tlb wrote:Jonathan_S wrote:I could possible make an argument for a 1.5 - 2.5 mton ammo ship design being a useful add on to a CL or CA squadron. But it'd be one with only strategic military speed - to keep costs somewhat affordable it'd omit defenses and high tactical speed. It's job is to power-up and hand off pods to the cruiser and then stay way the hell out of the way. (Either pop off into hyper or hide deep in the system - depending on mission profile). But then it wouldn't be rolling pods between enemy salvos because if you need a ship to do that you probably need a real BC(P) or SD(P).
I do not follow: how do you get high strategic speed without high tactical speed? Are you saying that it is to be able to travel in higher hyperspace bands than commercial ships, but under impeller drive it only has commercial speed? Basically having unequal beta nodes versus alpha nodes? If it cannot move fast within the hyper limit, then shouldn't it always stay outside?
Mil spec hyper generater and rad shields with commercial drive nodes. This is what the RMN did in the JMNT freighters. It allows the freighters to hit the higher hyper bands that commercial ships do not use. It still has the normal acceleration but higher speeds in band and higher hyper bands.
So higher strategic speeds, with zero tactical advantages.