kzt wrote:By mysterious means having a nuke go off thousands of km away from a pod full of missiles designed to attack ships while thousands of other nuclear warheads are going off all around and much closer to the missiles will destroy the pod.
It’s the power of plot!
Which is why nobody shot at the RHN at BoM while they were building their salvos despite Home Fleet having hugely more missiles then they expected to be able to shoot and markedly more range than the RHN missiles. I guess nothing gets you a great OER then having your command obliterated with lots of unused ammo that you refused to shoot.
Because that was the first launch and I am NOT talking about the first launch. I am talking about the followup launches. Reading is OP, please nerf.
tlb wrote:tlb wrote:I know the books are written as though the pods might be visible (except when the books are calling them stealthy), but if the pods are stealthy and as far from the ships as you say, then how are the missiles to target them? I can imagine hitting some by chance when targeting the ships, but that would be for ones that were close.Kizarvexis wrote: You are dumping the pods out of the wedge at a set velocity. Then it is just tracking where the pods would be going and setting off nukes to trash them with collateral damage. You don't have to see them to target them with splash nuke damage. The wedge restricts the volume that the pods move into and the pods themselves can't move meaning that they keep the velocity the ship was moving at, so hitting that volume where the pods would be with nukes should not be hard.
If the pods are stealthy (as indicated by HAE, which prompted the suggestion of adding a beacon for after action recovery), then the enemy does not know when they are dropped and if the ship is accelerating or turning then they do not stay near the ship. You were the one that said:Kizarvexis wrote:So, would the attacking ships have enough reach on their CMs and point defense to defend the pods they left behind while they stack them? You don't need much to get out of PD range and the further out from the ships, the harder the CM coverage is. Not to mention, if you are defending from incoming salvos, can you put out enough defense to save the pods as well?
That implies that having missiles get close enough for a proximity kill is not trivial.
Once again, talking about followup launches. Once the enemy starts shooting, then the pods they roll after that will be coming out of the butts of the ships. Since you can track the ships, then you know the volume that pods were dropped into. The ships velocity when dropping pods means you have a static volume to hit to get the pods. You then launch at the volume behind where the ships are going so as to worry them about pods being taken out. You can in a way direct where you want the enemy to go as they either have to take on the missiles that are gunning for where their pods are going to be, meaning less CMs for ship defense. Or the ships have to move to an area where your missiles vs pods won't be able to get to.
Since missile salvos are able to be vectored to maneuvering ships, vectoring missiles to pods that would essentially be ballistic once dropped should be easy. And once ships start firing, then figuring out where subsequent pods would be would not be as hard.