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Re: Sticky for Newbs - Dead Horses
Post by George J. Smith   » Sun Jan 05, 2020 12:19 pm

George J. Smith
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I think we also need a sticky about topic divergance. :mrgreen: :lol:
.
T&R
GJS

A man should live forever, or die in the attempt
Spider Robinson Callahan's Crosstime Saloon (1977) A voice is heard in Ramah
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Re: Sticky for Newbs - Dead Horses
Post by phillies   » Sun Jan 05, 2020 2:50 pm

phillies
Admiral

Posts: 2077
Joined: Sat Jun 19, 2010 9:43 am
Location: Worcester, MA

TFLYTSNBN wrote:
phillies wrote:
Inverse square law discussion...wrong. The energy per unit area falls. The energy *does not* fall. For a laser, the angular divergence at the exit is diffraction limited to lambda/R, wavelength/beam diameter. Said differently, you can formally treat the divergence as inverse square, but the formal origin point for the divergence is *not required to be inside the laser*. Even with a 1960s He-Ne laser, the divergence point might be many kilometers rearward of the laser cavity.

This point is discussed at length in my novel MinuteGirls, where the effective maximum range of a xraser (xray laser) was determined by the size of the enemy ship and its maximum jerk (time-rate-of-change of the acceleration). In the words of Grand Commodore Pyotr Eustasovitch Kalinin, States of Lincoln Planetary Self Defense Fleet:

"...In the end, the effectiveness of all xraser-type weapons is determined by range and the maximum acceleration and jerk of your target. Once upon a time, scientifiction authors gave radiation weapons a maximum range. However, as is immediately apparent from Physics 3, a xraser beam is close to diffraction limited, so its divergence is roughly lambda/r. A battlecruiser xraser port is 3 yards across, while a typical xraser output wavelength is 10-10 yards -- you can do this in American Scientific Units if you want. That's a homework assignment. The range of angles on beam output is, oh, 10-10 radians, give or take, so the beam diameter doubles in 1010 yards, or a bit under 107 miles. Even against screened targets, the effective range is much larger, though pointing finally is challenging. The effective range of a xraser against unscreened soft targets like planets is a large multiple of this, which is why Mercury, Venus... all get planetary defense screens.
"...However, to hurt your target, you must hit your target. An enemy ship displaces as x = 0.5 a t2, x being displacement, a being acceleration, and t being time. Time? A lidar pulse is reflected back to you; you retarget to hit the target. At one light-second range, your targeting is two seconds late. Homework: Why not three seconds, since the lidar pulses must first go from you to the target?
"Your target has some radius R. If during t your enemy moves less than its ship radius R, then you always get to hit him. If during t your enemy moves more than R, life becomes interesting. An enemy who keeps constant acceleration might as well have parked -- constant acceleration is predictable, and that which can be predicted can be targeted. An enemy who always shoots at your start point, if you always move more that R during his t, always misses.
"If your enemy keeps changing acceleration, he gets harder to hit. He can't see your xraser beams incoming -- he can still dodge. For example, suppose during t your enemy has randomly displaced on average through 4R. 1/16 of that 4R circle is him. The rest is empty. If you cannot predict his position 15/16 of your shots miss. There is a fine argument: if you are dodging, should you go random after each time you've displaced through your own diameter? Or is patience better? Your materials course is doing polymer properties -- look up 'wormlike chain'. Oh dear, I just gave away an exam one question, didn't I? And how does that depend on what your enemy thinks you will do?
"After all, x goes as t2, right? No. Once you go random, you are doing Brownian motion, which is why every command officer must understand stochastic processes. For Brownian motion, x grows as the square root of t, meaning your chance to hit a distant enemy falls linearly with time and range. Double the range means double the tracking time delay means half the chance of hitting.
"But Mister a comes in, too. The larger your a, the closer you can be to the enemy before he can hit you. Ships with larger maximum accelerations are harder to hit - unless they are so badly designed that they can't change their accelerations quickly. Constant acceleration is worthless as a defense in battle.
"Except, except, acceleration straight at or away from your enemy doesn't affect his aim. Your motion along that axis is straight line, not random evasion, so closing or retreating, ship-on-ship, is indeed x proportional to t-squared. However, a ship that is englobed -- targeted from multiple directions -- loses this option, and in order to dodge must randomize acceleration along all three axes. Thus, being englobed is bad news, especially for an American officer whose ships are slower than his foes to start out with.
"Let's put in some realistic numbers. A typical American ship can pull 30 gravities. An FEU battleship pulls 100. Also, R for a Villiers class is 200 yards. R for a Marco Polo Bridge class like the Large Battleship Death-to-the-Imperialist-Warmongers we are touring next week is 400 yards. The FEU ship can close to within one light-second of the American before the American's chance to hit approaches 100%, while the American can be as far out as 2-3 lightseconds while the FEU ship is still fairly certain to hit. In round numbers, for that pair of ships we must be within 50,000 leagues to be sure of hitting, while an FEU ship only needs to be within 150,000 leagues -- closer against smaller ships. At larger distances, it is harder to hit. At the 3 lightseconds at which an FEU ship is sure of hitting a Marco Polo Bridge class, our chances of hitting fall to one in three or less, so we need three times the firepower to even things up. Furthermore, FEU beams and screens are much better than ours, so in the end we want around ten times the firepower -- meaning ten times the hull weight -- to engage on even or better terms."
The Virginia Squadron, thought Kalinin, is at pointblank range of the FEU Demon-class ship, ranges so short that both sides are firing missile volleys "


I perceive a possible math boo boo in stating that a Graser with a 1eex-10 radian divergence angle doubles in diameter in a little over 100 miles. You would have to have an extremely small initial beam diameter for this to be true.

Your comments abbout random acceleration making ships difficult to hit are of course correct. However; it is probably that warship propulsion will enable high acceleration only on one axis. This is particularly true if the ship utilizes reasonably well understood concepts such as fusion rockets. The idea of such warships accelerating even at one gee presumes absurdly high power densities on the order of 1eex9 Watt/kilogream. I suspect that unless engineering considerations are moot, ships will have only minimal acceleration on all but one axis. As a result, you need to factor in limitations on pitch and yaw rates.

Also, do not forget the possibility that the power output of laser weapons is great enough that the beam can be defocused so that it is wider than the potential dodge distance.


Yay character transmission. That should be 10 to the power 7 or ten million miles. Apologies for not catching that.

The locals would not use anything a primitive as fusion rockets.
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Re: Sticky for Newbs - Dead Horses
Post by Brigade XO   » Sun Jan 05, 2020 4:15 pm

Brigade XO
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Why did I get the impression that this was intended to be a place for NEW members to discover things that were supposed to be DEAD and not delved deeper into as they have been shut out of the conversation by the author. He IS entitled to just say "Don't go there anymore"

So stop the discussions (and somebody should probably take the extranious posts down :) )
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Re: Sticky for Newbs - Dead Horses
Post by Loren Pechtel   » Sun Jan 05, 2020 6:01 pm

Loren Pechtel
Rear Admiral

Posts: 1324
Joined: Sat Jul 11, 2015 8:24 pm

Theemile wrote:Positionally, one could argue that a ship could observe passively for several hours, then use a low power laser to correct it's observations prior to firing.


It would take at least two shots on target in order to ensure you were in position--and the defenders would almost certainly notice. Not a good idea.
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Re: Sticky for Newbs - Dead Horses
Post by TFLYTSNBN   » Sun Jan 05, 2020 7:53 pm

TFLYTSNBN

Brigade XO wrote:Why did I get the impression that this was intended to be a place for NEW members to discover things that were supposed to be DEAD and not delved deeper into as they have been shut out of the conversation by the author. He IS entitled to just say "Don't go there anymore"

So stop the discussions (and somebody should probably take the extranious posts down :) )



I myself was once arrested down in Missippi under the alias of "Ben Dover" for molesting a dead horse. The court was unimpressed by my explanation that the horse had been alive and well when I began molesting it and that I must have been a bit rough with it. As a resort, I simply can not resist the temptation to flog a deceased equine.
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Re: Sticky for Newbs - Dead Horses
Post by Theemile   » Mon Jan 06, 2020 2:04 am

Theemile
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Posts: 5241
Joined: Sat Feb 27, 2010 5:50 pm
Location: All over the Place - Now Serving Dublin, OH

Brigade XO wrote:Why did I get the impression that this was intended to be a place for NEW members to discover things that were supposed to be DEAD and not delved deeper into as they have been shut out of the conversation by the author. He IS entitled to just say "Don't go there anymore"

So stop the discussions (and somebody should probably take the extranious posts down :) )


The intention is to ask Duckk to post the final versions as the cleaned sticky subject.

But thanks for the attempt to keep us on track!!! :)
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: Sticky for Newbs - Dead Horses
Post by locarno24   » Mon Jan 06, 2020 11:23 am

locarno24
Lieutenant (Senior Grade)

Posts: 65
Joined: Thu Jun 30, 2016 9:26 am

Due to Authorial Fiat, oversized Lasers in the Honorverse will not work against "fixed" targets at very long range and cannot be used to strike planets or stations with known trajectories. While this has been proven to be possible using modern physics, it simply is not part of the Honorverse story."

To a degree, this is an argument-ender. If it doesn't exist because it doesn't exist, it doesn't really need further explanation!

However, for the sake of a complete argument:

This is a pure raider design. The SLN isn't going to be happy with a neobarb building such, the only ones that would dare to build something like this are those who can stand up to the SLN. Manticore & Haven. Neither has a government that I think would consider this.

Also, while the orbit of your target can be accurate enough to hit from the outer parts of the system, but that also requires you know your position with that degree of accuracy. Do ships have that kind of information???

For a large orbital installation, probably; because military or not it'll probably be on navigational data for the system.

I'd argue it's more a capital-scale 'siege' unit than a raider; but yes, it's only real value is burning huge industrial infrastructure - we get the impression most 'modern' forts are mobile so trying to shoot at them from light-hour-plus range is not workable.

We know there are limits to the precision you can 'lay' a laser with the setting's technology - "We're too far out on the wrong vector for me to hit any of the buckets in Medusa orbit with a laser, and they're blanketing everything else" (Rafe Cardones, OBS) - that's from about an hour out of orbit (the last time check before the statement is 66 minutes into the pursuit). Obviously that's hitting a laser receiver, not just the station it's attached to, but it's a similar problem and the limits of the setting's abilities are shown.

Finally, if you've got accurate enough data to fire a capital-scale supergun at an orbital target, you've probably also got enough to lob C-fractional missiles at it - but said missiles are also useful if you find yourself needing to fight defending warships instead.


Beanstalks (i.e., cables to geosynchronous orbit) - I have the impression that some Honorverse materials are strong enough for the purpose.


They probably do. The big question is whether they're cost effective enough to justify the infrastructure in the first place - that is, if the running cost of a grav-engined, fusion-powered shuttle or pinnace is low enough, the initial investment of a space elevator becomes less useful; if gravtech is cheap and reliable enough that it's incorporated in construction technology and privately owned cars, the cost of access to space must be pretty low so reducing it further may not be worth the investment, especially when it creates a bottleneck rather than being able to take off and land wherever.


Conversation Topic: Grav Lances - aka The Weapon that should not be Named (TWTSNBN)

Probably worth also adding to this post reference to the Crippler, since that's something someone might come across in With One Stone.

1) Yes, it worked, for a given value of 'worked'.
2) It was not effective against the double-wedge structure of a warship
3) It was only partially effective against a civilian design with suitable circuit breakers: it can collapse the wedge but circuit breakers reset within seconds (admittedly to 'standby' not an active wedge). You might be able to exploit this but a million km is still within missile range - and a merchant within missile range of a warship doesn't really need to be facing exotic superweapons to be severely buggered.
4) It's still mass- and power-intensive so a ship carrying one will still be at a disadvantage against a 'properly armed' warship.


Ultimately, you might come up with some ludicrously convoluted way it could work. The tech exists and it's not been made to un-exist. But the situations where it's 'better' than a conventional missile-and-laser armament and some smallcraft are so ridiculously niche I can't think of one off-hand.
Last edited by locarno24 on Mon Jan 06, 2020 11:43 am, edited 1 time in total.
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Re: Sticky for Newbs - Dead Horses
Post by kzt   » Mon Jan 06, 2020 11:32 am

kzt
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Posts: 11360
Joined: Sun Jan 10, 2010 8:18 pm
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These are not super lasers. A normal SD graser should be able to do this without trouble. Remeber I’m talking about shooting at a target that is many kilomters in size. And it’s not like i only get one shot. Yo set all the gtasers on rapid fire and run a pattern designed to compensate for any uncertainty. And in the honorverse that is going to be meters at most, not tens of kilometers.

And then you hyper out before the grasers hit.
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Re: Sticky for Newbs - Dead Horses
Post by phillies   » Mon Jan 06, 2020 12:19 pm

phillies
Admiral

Posts: 2077
Joined: Sat Jun 19, 2010 9:43 am
Location: Worcester, MA

TFLYTSNBN wrote:
phillies wrote:Inverse square law discussion...wrong. The energy per unit area falls. The energy *does not* fall. For a laser, the angular divergence at the exit is diffraction limited to lambda/R, wavelength/beam diameter. Said differently, you can formally treat the divergence as inverse square, but the formal origin point for the divergence is *not required to be inside the laser*. Even with a 1960s He-Ne laser, the divergence point might be many kilometers rearward of the laser cavity.

This point is discussed at length in my novel MinuteGirls, where the effective maximum range of a xraser (xray laser) was determined by the size of the enemy ship and its maximum jerk (time-rate-of-change of the acceleration). In the words of Grand Commodore Pyotr Eustasovitch Kalinin, States of Lincoln Planetary Self Defense Fleet:

"...In the end, the effectiveness of all xraser-type weapons is determined by range and the maximum acceleration and jerk of your target. Once upon a time, scientifiction authors gave radiation weapons a maximum range. However, as is immediately apparent from Physics 3, a xraser beam is close to diffraction limited, so its divergence is roughly lambda/r. A battlecruiser xraser port is 3 yards across, while a typical xraser output wavelength is 10-10 yards -- you can do this in American Scientific Units if you want. That's a homework assignment. The range of angles on beam output is, oh, 10-10 radians, give or take, so the beam diameter doubles in 1010 yards, or a bit under 107 miles. Even against screened targets, the effective range is much larger, though pointing finally is challenging. The effective range of a xraser against unscreened soft targets like planets is a large multiple of this, which is why Mercury, Venus... all get planetary defense screens.
"...However, to hurt your target, you must hit your target. An enemy ship displaces as x = 0.5 a t2, x being displacement, a being acceleration, and t being time. Time? A lidar pulse is reflected back to you; you retarget to hit the target. At one light-second range, your targeting is two seconds late. Homework: Why not three seconds, since the lidar pulses must first go from you to the target?
"Your target has some radius R. If during t your enemy moves less than its ship radius R, then you always get to hit him. If during t your enemy moves more than R, life becomes interesting. An enemy who keeps constant acceleration might as well have parked -- constant acceleration is predictable, and that which can be predicted can be targeted. An enemy who always shoots at your start point, if you always move more that R during his t, always misses.
"If your enemy keeps changing acceleration, he gets harder to hit. He can't see your xraser beams incoming -- he can still dodge. For example, suppose during t your enemy has randomly displaced on average through 4R. 1/16 of that 4R circle is him. The rest is empty. If you cannot predict his position 15/16 of your shots miss. There is a fine argument: if you are dodging, should you go random after each time you've displaced through your own diameter? Or is patience better? Your materials course is doing polymer properties -- look up 'wormlike chain'. Oh dear, I just gave away an exam one question, didn't I? And how does that depend on what your enemy thinks you will do?
"After all, x goes as t2, right? No. Once you go random, you are doing Brownian motion, which is why every command officer must understand stochastic processes. For Brownian motion, x grows as the square root of t, meaning your chance to hit a distant enemy falls linearly with time and range. Double the range means double the tracking time delay means half the chance of hitting.
"But Mister a comes in, too. The larger your a, the closer you can be to the enemy before he can hit you. Ships with larger maximum accelerations are harder to hit - unless they are so badly designed that they can't change their accelerations quickly. Constant acceleration is worthless as a defense in battle.
"Except, except, acceleration straight at or away from your enemy doesn't affect his aim. Your motion along that axis is straight line, not random evasion, so closing or retreating, ship-on-ship, is indeed x proportional to t-squared. However, a ship that is englobed -- targeted from multiple directions -- loses this option, and in order to dodge must randomize acceleration along all three axes. Thus, being englobed is bad news, especially for an American officer whose ships are slower than his foes to start out with.
"Let's put in some realistic numbers. A typical American ship can pull 30 gravities. An FEU battleship pulls 100. Also, R for a Villiers class is 200 yards. R for a Marco Polo Bridge class like the Large Battleship Death-to-the-Imperialist-Warmongers we are touring next week is 400 yards. The FEU ship can close to within one light-second of the American before the American's chance to hit approaches 100%, while the American can be as far out as 2-3 lightseconds while the FEU ship is still fairly certain to hit. In round numbers, for that pair of ships we must be within 50,000 leagues to be sure of hitting, while an FEU ship only needs to be within 150,000 leagues -- closer against smaller ships. At larger distances, it is harder to hit. At the 3 lightseconds at which an FEU ship is sure of hitting a Marco Polo Bridge class, our chances of hitting fall to one in three or less, so we need three times the firepower to even things up. Furthermore, FEU beams and screens are much better than ours, so in the end we want around ten times the firepower -- meaning ten times the hull weight -- to engage on even or better terms."
The Virginia Squadron, thought Kalinin, is at pointblank range of the FEU Demon-class ship, ranges so short that both sides are firing missile volleys "


I perceive a possible math boo boo in stating that a Graser with a 1eex-10 radian divergence angle doubles in diameter in a little over 100 miles. You would have to have an extremely small initial beam diameter for this to be true.

Your comments abbout random acceleration making ships difficult to hit are of course correct. However; it is probably that warship propulsion will enable high acceleration only on one axis. This is particularly true if the ship utilizes reasonably well understood concepts such as fusion rockets. The idea of such warships accelerating even at one gee presumes absurdly high power densities on the order of 1eex9 Watt/kilogream. I suspect that unless engineering considerations are moot, ships will have only minimal acceleration on all but one axis. As a result, you need to factor in limitations on pitch and yaw rates.

Also, do not forget the possibility that the power output of laser weapons is great enough that the beam can be defocused so that it is wider than the potential dodge distance.


You can defocus a laser beam, by sacrificing the minor objective 'does damage to target'. I seem to recall that Honorverse warships pull 500 or 700 gees, not one.
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Re: Sticky for Newbs - Dead Horses
Post by TFLYTSNBN   » Mon Jan 06, 2020 4:00 pm

TFLYTSNBN

With a phased array graser, you could adjust the beam width to ensure hitting the target while maintaining enough energy density to damage the target. Think of focusing the beam on a MagLite flashlight.
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