GloriousRuse wrote:So what you actually need is ships in range of the out-limit that will deliver their missiles before the attacker can jump out. You need to be closer. Now you have a much larger circle, much closer to the limit. Im fact, unless your missiles can travel faster in one jump cycle than the entire powered range of your opponents missiles, you are now both in range.
On top of which, unless you keep up constant velocity, you aren’t going to have a whole of V advantage unless you basically keep driving around those circles. Very little time to accelerate before they jump away again. Which you’re going to have to make a choice of staying still and therefore accepting a missile swap, in which case if your the manties...you lose.
Or you keep driving around the circle, but if they jump far side, the blow away your guts, and you lose.
Or you try to cover the entire circle, in which case they pound you to pieces in detail while your evenly dispersed force is struggling to rejoin.
Or you accelerate toward your opponent. In which case you are going to build up speed rather quickly, and either end up out limit or close enough to it for energy weapons to work.
Ok, I see it. The tactic is to employ massively-outweighing attacks against under-defended systems. If the Solly ships never get deep enough into the hyper limit (or at all), they can always translate out of the way of the missiles and translate back somewhere else. That means the defenders can't kill the attackers, but by the law of averages, a massive salvo will begin hitting the infrastructure.
I don't see the defending commander leaving the hyper limit at that point, not while there are missile pods he can control. There's no upside in doing that: the most likely scenario is you get a stalemate of ships translating up and down and not shooting anyone down. Only a stupid commander would translate their forces where the enemy expects you to. Remember the First Rule of Warfare: don't make it easy for the enemy to kill you.
Meanwhile, the defending commander will have sent a stealthed DD out to summon reinforcements, so the attackers have a time limit.
And remember they're shooting towards a planet. With 100k missiles in each salvo, 12 light-minutes downstream and definitely not telemetry-controlled, there's a non-negligible chance of hitting the planet and causing an EEV. Even if you don't, the sheer recklessness is going to invite Honor to your capital and that's game over.
Those tactics may have played to the SLN advantages, but they didn't further the SLN
strategy. You don't want 500 Invictus, Harrington IIs, Sovereigns of Space and 20000 LAC anywhere near your capital or major production centres. The SLN strategy at that time had to be to buy time to build their FTL comms, pod-carrying warships, and better MDMs, while preserving their industrial base. Over time, the industrial might of the SL is going to out-produce the GA and have forces that can't be dismissed.