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Do we actually need SD(P)s?

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Re: Do we actually need SD(P)s?
Post by Fox2!   » Tue Jan 28, 2020 3:18 am

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SharkHunter wrote:This was effectively answered both in Honor Among Enemies and Torch of Freedom, and finally in Shadow of Victory. Massive missile counts don't mean a whole lot without the armoring schemes that superdreadnoughts receive. To explain:

(1) If Wayfarer had enough armoring, they wouldn't have lost "cargo one" and could have gone on dumping pods until all the RHN battlecruisers are mission killed or detroyed.

(2) If Rozak's ammunition ships had armoring, his ammunition ships at least partially survive and his salvo density stays high enough fast enough to end the battle more quickly.

3) With the Charles Taylor "fighting ships" -- which have military-grade compensators and some armoring, Captain (Ginger) Lewis still needs to get her ship out of the battle space... against battlecruisers.

Where it gets interesting is in the "what if the RMN falls back to Sag-Cs or their next iteration, Nike(s), and David Taylor FSVs?" in terms of new build hulls, with the rest of the GA SD(p) and CLACs as a ready and always up to date reserve.

Then maybe we don't need SD(p)s... at least until the MAlign again raises their evil heads with effective fighting ships out of mystery star system Darius. Then all bets are off.


Instead of trying to repair the doors for Wayfarer's Cargo 1, Honor should have had damage control blow the doors off. Put a beacon on them, if necessary, for post-battle recovery. Back to rolling pods and blowing Peeps into dust bunnies.

You can't put all of the SD(P) and CLACs into Reserve. You need to have a core of officers (and Chiefs, petty officers, and enlisted personnel) who are experienced in SD(P), CLAC and LAC tactics, operations, and maintenance. Simulators may do a lot, but you have to have butts in seats and turning wrenches doing the job on actual equipment. Manticore, Grayson, and the Andermani need to have a couple of squadrons of SD(P) and CLACs in active service for training and experience. Plus rotate active and reservists through training tours on those types. Erehwon and Maya will probably have at least a squadron of each, several wings of LACs, and appropriate scouts and escorts.

There's a picture I have seen of an RN Chief practicing the flight deck dance during an exchange tour on a US carrier. This was before QEII commissioned; the RN had no current need for experience working the most dangerous two acres at sea. But they knew the need would soon be upon them. They didn't wait for QEII and PoW to go to sea to regain and maintain those skills. The GA will need to do the same thing.
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Re: Do we actually need SD(P)s?
Post by locarno24   » Tue Jan 28, 2020 3:48 am

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Fox2! wrote:
SharkHunter wrote:This was effectively answered both in Honor Among Enemies and Torch of Freedom, and finally in Shadow of Victory. Massive missile counts don't mean a whole lot without the armoring schemes that superdreadnoughts receive. To explain:

(1) If Wayfarer had enough armoring, they wouldn't have lost "cargo one" and could have gone on dumping pods until all the RHN battlecruisers are mission killed or detroyed.

(2) If Rozak's ammunition ships had armoring, his ammunition ships at least partially survive and his salvo density stays high enough fast enough to end the battle more quickly.

3) With the Charles Taylor "fighting ships" -- which have military-grade compensators and some armoring, Captain (Ginger) Lewis still needs to get her ship out of the battle space... against battlecruisers.

Where it gets interesting is in the "what if the RMN falls back to Sag-Cs or their next iteration, Nike(s), and David Taylor FSVs?" in terms of new build hulls, with the rest of the GA SD(p) and CLACs as a ready and always up to date reserve.

Then maybe we don't need SD(p)s... at least until the MAlign again raises their evil heads with effective fighting ships out of mystery star system Darius. Then all bets are off.


Instead of trying to repair the doors for Wayfarer's Cargo 1, Honor should have had damage control blow the doors off. Put a beacon on them, if necessary, for post-battle recovery. Back to rolling pods and blowing Peeps into dust bunnies.

You can't put all of the SD(P) and CLACs into Reserve. You need to have a core of officers (and Chiefs, petty officers, and enlisted personnel) who are experienced in SD(P), CLAC and LAC tactics, operations, and maintenance. Simulators may do a lot, but you have to have butts in seats and turning wrenches doing the job on actual equipment. Manticore, Grayson, and the Andermani need to have a couple of squadrons of SD(P) and CLACs in active service for training and experience. Plus rotate active and reservists through training tours on those types. Erehwon and Maya will probably have at least a squadron of each, several wings of LACs, and appropriate scouts and escorts.

There's a picture I have seen of an RN Chief practicing the flight deck dance during an exchange tour on a US carrier. This was before QEII commissioned; the RN had no current need for experience working the most dangerous two acres at sea. But they knew the need would soon be upon them. They didn't wait for QEII and PoW to go to sea to regain and maintain those skills. The GA will need to do the same thing.


I guess it depends how integrated with the rails the doors were; just "blowing the bloody doors off" might not have worked if you're then left with a rail system that won't deploy properly.

But ultimately, yes, if you can just lob the pods overboard it should still work.


I think the argument about "Do we need SD(P)s?" was more about 'do the missiles need to be in pods' - as in, do we need the (P) rather than do we need the SD.

Any manned front-line warship that isn't protected to the best extent technology allows is either an emergency stop-gap (which the wayfarers and kabuki were) or a bad idea.

'protected' doesn't necessarily mean plate armour - active defences may be (are!) a better investment but frankly if you can have both, have both.

Yes, modern warships are comparatively light on plate compared to their WWII equivalents but that's because the real navy ship-killer today is the heavyweight antiship torpedo - which exploits an effect which has no analogue in space warfare (and which above-the-waterline armour arguably makes worse!), and - whilst 'lighter' obviously equals 'faster' for the same drive/compensator, there's no limitation on the effective density of a spacecraft comparable to buoyancy.


It will be interesting to see what the Darius battlefleet actually looks like. For more or less the first time you'll have an enemy who (a) paid attention to the war, unlike the SLN, and (b) had the tech base to actually make use of the observations it made, unlike the PN.

We know they've got at least two developments which are at least as freaky to the RMN as the first FTL sensors must have been to the PN, though neither directly affects fleet combat capability.
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Re: Do we actually need SD(P)s?
Post by SharkHunter   » Tue Jan 28, 2020 9:21 am

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--snipping, a minor nit--
locarno24 wrote: Yes, modern warships are comparatively light on plate compared to their WWII equivalents but that's because the real navy ship-killer today is the heavyweight antiship torpedo - which exploits an effect which has no analogue in space warfare (and which above-the-waterline armour arguably makes worse!)

Kinda sorta. The real ship-killer is the same as at Midway but worse -- aircraft launched "artillery", either gravity fed bombs [impossible against the US] or over-the-horizon missiles [upgraded versions of the Exocet, Tomahawk, etc].

Since at this point, the Western Allies are effectively the only navies with this capability in full air force deployment, and at least three of them [the US, UK, and France] have ICBM launching ballistic submarines, an enemy force's only choice is to try to sink all of the US carriers and take out the US shipyards at the same time. Triggering a longer World War III even if no nukes are ever used.

This is why China is working so hard to come up with "area denial" weapon classes to push the US carriers and planes, etc. out of the South China Sea. Which I don't think is possible anyway, for about 70 reasons, also known as B52s and B-2s. Area denial works two ways and there is no way for China to move enough land-control military Force anywhere except into Indochina. Because things like allied peninsula(s) [Korea] and islands [Japan, the Marianas, and the Philippines plus Malaysia and Indonesia] and continents [Australia] make MARVELOUS carriers.
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Re: Do we actually need SD(P)s?
Post by locarno24   » Wed Jan 29, 2020 9:38 am

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SharkHunter wrote:--snipping, a minor nit--
locarno24 wrote: Yes, modern warships are comparatively light on plate compared to their WWII equivalents but that's because the real navy ship-killer today is the heavyweight antiship torpedo - which exploits an effect which has no analogue in space warfare (and which above-the-waterline armour arguably makes worse!)

Kinda sorta. The real ship-killer is the same as at Midway but worse -- aircraft launched "artillery", either gravity fed bombs [impossible against the US] or over-the-horizon missiles [upgraded versions of the Exocet, Tomahawk, etc].

Since at this point, the Western Allies are effectively the only navies with this capability in full air force deployment, and at least three of them [the US, UK, and France] have ICBM launching ballistic submarines, an enemy force's only choice is to try to sink all of the US carriers and take out the US shipyards at the same time. Triggering a longer World War III even if no nukes are ever used.

This is why China is working so hard to come up with "area denial" weapon classes to push the US carriers and planes, etc. out of the South China Sea. Which I don't think is possible anyway, for about 70 reasons, also known as B52s and B-2s. Area denial works two ways and there is no way for China to move enough land-control military Force anywhere except into Indochina. Because things like allied peninsula(s) [Korea] and islands [Japan, the Marianas, and the Philippines plus Malaysia and Indonesia] and continents [Australia] make MARVELOUS carriers.


Agreed with a note - phrases like anti-access are often touted when talking about missiles like the DF-21 but they also apply to small, quiet diesel-electric submarines, too, for the same reasons above - correctly handled in a defensive environment in shallow water (i.e. not needing the speed or range of western nuclear subs) they have a lot of advantages and are a scary little thing which can essentially render a given sea extremely risky for a navy to use for a surprisingly low cost.

Its not about a putative WWIII scenario.

No-one is seriously suggesting China could push the US at sufficient arms' length that they couldn't attack the Chinese mainland. In worst case, as you note, you can always push the Big Red Button but even below that level, B-52s with air-launched cruise missiles can attack from a different bloody time zone and theoretically still choose exactly what office in a government department building they wish to register their displeasure with.

But they can create a situation where "intervention short of war" is seen as too difficult or risky. A common example given is 'showing the flag' type exercises; if there were to be jittery feelings between the ROC and PRC, then in the past one feel-good approach is to park an Aegis-equipped cruiser in Taipei harbour on a goodwill visit, or 'freedom of navigation' exercises through what are locally seen as disputed waters.

Having been designed to engage Warsaw-pact era Regimental-scale missile attacks on a carrier group, no realistic air raid outside 'total war' (and precious few within it!) can exist within an Aegis cruiser's engagement range without its agreement.

If you're risking mines and torpedoes, suddenly the risk level (and more importantly, the perceived risk level) changes dramatically.
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Re: Do we actually need SD(P)s?
Post by Brigade XO   » Thu Feb 06, 2020 7:22 pm

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From a simplistic view, and SD(P) is capable of getting closer to combat and then able to mantain a level (control the numbers of birds in the air) and length (numbers of volleys at greater than SD tube size) of missiles it throws into combat.

More numbers of attack and EW birds in each volley gives you a greater chance of both swamping/overpowering the targets ECM & CM and improve the number of hits per launch on your targets............Kill or mission kill them before they can damage of kill you.

If you can double or triple the number of birds you can fire in each volley beyond the number your opponent and fire, you improve your chances of killing them first and shorten the fight.
And that is if you both have weapons of equivelent capability.

Yeah, you may slow down the volley rate since you may not be able to put out as many pods to deliver a double or tripple volley from internal tubes but you sure can throw a lot of metal at your target--which they have to defend against. Besides, that 1st volley is going to be a bitch since you are going to go with the max (probably) that your control chanels can handle. Just think what happens if the target isn't built to control even half of what you can send so they might keep fireing from tubes but at some point they are just pumping out rounds hoping they hit something by fireing in your general direction.
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Re: Do we actually need SD(P)s?
Post by SharkHunter   » Tue Feb 11, 2020 4:41 pm

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I'm wondering if there is a role for a ship that would admittedly be a bit of both worlds and not necessarily better, mainly because a Sag-C + an FSV is quite lethal. What think ye all of a ship the size of the new Nike-class with the ability to shunt pods out of say the back 25-30% or whatever percentage you decide... interesting weapons mix or no?

I'm primarily thinking about actions like Hypatia, by the way. If Phantom had the ability to drop a few pod-based salvos in between or in conjunction with every 4-5 rounds before their control links were going to be savaged by the arrival of the SLN mega-salvo, wouldn't that have ruined Hadju Gyozo's day even worse?
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Re: Do we actually need SD(P)s?
Post by Duckk   » Tue Feb 11, 2020 5:07 pm

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Fox2! wrote:Instead of trying to repair the doors for Wayfarer's Cargo 1, Honor should have had damage control blow the doors off. Put a beacon on them, if necessary, for post-battle recovery. Back to rolling pods and blowing Peeps into dust bunnies.


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Re: Do we actually need SD(P)s?
Post by Galactic Sapper   » Tue Feb 11, 2020 5:24 pm

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SharkHunter wrote:I'm wondering if there is a role for a ship that would admittedly be a bit of both worlds and not necessarily better, mainly because a Sag-C + an FSV is quite lethal. What think ye all of a ship the size of the new Nike-class with the ability to shunt pods out of say the back 25-30% or whatever percentage you decide... interesting weapons mix or no?

I'm primarily thinking about actions like Hypatia, by the way. If Phantom had the ability to drop a few pod-based salvos in between or in conjunction with every 4-5 rounds before their control links were going to be savaged by the arrival of the SLN mega-salvo, wouldn't that have ruined Hadju Gyozo's day even worse?

Too much compromise of function for too little additional capacity, I'd think. Perhaps the Andy design of hard point mounted external pods designed to be jettisoned would work better. Or perhaps a variant of the FSV's dorsal cargo pod.
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Re: Do we actually need SD(P)s?
Post by Jonathan_S   » Tue Feb 11, 2020 6:11 pm

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SharkHunter wrote:I'm wondering if there is a role for a ship that would admittedly be a bit of both worlds and not necessarily better, mainly because a Sag-C + an FSV is quite lethal. What think ye all of a ship the size of the new Nike-class with the ability to shunt pods out of say the back 25-30% or whatever percentage you decide... interesting weapons mix or no?

I'm primarily thinking about actions like Hypatia, by the way. If Phantom had the ability to drop a few pod-based salvos in between or in conjunction with every 4-5 rounds before their control links were going to be savaged by the arrival of the SLN mega-salvo, wouldn't that have ruined Hadju Gyozo's day even worse?
If it's hanging out with warships under fire - which it seems it'd need to be to be rolling pods for them between enemy salvos - then it needs to be able to stand up to enemy fire. And it needs to be able to keep up with the warships, at least tactically, so at minimum its got modern warship nodes and compensator. You wouldn't want it slowing them down strategically so it needs a military hyper generator and rad shielding...

So now it's not a relatively cheap ammunition ship - it's going to need roughly the speed, acceleration, and defenses of a warship. At that point it's probably at least 75-80% the cost of an upsized (50% larger) Agamemnon-class BC(P) but without the offensive fire control. It'd be more cost effective to just build yourself a BC(LP) and send it along instead of this high-speed survivable overpriced ammo ship.


I could possible make an argument for a 1.5 - 2.5 mton ammo ship design being a useful add on to a CL or CA squadron. But it'd be one with only strategic military speed - to keep costs somewhat affordable it'd omit defenses and high tactical speed. It's job is to power-up and hand off pods to the cruiser and then stay way the hell out of the way. (Either pop off into hyper or hide deep in the system - depending on mission profile). But then it wouldn't be rolling pods between enemy salvos because if you need a ship to do that you probably need a real BC(P) or SD(P).
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Re: Do we actually need SD(P)s?
Post by tlb   » Tue Feb 11, 2020 10:05 pm

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Jonathan_S wrote:I could possible make an argument for a 1.5 - 2.5 mton ammo ship design being a useful add on to a CL or CA squadron. But it'd be one with only strategic military speed - to keep costs somewhat affordable it'd omit defenses and high tactical speed. It's job is to power-up and hand off pods to the cruiser and then stay way the hell out of the way. (Either pop off into hyper or hide deep in the system - depending on mission profile). But then it wouldn't be rolling pods between enemy salvos because if you need a ship to do that you probably need a real BC(P) or SD(P).

I do not follow: how do you get high strategic speed without high tactical speed? Are you saying that it is to be able to travel in higher hyperspace bands than commercial ships, but under impeller drive it only has commercial speed? Basically having unequal beta nodes versus alpha nodes? If it cannot move fast within the hyper limit, then shouldn't it always stay outside?
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