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What happens in Hyperspace near a Star?

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Re: What happens in Hyperspace near a Star?
Post by Jonathan_S   » Mon Sep 23, 2019 4:49 pm

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Joat42 wrote:Here is how I understand it: A hyperspace-band determines the factor how much faster you are accelerating compared to n-space. That does not translate to that distances are shorter in hyperspace, but it means that 1g acceleration in hyperspace is comparable to 1500g's in n-space or whatever the factor is for a particular hyper-band. That also means that the distances between 2 stationary objects translating into hyperspace will still be at the same distance. If this was not the case and distances really change when translating that would also mean that things would change size and the distance advantage would disappear. We can with some certainty tell that is not happening in the books, because we know ships can exist in hyper with a broken generator which means it doesn't protect against changes in physical distance which otherwise would have interesting effects if it broke.

The hyperlimit is mostly determined by a stars spectral class, so if you drop out of hyper and take a reading of a stars distance and spectral class you know with some certainty where the hyperlimit is and can then use the hyper-log to travel to a safe distance before dropping into n-space to get better readings so you can nail down more exactly where the hyper-limit is.

No, that can't be right. Because acceleration is almost irrelevant in long hyperspace journeys. We're explicitly told that warchips cannot exceed 0.6c in hyper and civilian grade rad shielding can only handle 0.5c. Even the slowest merchant ship can reach its max safe velocity in under a day -- on a trip that might take weeks.

Also hyperspace worked on early reaction based rockets, which were effectively unable to accelerate in hyper because they used hydrogen scoops to gather fuel on the run up to towards 0.3c before entering hyper. But those scoops don't work in hyper so they have basically no fuel to burn once they'd enter. They'd basically coast through the Alpha bands at speeds up to 0.024c until they were ready to drop back to n-space.


Also David describes hyper as:
More Than Honor: The Universe of Honor Harrington wrote:Once a vessel enters hyper, it is placed in what might be considered a compressed dimension which corresponds on a point-by-point basis to "normal-space" but places those points in much closer congruity.


(Now, in a grav wave ships do get a roughly 10x boost to their acceleration; due to the vastly deeper gravity well for the compensator to use. But that's a separate phenomenon from hyper making distances shorter)
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Re: What happens in Hyperspace near a Star?
Post by Joat42   » Mon Sep 23, 2019 4:57 pm

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Hmm, if distances are shorter in hyper it should have some interesting physical manifestations on physical matter which doesn't seem to be the case.

Of course, it may be that the geometry of hyper is wonky so movement is shorter between points but only on a macro-scale because otherwise anything translating from n-space to h-space would suddenly loose an incredible amount heat-energy because of the now smaller distances the atoms and molecules are moving. It would also have some really interesting effects on chemical reactions in general.

Or does the movement on the atomic level makes things burst into flames when translating up? Ugh.. My head hurts now..

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Re: What happens in Hyperspace near a Star?
Post by kzt   » Mon Sep 23, 2019 7:21 pm

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As i said, there are some interesting implications that are studiously ignored. Basically it’s a part of the story that you don't want to think too hard about.

Like ‘we can’t add more people to the RMN in a life-or-death struggle because it will screw iup the economy that supports the war if any more people are not doing the things they are doing.’ And the follow up question ‘OK, then what are those hundreds of millions of people doing that is so essential to the economy that they can’t be spared for a few years? We’ve already determined it can’t be building weapons...’
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Re: What happens in Hyperspace near a Star?
Post by ThinksMarkedly   » Mon Sep 23, 2019 10:26 pm

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Joat42 wrote:The hyperlimit is mostly determined by a stars spectral class, so if you drop out of hyper and take a reading of a stars distance and spectral class you know with some certainty where the hyperlimit is and can then use the hyper-log to travel to a safe distance before dropping into n-space to get better readings so you can nail down more exactly where the hyper-limit is.


I've always read that listing based on spectral class as a proxy to star mass. For two reasons: one, the spectral class of stars their Main Sequence is determined by its mass (mass creates gravity, gravity creates compression in the core, compression creates fusion, fusion liberates energy; the more mass, the more energy radiated). Second: gas giant planets have hyper limits too.

If the hyperlimit is determined only by the mass, not the distribution of said mass or other factors, that means the table in the link above is missing the Roman numeral after the class to indicate the stage of the star: a V, indicating "dwarf". After all, an M4V red dwarf's mass is quite different from a red giant's. Examples: Barnard's Star (the second closest star system to us) and VY Canis Majoris are both M4, but the former has a mass of 0.144 M☉ and the latter has 17 M☉.
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Re: What happens in Hyperspace near a Star?
Post by ThinksMarkedly   » Mon Sep 23, 2019 10:30 pm

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Joat42 wrote:Hmm, if distances are shorter in hyper it should have some interesting physical manifestations on physical matter which doesn't seem to be the case.

Of course, it may be that the geometry of hyper is wonky so movement is shorter between points but only on a macro-scale because otherwise anything translating from n-space to h-space would suddenly loose an incredible amount heat-energy because of the now smaller distances the atoms and molecules are moving. It would also have some really interesting effects on chemical reactions in general.

Or does the movement on the atomic level makes things burst into flames when translating up? Ugh.. My head hurts now..


That's probably a core function of the hypergenerator and also why its cycle time is proportional to the ship's mass (which is proportional to the volume): it needs to create a "warp bubble" around the ship to take it intact from band to band and to n-space. Otherwise, you'd scatter or compress your atoms on transition. That's assuming the bits not so protected transitioned at all, of course.
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Re: What happens in Hyperspace near a Star?
Post by Galactic Sapper   » Tue Sep 24, 2019 6:57 am

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Jonathan_S wrote:Now there are possible reasons even if hyperspace compression is uniform; that aren't described in the books or even fully fleshed out in the tech bible.

We know, from the HotQ description of Honor's little convoy to Grayson than you can drop from hyper to n-space in a continuous transition without having to wait in each hyper band for your generator's capacitors to recharge. If the same is true upward then a departing merchant ship would have their choice of 4 separate major bands to initially climb to (Alpha, Beta, Gamma, Delta) and they might routinely pick their band at random move a ways out and then if necessary finish climbing to their cruise band.

My reading of the sequential downshifting is that stars have hyper limits that extend further from the star in higher bands - if the alpha limit is 10 LM, the beta-alpha transition might have a limit of 16 LM, the beta-gamma transition might be 22 LM, etc. such that the ship has to shift downward at each limit in a proper deceleration profile to hit their transition to normal space at the correct location. This would give a bit of time in each band for the generator to recharge for a couple minutes before the next translation.

The inverse being that a ship leaving the system could only translate up to the alpha band at the system's hyper limit because they'd still be inside the beta hyper limit.

Overall, I think the spacial compression thing might not have had all the ramifications worked out when it was first written. Ships translating in a group could very easily translate into each other's wedges as the spacing between them drops by a factor of 62 on the first translation. So a formation of ships moving with 1000 km spacing suddenly drops to 17 km and boom.
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Re: What happens in Hyperspace near a Star?
Post by Joat42   » Tue Sep 24, 2019 7:04 am

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ThinksMarkedly wrote:
Joat42 wrote:Hmm, if distances are shorter in hyper it should have some interesting physical manifestations on physical matter which doesn't seem to be the case.

Of course, it may be that the geometry of hyper is wonky so movement is shorter between points but only on a macro-scale because otherwise anything translating from n-space to h-space would suddenly loose an incredible amount heat-energy because of the now smaller distances the atoms and molecules are moving. It would also have some really interesting effects on chemical reactions in general.

Or does the movement on the atomic level makes things burst into flames when translating up? Ugh.. My head hurts now..


That's probably a core function of the hypergenerator and also why its cycle time is proportional to the ship's mass (which is proportional to the volume): it needs to create a "warp bubble" around the ship to take it intact from band to band and to n-space. Otherwise, you'd scatter or compress your atoms on transition. That's assuming the bits not so protected transitioned at all, of course.

Yeah, but you can exist in hyper without the generator which means the generator is only there for the translation. So the distance shortening effect in hyper can only work on a macro-scale otherwise Bad Things™ would happen to any object in hyper without the generator, and I don't see how that would work with our current understanding of space-time physics.

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Re: What happens in Hyperspace near a Star?
Post by Jonathan_S   » Tue Sep 24, 2019 11:27 am

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Galactic Sapper wrote:
Jonathan_S wrote:Now there are possible reasons even if hyperspace compression is uniform; that aren't described in the books or even fully fleshed out in the tech bible.

We know, from the HotQ description of Honor's little convoy to Grayson than you can drop from hyper to n-space in a continuous transition without having to wait in each hyper band for your generator's capacitors to recharge. If the same is true upward then a departing merchant ship would have their choice of 4 separate major bands to initially climb to (Alpha, Beta, Gamma, Delta) and they might routinely pick their band at random move a ways out and then if necessary finish climbing to their cruise band.

My reading of the sequential downshifting is that stars have hyper limits that extend further from the star in higher bands - if the alpha limit is 10 LM, the beta-alpha transition might have a limit of 16 LM, the beta-gamma transition might be 22 LM, etc. such that the ship has to shift downward at each limit in a proper deceleration profile to hit their transition to normal space at the correct location. This would give a bit of time in each band for the generator to recharge for a couple minutes before the next translation.

The inverse being that a ship leaving the system could only translate up to the alpha band at the system's hyper limit because they'd still be inside the beta hyper limit.

Overall, I think the spacial compression thing might not have had all the ramifications worked out when it was first written. Ships translating in a group could very easily translate into each other's wedges as the spacing between them drops by a factor of 62 on the first translation. So a formation of ships moving with 1000 km spacing suddenly drops to 17 km and boom.
I don't think that's it. It takes CAs (much less giant freighters) a fairly long time to recharge their hyper generators. But it apparently took just 4 minutes between transitions from Delta all the way through Gamma to Beta; and less than 10 minutes from Delta to n-space. Given it takes an SD (which admittedly is bigger than some freighters, but whose military grade hyper generator is probably also faster charging) 4 minutes, when already fully charged, from pressing the button to transition 10 minutes to make 2 additional transitions seems to leave no time for recharging. Hyper generator recharge time is more like 15+ minutes between use; and then the 4 minute transition time.

The Honor of the Queen wrote:“Mark!” DuMorne said crisply, and the normally inaudible hum of Fearless’s hyper generator became a basso growl.
Honor swallowed against a sudden ripple of nausea as the visual display altered abruptly. The endlessly shifting patterns of hyper space were no longer slow; they flickered, jumping about like poorly executed animation, and her readouts flashed steadily downward as the entire convoy plummeted “down” the hyper space gradient.
Fearless hit the gamma wall, and her Warshawski sails bled transit energy like an azure forest fire. Her velocity dropped almost instantly from .3 C to a mere nine percent of light-speed, and Honor’s stomach heaved as her inner ear rebelled against a speed loss the rest of her senses couldn’t even detect. DuMorne’s calculations had allowed for the energy bleed, and their translation gradient steepened even further as their velocity fell. They hit the beta wall four minutes later, and Honor winced again—less violently this time—as their velocity bled down to less than two percent of light-speed. The visual display was a fierce chaos of heaving light as the convoy fell straight “down” across a “distance” which had no physical existence, and then they hit the alpha bands and flashed across them to the n-space wall like a comet.


So I don't think the different hyper bands have different hyper limits; the hyper limit only seems to come into play when you want to cross into n-space. (Otherwise you'd have to worry that your mid-transit hyper level change might happen to coincide with this proposed upper-band hyper limit of some star that just happens to be along your route -- and there's been no indication of that)
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Re: What happens in Hyperspace near a Star?
Post by ThinksMarkedly   » Tue Sep 24, 2019 11:26 pm

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Joat42 wrote:Yeah, but you can exist in hyper without the generator which means the generator is only there for the translation. So the distance shortening effect in hyper can only work on a macro-scale otherwise Bad Things™ would happen to any object in hyper without the generator, and I don't see how that would work with our current understanding of space-time physics.


I didn't mean that it would be needed for existence, only during the transition. You need that bubble of space around the ship so that the metric of space is retained from n-space to alpha and from one band to the next. But once you're there, the hyper generator can turn off and your atoms will not suddenly compress or fly apart.
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Re: What happens in Hyperspace near a Star?
Post by Joat42   » Wed Sep 25, 2019 1:32 am

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ThinksMarkedly wrote:
Joat42 wrote:Yeah, but you can exist in hyper without the generator which means the generator is only there for the translation. So the distance shortening effect in hyper can only work on a macro-scale otherwise Bad Things™ would happen to any object in hyper without the generator, and I don't see how that would work with our current understanding of space-time physics.


I didn't mean that it would be needed for existence, only during the transition. You need that bubble of space around the ship so that the metric of space is retained from n-space to alpha and from one band to the next. But once you're there, the hyper generator can turn off and your atoms will not suddenly compress or fly apart.

I'm not so sure I'll buy the whole "bring a n-space bubble into hyperspace", especially since it has to move with an accelerating ship for it to work.

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