ThinksMarkedly wrote:tlb wrote:We have not seen conditions in the current Silesia, so this is a guess; but there should be many more RMN stations and reliable planets, such that that any prize crew would not have to travel far. Perhaps the warship would accompany the captured vessel (since there are many more patrol vessels, it is not as vital to continue the patrol).
For those areas where pirates are numerous and secure posts are few, the RMN could station something like a troop ship as a collection point. It would need an escort, but each ship returning with (or without) a prize could release the previous escort and stay until the next ship arrives. The troop ship would be replaced by another after some interval and would provide the crews to take the prizes to the supporting RMN base. The new troop ship could also bring some supplies to the patrol ships.
I don't see how that would work.
We don't know the conditions in Silesia now (1923), but we do know what it was prior to the partition. So when the Wolfhounds were deployed under Sarnow in 1919, we know what environment they'd face. I don't see how a troop ship would help unless it were in the same system as the liberated prize, which means it would need to be travelling with the destroyer in the first place. If you're going to travel in multiple ships, then you may as well pair a Wolfhound with an older DD or CL, then you'd have the crew.
Note that I made a logic mistake: I assumed that the smaller Wolfound would have a smaller crew than a Roland. Thanks to Galactic Supper for pointing to the right information. That means the Wolfhound may actually not be as bad as I'd thought for Silesia.
From what little we've been told - piracy is all but gone in Silensia.
1st, Pirates have no safe ports to repair, replenish or hock their prizes anymore. Pirates need a supply chain for parts and repairs, and a place to turn their catches into money and that is not to be found in Silesia any more.
2nd, The Governments have been cleared up, replaced, and replaced again. Oligarchs which tried to cross their fingers and take the oath to obey while winking furiously have been slapped down hard when they tried to pull a "buisness as normal" approach. So no one is left supporting Pirates and corrupting the official responce to them at high levels because they are getting kickbacks from them.
3rd, The RMN is running a patrol corridor from a system's planets to the Hyperlimit and heavily patroling a volume at the hyperlimit nearest the least time run to the planet and back. This has been widly published and all legimitate traffic is using these corridors. The Andermani are probably doing something similiar. So, without punching out roving RMN forces of LACS and light to medium combatants, you can't get to the merchies.
4th, the SCN is gone. the planetary SDFs are gone. Their weak practices are over, and having a planetary SDF or SCN ship change vocations - either permanently or just for the day, is not going to happen anymore.
5th the dozens of shipyards are now directly under the Andermani and RMN thumb. The common practice was to lose ships during construction, or build 2 ship while only one is official, or refit and lose a ship which was decommishioned and "sent" to the breakers. Any way - this has all come to a stop. All the shipyards are being controlled and watched and the normal channels for new pirate and privateer ships has been dried up.
So the face of Piracy in Manticore's back yard, and the way the RMN has to deal with it, has changed. The chance of capturing said vessels or their victims is plumeting. Now with the fall of Mesa, Slavers may be a thing of the past too. So the RMN has to ask - does it still make sense to field ships and crews to fight a policing war in someone else's space now that you have potentially dealt with the root of the problem?