ThinksMarkedly wrote:
Difficult to tell when we don't understand the technology. RFC has said that if you have the blueprints, programming the factories should be easy in the short-term. That is, hardware is more or less common, software is the issue. But that statement is incongruous with Haven's inability to build some things: if it was the software, I'm sure InSec and StateSec would have got pirated/stolen copies from the SL.
Problem is miniaturizations, just because you have the blueprints on how to build the 3 stage missiles doesn't mean you can actually build them. The RMN put a lot of technology and a lot of firepower in small bodies which means you would need at least equivalent civilian technology to that of the SKM to be able to 1)decipher the blueprints and 2) and have any hope to build the equipment in a reasonable time. Bolthole has a lot of shipyards at least from what we can infer from the RHN's pre-war build up, yet they still will have to build the equipment to build the equipment that will build the equipment which will be able to produce the ships and missiles that the RMN and GSN produced.
I'm basing my assumption that the biggest hurdle to building a ship are the physical dimensions of the shipyard and the availability of the factories to manufacture each component. Those shipyards need to be upgraded/retooled anyway to a new design a couple of generations newer than what they were building. So I'd retool them all the way to modern designs, instead of stopping in the middle, producing some ships I've already plenty of, then retooling again.
As you are building the ships you are upgrading the yards and the spin off industries as well as those industries that directly work to produce the ships. I would rather it take me 8 years to start producing Rolands or the next generation of Rolands and build previous generations of DD's and CL's in the intervening time then to wait 6 years to start producing Rolands and do nothing productive in the meantime. In one scenario you have yards that have 8 years experience building ships, working out the kinks etc... in the other your yards have been upgraded for 6 years while your workers are employed building freighters that the GA doesn't need or worse nothing at all.
But that was before someone mentioned building ships to sell... if that market exists, then the decision would be based on how to allocate the resources to supply SEM's own needs.
It would be decades before the TQ/Silesia can produce warships for export unless you go to the 1850-1880 designs and provide a lot of influx of capital and experienced workers. The TQ might be able to produce a couple of destroyers a year in 1923, with only TQ resources invested they could build it up to 10-15 DDs/year within a decade.
Honestly their best bet would be to get the RHN designs and start pumping out the best copy of a RHN export LAC's for the training schools that the GA would need to create, man and equip for the newly independent verge systems.
I disagree. You need SD(P)s to face against ships of the wall. The RMN needs them in the MBS, Trevor's Star and maybe Spindle and one or two more. You don't need them in every Talbott and Silesia system. Assuming each system is going to get at least a few squadrons of LACs plus a shoal of system-defence pods, you'd picket the majority with DDs, CLs and in systems with a bigger population and spaceborne industry, a CA. Supplement that with nodal forces with BC squadrons, you can pretty much defend the entire territory against piracy.
I'm not talking about piracy. The RMN Needs SD(P)'s to be able to deploy to any one of their systems plus any allied system. Then there needs to be a force ready to deploy with the GA if/when the MA is found. Having 150 SD(P)'s deployed to MAnticore, Trevor's Star and a system in TQ and one in Silesia leaves the RMN unable to reinforce any of their other systems if the need should come. The RMN needs to have a reserve of SD(P)'s to reinforce any one or any dozen systems that might be threatened. Having every SD(P) spoken for and the RMN needing to rob one of the main bases or the HS to reinforce any other system in the Empire is asking for disaster. Basically you can have somebody with SD(P)'s of their own run wild in the SEM and the RMN wont be able to do anything unless the enemy hits one of the important systems and then those systems have what they have, there isn't a central reserve to reinforce threatened systems or force battle.
Then you add the extra-territorial needs: showing the flag, exercises with Grayson, Haven, and the Andermani, commerce protection. Without including patrolling the Verge, I think the number of ships might be bigger than the current mix, but the number of people inside them is smaller. That's what I meant when I brought up the SD(P)s going into mothballs.
Until the MA shows up with a force of 100 SD(P)'s of their own and destroys the RMN in detail. At which point the RMN will have to abandon all important systems but the HS to concentrate their meager forces or beg the GSN/RHN to reinforce them with a battle fleet of their own.
Also, I didn't come up with the idea of mothballing them. That's right at the end of UH.
Mothballing the SD's maybe, mothballing the SD(P)'s only if the author needs to weaken the RMN for the next struggle where they are so awesome but always the little guy.
I also disagree. Admirals and Commodores in the FF probably had cosy agreements with the OFS and the transstellars, none of whom will like the withdrawal requirements. And the transstellars aren't bound by the armistice agreement, since they weren't the belligerents. So why wouldn't a transstellar ask that those smaller units no one could keep track of anyway be "sold" to a local government it still controls, which in turn offers citizenship and tidy sums of money to the SLN crews?
Because when the RMN shows up and asks question it is only too easy to determine who the ships belong to and who the crew's really are... an it is even easier for them to then blow them into a billion pieces for being pirates.
You don't even need the crews. Just get the bureaucrats in the FF to "lose" some ships and the transstellars will find people for them. They won't be any good, but that's the norm for pirates and privateers.
And if I were the GA, the second I find out about such agreements I would make sure to send some marines and some warships to each system that those companies own and make sure that they no longer have a cent of investment. The GA can make policies and agreement with verge systems that allow some transstellars to maintain some of their investments and in fact continue to invest in verge economies under the watch of the GA. Who would like to lose their life and everything the company has for some verge systems.