tlb wrote:Theemile wrote:When the pods are in the pod bays, they are safe. After... ehhhh...
Jonathan_S wrote:Or to phrase it another way the pods are vulnerable during the interval between when they're launched from the ship and when they've launched their missiles.
(Well the pod's circuitry might get fried by proximity nukes after their missiles have launched; but by then it doesn't really matter)
So for an alpha launch, the very first of a combat, you can stack many patterns of pods because even if the enemy fires first you expect to have plenty of time to launch before you's lose all those pods to their fire. But during an ongoing exchange of salvos you only have the interval between incoming salvos to roll pods and fire off their missiles - so normally you only do a single or double pattern [6 or 12 pods per SD(P)] depending on the interval between incoming fire.
Kizarvexis wrote:So, if you have a squadron of 6 pod layers, do you fire all 6 in waves, or fire 5 in waves and have one continually launch spoiler proximity nukes?
The one firing spoilers, would launch a pod to a few pods at a time in sequence from salvos of pods to target proximity kills the other sides pods. A stream of pod missiles if you will. If you can keep a stream of missiles coming in for proximity kills, then you hurt the other sides ability to launch followup attacks. It would depend greatly on if a few pods can target the deployed pods without being shot down I think.
Yes, during the opening engagement, you would only have 5 ships launching salvos while the first salvos cross the gap, but once that happens, you can interdict the other sides followup attacks. Would also depend greatly on surviving the initial waves and that could be tricky depending on how big the initial launches are.
I believe you are overthinking it. In the opening salvo all ships fire at the enemy ships, because any pods on the other sides will be flushed before your missiles arrive.
Even in subsequent salvos, it is better to kill the ships that can launch pods than the pods themselves; although if pods were destroyed, then that would be a bonus. Also it is easier to defend against a stream of missiles from one ship than a salvo from all ships.
In the books, I can only remember a few instances of anti-pod fire. One was to fire an opening salvo at extreme range to force any tractored pods to be flushed. Another had LAC's come in under stealth to shoot at the towed pods with their grasers, before they could be used. The final instance was to use something like Mistletoe against system defense pods.
No, the thinking is there, I just don't think I provided enough detail. I was not thinking of killing the initial salvos. I was thinking of detailing a small fraction of the offensive missiles vs the deployed missiles of followup salvos. It's not as crazy as you think.
Only the Manticore pods with internal tractors will keep up with the ships dropping them. Ships don't have enough tractors for the pods, unless you do something like the Donkeys. So outside of those two systems, pods dropped will lag behind the accelerating ships in little puffs for each pod lot dropped. The puffs will slowly drift apart as well as the accelerating ships give each puff of pods a little more dV than the last pod lot deployed. The tactical officers then use time on target calcs to get a bunch of separate puffs of pods to become a large salvo.
So, would the attacking ships have enough reach on their CMs and point defense to defend the pods they left behind while they stack them? You don't need much to get out of PD range and the further out from the ships, the harder the CM coverage is. Not to mention, if you are defending from incoming salvos, can you put out enough defense to save the pods as well?
The point isn't to wipe out all the deployed pods from follow on salvos either. You want to get as many as you can of course, but the main point is with a missile stream large enough to threaten the trailing pods, you shorten the time to stack pods to the much shorter intervals of that missile stream rather than the larger intervals of a stacked launch. If you are using something like Donkeys, you either have to cut them loose before the first salvo arrives or likely loose them to collateral damage from the alpha strike. So then you are back to puffs of pods either way.
Of course, this depends on your surviving the initial alpha launch vs you, so would only be done if you have a missile defense advantage I would think.