fire that might result in more missiles to be caught by EMP before their drives activate - seriously reducing the throw weight of your SD(P).
Still I suspect that it would have been quite possible to build a practical SDM based SD(P) starting around 1890 PD - had anyone thought to do so. But as it happened it took almost twenty more years before before anybody committed idea to drafting boards.