kzt wrote:drothgery wrote:But it wouldn't have been fighting Manticore. It would have been fighting Manticore and San Martin (who was no slouch), with the Trevor's Star terminus in San Martino hands so the Manticore-San Martin alliance could strike deep into Havenite territory pretty easily.
It took under a day for them to take San Martin IIRC. Basically, if you don't have force already in the system or at least ready to go at the junction you are not going to influence the outcome. At worst you get destroyed in detail by the peeps sitting at the terminus.
And it really doesn't matter what someone without multiple SD squadrons thinks about Haven, they can't really hurt Haven. And Haven can squash them like a bug when they get around to it.
Yes. No Erewhon, though. No Grayson. No Talbot(one t), Zanzibar or Alizon either. No fleet stations at Hancock or Grendelsbane. Whilst most of them didn't really seem to bring much to the war effort, they did serve to distract the PN from attacking the only target they should have.
Theemile wrote:Also, Manticore at the time of Roger's death had less than 50 wallers; most were Dreadnoughts and 14 of the Fleet were ancient pre-buildup designs. Yes, they could probably all be deployed in Defense of Trevor's star, but the PRN was easily large enough to take them and the sub-waller San Marino fleet at the same time.
Bit more than that. They had 35 SD and up to 66 DN according to HoS numbers. The RMN BBs were decommissioned 15 years prior to San Martin's defeat, with the beam-heavy Gladiators coming online.
Even by that point, Haven would probably need to commit almost their entire Navy, but the odds are still in their favour.
However, given that the San Martin Navy managed to evacuate some civilians from the system, it's clear Haven invaded the system on a budget(hence assassinating KR3 to keep the RMN out of it).
Now... the next question to me, is what does Parnell do in 1906, assuming the Pierre Coup never happened and the PN's command teams remain intact? Does he handle the fighting retreats to Trevor's Star better, perhaps holding it, or gamble by sending a fleet to seize the Junction and bring in reinforcements via Trevor's Star?