cthia wrote:I'd like to know how destructive the natural wormhole disasters are. Entering the terminii without proper guidance. A disaster in hyper, bouncing too high up against the iota wall. Are these type disasters instant death like a compensator failure?
Clearly bouncing off the iota wall is not universally fatal since since Alice Truman's CL survived doing so in HotQ.
OTOH attempting to actually enter the Iota bands had been reported to be universally fatal for any ship (other than MAlign streak drive equipped ones). And it seems to be described as an instant failure.
Not sure about a bad wormhole transitions though.
Without sails the ship would probably be heavily damaged or destroyed when it hit the grav shear near the terminus. That's probably not instant - if nothing else not all the ship hits that point at once; so at common approach velocities you've probably got at least several seconds to hear/feel parts of the ship forward of you getting mangled to bits by the grav forces.
And nothing without a hyper generator is capable of surviving at the terminus itself - the probes used to nail down the approach vector presumably had sails as they were able to reach the "interface of the terminus itself" but they lacked hyper generators so when they reached it, well, "at which point they had simply ceased to exist." [WoH]
As for bad transits - it certainly seems like you can make a bad enough one that your ship doesn't survive. And since it's said that transits take no measurable time presumably one bad enough to destroy the ship also does so in an instant. What I don't know is how much margin you might have, to deviate from the optimal approach, before bad things happen; and then once bad things do happen whether there's a range of them that could include survivably bad thing or whether you go from fine to dead when you cross that line.