ThinksMarkedly wrote:
The thinking behind the conclusion was pretty sound. You don't set up a military operation where everything has to go right if you have any choice. The discussion after Oyster Bay concluded that they had way too many points of failure and they didn't deploy enough forces -- Andermani and Haven shipyards left intact, no attack in Trevor's Star, etc. That's what they used to reasonably conclude the unknown enemy was strapped for resources. If the enemy had enough to arm SDs at the time, they wouldn't have deployed from freighters.
1) They didn’t deploy from Freighters. They(MA) deployed BB’s.
2) Manticore was at war with Haven, even the League would have taken notice if both sides had their industry trashed.
3) The MA’s goal was to weaken Manticore and Grayson without breaking their will to fight. If they had hit everything at once and destroyed every bit of warfighting capabilities it would have meant the League would stroll in and take over the Manticore home System and they would be in square one except now they have to engineer an incident with Haven and the League.
4) Going after 2 systems close together geographically is hard enough, trying to coordinate an attack over hundreds of LY’s in 4 maybe 5 systems would have meant disaster because if one attack was discovered early the whole strategy goes out the window. Especially when the target has internal lines of communication.
5) The MA might have 1,000 SD(P)’s, they may have 1,000 SD(P)’s under construction or they may have two guys and a canoe as a navy. The GA doesn’t know and guessing wrong could spell death for them.
6) There could be a handicap with the spider drive that keeps the MA from incorporating it in all their ships, so if it allowed those ships to be completely stealthy but they were limited in ship to ship combat I wouldn’t build a lot of them either. Building hundreds of ships that are potentially a one trick doesn’t really make sense. The spider drive could verywell be easy to spot once you know what to look for so why build all that many ships if you can only use them once or twice.
Yes, quite oppposed that. Outside of the Kuiper Belt, the war was barely felt by League members, aside from those targeted by Operation Buccaneer (and those are far more likely to become GA friends and allies than not). Their SDFs were not involved in battle, their infrastructure is still present. The only complaint they have is against Operation Lancoön, which may have brought a period of economic downturn.
They may not be physically involved but they know that the SLN and their own ships suddenly became 10,000 targets. They know they are defensless against the GA and that means they are defenceless against the one enemy they truly know about. They also lost somewhere in the neighbourhood of 30% of their wallers and probably half of their BC’s, in once case 100 ships were lost fighting a BC and 3 lighter combatants.
The League is hardly defenceless. The SLN may have turned out to be a joke compared to the Haven Sector navies, but it can still hold its own against anyone else, like for example the Mannerheim Republic Navy (now Renaissance Factor Navy).
And they have to be thinking that anyone who can get through the defenses of Manticore and Grayson would have no problem disassembling the SLN and the SDF’s bolt by bolt at their leisure.
My expectation is that the GA will do everything it can to keep the revanchism down to a minimum in the New League, while simultaneously encouraging important Core Worlds to secede and form regional blocs.
And in the Meantime the MA will be building a fleet of unknown size in an unknown location with unknown capabilities and unknown targets.
Right, we only have Grayson to look at to see how that can turn out.
Still, even Grayson couldn't do much without Manticoran help. Those League systems have a steep climbing curve ahead of them.
Grayson had to build it’s industry while building a fleet which was at the end of the war with Masada all of 2 CL’s, 1 DD and 11 LAC’s. I’m sure that many of those systems can find some service personnel from Battle Fleet and FF to assist in a build up.
No doubt. They have different advantages than Haven did. The problem we're highlighting is that they're missing some pretty crucial ones that Haven did.
The League could dump money and resources into 500 different projects while the GA can fund 1/10th of that. Hell 10 Core systems might be able to fund significantly more research projects then the GA. When the technological gap is closed, quantity becomes a decisive advantage.
I maintain that it was quite different. The SLN in 1923 was still top-heavy, lazy, far more corrupt than the PRN was under the Legislaturalists in 1905. The PRN might have thought itself invincible and had a doctrine set on stone at the start of the first war, but Pierre saw to it that any such thinking went away quickly. They lost a lot of institutional knowledge, but it did get rid of the REMFs that weren't contributing. The purges opened up the way for people like Theisman, Tourville, Giscard, Diamato and McQueen to rise to the top.
And the SLN will no experience purges because? They just got their collective asses handed to them in such a spectacular way that if there is one good thing for the SLN from the war it is that they will start eliminating the their Deadwood and reorganizing their manpower according to needs. They now know what definitely doesn’t work, they know that there was a third party interfering with them and a motivated a competent leadership that is clean from foreign influence. They will work on cleaning the rest of the SLN and rebuilding.
I don't doubt that the SLN and newly independent SDFs can catch up. I'm saying that they have a longer and steeper hill to climb than Haven did, even if they have some advantages that Haven didn't to mitigate that.
But their advantages vastly outweigh their disadvantages. Their basic technology, industrial size, financial wealth and their fear will outweigh their disadvantages and lack of intelligence.