ThinksMarkedly wrote:I was really thinking of a light-week to a light-month out. A single light hour is within the range of most systems' hyper detection sensor net. At least, any system with strong enough defences you'd try this trick at anyway. A translation a light-hour out will be noticed within 1 minute of the ship arriving; one light-week will give 2 hours and 35 minutes until detection.Jonathan_S wrote:And even if you're firing at a DD in orbit that's a target that's at least a couple dozen meters across on it's smallest axis. So you hardly need mm level accuracy to begin with.
You're not going to fire at a DD or any ship or anything that is moving. You could fire at mothballed ships that are in stable orbits, but an active ship, even one idling with impellers shut down could activate them and get underway in less than an hour.
So what was your planned target? I understand that forts move randomly within your time-frame. Unless you are shooting at an inhabited planet, which I doubt RFC would approve, I only see the space stations and the Blackbird Base that were targeted by Oyster Bay; or perhaps the ships that were mothballed, rather than being completed under Janacek. Since Oyster Bay could be duplicated by something like Mistletoe and that eliminates the uncertainty of traffic or other changes; why use a graser from that distance?