Theemile wrote:ThinksMarkedly wrote:
Matapan is indeed in the middle of nowhere, an undeveloped region, where logistical problems would surely arise. There's no planet near the terminus, so any decent system with an asteroid belt for resource extraction and a planet for R&R is at least a few light-years away. Building the shipyards would need to be done from scratch. Not to mention that building something out there would be a logistical nightmare: unless you start making entire ships from basic blocks to final fitting, you'd have to freight sub-assemblies through the wormhole.
Here's the interesting thing: all of the above also describes Bolthole, but Bolthole was in many ways worse. The J-156-18(L)-Calvin WH connects to an uninhabited system and Sanctuary is a few light-years away, but J-156-18(L) is also in the middle of nowhere, unlike the MWHJ. There was no deep space industry in Sactuary, but the population was even worse since they were only at Renaissance level of technology. Haven had to build everything from scratch, but they had an even poorer technology and education base.
Bolthole did and does have some advantages that Matapan wouldn't, though. First, when the Legislaturalists and CPS invested in it, fiscal sanity wasn't an issue. Second, the system has a total of 11 asteroid belts to use, if they want to. Most importantly, no one outside of Haven and Manticore governments knows where it is and it's not even easy to find if you fly close to it, given the dust in the Sanctuary system. Matapan's galactic coordinates are known, so someone could just lug it out and go there in hyper.
In summary, Matapan would have some benefits for locating a shipyard, but I think there are better possibilities for the alliance first. Off the top of my head, Beowulf and Torch, just because they are systems that will need heavy defending anyway, then Spindle. Though far more likely are just more shipyards in the Manticore Binary System.
Personally, I DON'T think it should be a system with a shipyard, primarily because:
1) Nothing that can be done there cannot be done somewhere else, more economically.
2) While slightly hidden and physically separated from everyone else, it is not that well hidden (anyone watching wormhole traffic will see a massive jump in Matapan traffic) and the distance is not that great that it is immune from assault, making it another heavy defensive burden on the RMN.
That being said, if you were to look for a 2nd GA Bolthole location, it is the next best place WE know of. The reasons:
1) It is 1 wormhole jump from Manticore. As mentioned, Prefab structures, workforce, and supplies can be easily sourced and moved to and from Manticore.
2) It is 1 Wormhole jump from Manticore. Any mobile defenses can be easily reinforced (or can reinforce) the mobile forces in Manticore, allowing the defenses in both location to be slightly smaller than if we were discussing another location.
3) Low Wormhole/system traffic. Emerging systems don't require many freighters of supplies, and any freighters are probably MMM regulars on the run, so details can be controlled.
4) It has great physical distance from other powers. Making a hyper assault much more difficult, though not impossible.
5) Manpower for construction stations usually live in Habs located near the yards - so building Habs in the system because there is no planet is a neutral point, but it probably rises the costs of living (because everything needs shipped in). Also remember, the SLN's largest ship builder, TIY, is centered in Yildune, a system with no planets, but lots of asteroids.
Replying to another post makes me think Matapan isn't so remote, with little wormhole traffic - both Asgerd and Manticore have wormhole termini in the Matapan cluster - there is probably a massive amount of traffic passing through the cluster between the the 2 termini using the shortcut between Manticore and Asgerd. This would make the Matapan system less desirable for a "hidden" shipyard.