Jonathan_S wrote:tlb wrote:The video states that the three-body problem can be accurately approximated for reasonable times by numerical iteration (and integration) and a phase space analysis can shed light on what the resulting two-body system might be when one of the bodies is ejected. However a solar system is NOT a three-body system (ours can be considered that, if you ONLY include the Sun, Jupiter and Saturn), so even the position of the Earth and its moon cannot be accurately positioned in anything like the time scale you suggest.
With enough computing power, you
can integrate for more than three bodies. But even if you couldn't, you don't need to resolve for the entire star system, only for the body you're interested and other massive objects that will affect the position of your target within the margin of error.
Jonathan_S wrote:Fair enough. But if you've got an energy weapon with a light-hour range you only need to accurately predict the target's orbit an hour in advance - so inability to calculate for millions or years, or even a single year, doesn't really matter.
I was really thinking of a light-week to a light-month out. A single light hour is within the range of most systems' hyper detection sensor net. At least, any system with strong enough defences you'd try this trick at anyway. A translation a light-hour out will be noticed within 1 minute of the ship arriving; one light-week will give 2 hours and 35 minutes until detection.
And even if you're firing at a DD in orbit that's a target that's at least a couple dozen meters across on it's smallest axis. So you hardly need mm level accuracy to begin with.
You're not going to fire at a DD or any ship or anything that is moving. You could fire at mothballed ships that are in stable orbits, but an active ship, even one idling with impellers shut down could activate them and get underway in less than an hour.