SharkHunter wrote:ThinksMarkedly wrote:You're assuming Reserve One had all the 8000 SDs in reserve. The very fact that it's "One" implies there's at least a "Two". If One had 4000 units, then the GF could have assigned more than two per target (I don't remember how many missiles were fired).
According to the text in Uncompromising Honor, about 1800 shipkillers... with hundreds of SLN ships having a shot to take them out with over 200,000 counter missiles. RFC also states that Reserve One had "thousands of obsolescent superdreadnoughts parked in the 24 equidistantly spaced clusters riding Jupiter Orbit with Ganymede". With the text stating that 1200 shipkillers hitting their targets, we've got an impossibility.
We don't know how capable the defences were around Jupiter. It wouldn't be all too surprising to find out they were even less capable than what Filareta had, since who in their sane mind would attack the Sol System? So 200k CMs might just be a mass of useless crap and they could have killed less than 100 of the GF's shipkillers.
Also, I don't remember the hundreds of SDs being in orbit of Jupiter. There were 400 or so of them in the Sol System, which got scuttled after the end of the evacuation (bringing the SLN's total losses to 900 active SDs), but I don't think they were in position to defend Ganymede and Reserve One. But there must have been some, so let's say it's some 80 in position. The next problem is that they may not have been the newest SDs in the SLN -- Filareta took all of them with him.
I'd revise up the number of shipkillers remaining to hit anything to at least 1600, even without retconning.
Now then, let's assume that instead of less than 3000 missiles, the GA fired 2700 pods, with the same listed proportion of penaids, etc. Now we've got about 7x more shipkillers. In theory, maybe those thousands all get hits... by 1-2 missiles each. We're told that it takes hundreds of laser-head hits to destroy an SD, and while there are these are defenseless, (no wedges up), without wedges so it wouldn't take much to wreck them, so I'll give you that. But the count is still too low.
That's actually likely. The GF was something like 540 SD(P)s. To fire only 1800 shipkillers, we're talking about 5 shipkillers per ship. That would be 1 pod per ship, with 5 shipkillers in each pod. Even if we reduce to half the fleet firing, that's still a way-too-low launch ratio of 2 pods per ship.
If they fired 3000 pods, that's about 5.5 pods per ship, or less than 1% of the ammo available to the GF (an Invictus has 1074 pods aboard).
So let's "re-edit" the launch to assume that all of the GA pod-layers fires off enough pods to total 10,000 shipkillers, sets the right time on targets to bring the salvo(s) in together, and just to mix it up, and also fires enough other missiles towards the active SLN ships, forcing them to respond to that threat... with those missiles all preset to blow up a few seconds before impact, sort of a Zunker maneuver that doesn't even target wedges. Now I might be willing to buy off that 90% of the obsolescent reserve of thousands of SDs are wrecked by the missiles the SLN ships wouldn't have even known to target.
Now we've got a battle sequence that doesn't stretch the boundaries of credibility nearly as much. And we resume the text right at the same time and place, with Maridor Haeckle's surprise that he himself is not dead.
Here's a question: against unpowered, non-evading targets, the pH will approach 1 for any missile that survives the CM launch and PD. But what's the pK?
There's no ammo aboard the mothballed ships to explode. There's no reactor to lose containment. And probably not a lot of atmosphere to vent and make shrapnel hurricanes. And we're still talking about 6 million tons of material to vaporise.
I suppose the missiles could get a shot clean through and slice the ship up. The material that does get vaporised becomes a hot plasma that itself will cause more destruction before it cools down.