TheMadPenguin wrote:Exploring a (probable) hostile WH:
Bolt/tractor two ships together at right angles.
One raises sails and enters/exits the WH. (tugs can help get there and get aligned for entry). The two ships then appear on the other end of the WH. The Sail ship will experience a time penalty before it can either raise wedges, or return through the WH on the anti-vector. That's why the second ship is tractored/bolted to the first.
The second ship has hot nodes configured for wedge, but wedge OFF. Upon arrival, the second ship enters hyperspace, taking the first ship with it.
I don't think that's how hypergenerators work and I don't think you can enter hyper that close to the WH terminus anyway. Only RFC can say for certain. We do know you have to clear its zone of influence and that takes 1 to 6 seconds, during which time you're vulnerable and can't even bring the wedge back up. In fact, we don't even know if you can have your nodes hot in any way other than a sail configuration during a WH transit.
I think tractoring another ship is no different than two ships transiting. In fact, it might be worse because the sails do provide some protection (some angles are blocked by the sails themselves), while the second ship with no sail and no wedge has no protection at all aside from its armour.
Weaponry (in case the LZ is hot): Each Graser is swapped out for EMI/Lorelei/Mistletoe/keyhole emitters. Each missile tube is loaded with counter-missile canisters. Both ships have tractored LACs configured for EMI/CM duty. Upon exit from WH, both ships drop LACS and FIRE EVERYTYHING. That should give time for the second ship to enter hyper. Now we know what's at the other end, and we've survived it. We can hyper a LY in some random direction, drop back to nspace, and figure out where we are.
That sounds like a regular WH assault with a high loss ratio and with little chance for success. Keyhole emitters don't help in battle unless you're firing Apollo control missiles and targetting something tens of millions of km away. That's not the case. Mistletoe could take out targets once they're found, but that's too late for the battle: the motherships have either been destroyed or have fled. Lorelei would be a worthy attempt to fool the defenders' sensors, but I don't think even RMN tech is that good at fooling someone who's less than a million km away. Worse, who's got a sensor lock on the ship(s) that actually transited, before they launched decoys. Finally, counter missiles and LACs would be great against missiles, but they are worth zilch against energy weapons and you're definitely in range already.
The only thing LACs would be good for is to take out the attackers and clear the way for a new attack wave. But that assumes the defenders have a picket of ships. If instead it's a fort or multiple forts, they won't be able to do much and any follow-on waves will just as surely die.
I don't think there's any reasonable way to assault a defended WH with a loss ratio of less than 99% until there's a technological breakthrough. A Black Swan.