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Spoilerish. "Swarm ship"

This fascinating series is a combination of historical seafaring, swashbuckling adventure, and high technological science-fiction. Join us in a discussion!
Re: Spoilerish. "Swarm ship"
Post by Weird Harold   » Fri Feb 08, 2019 3:29 am

Weird Harold
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Silverwall wrote:I don't care what can be done with modern tech, I care what can be done with no-electronic WW1 era tech which is what they have to work with.


How do you suppose they got from Turbinia to modern, high pressure steam turbines?

ETA: Turbinia dates to 1896. How much better could turbines be 20 years later? How about with a couple thousand years worth of improved metallurgy and other improvements, courtesy of OWL and Merlin?
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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Re: Spoilerish. "Swarm ship"
Post by SilverbladeTE   » Fri Feb 08, 2019 3:36 am

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I believe I did note that the Admiralty got.smart then dumb, and Turbinia was one of the things that changed it all, allowing new thinkers to stir it up.

1930/1940s they sure as hell became dumb :(
Historic fact.
Sods screwed carrier and escort building as prime examples.


Now, diesels don't have to have electronic ignition...though of course it sure helps :p
And Hot Bulb engines don't require electricity at all.
And Charis, to move tech and innovation forward will probably have to distribute better engines...as it is already by selling "steam carriages" etc.

So, corvette and destroyers are definitely going to come about across Safehold.
Fast boats are likely too, because hey, without war what do shipyards and others build and sell...? ;)
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Re: Spoilerish. "Swarm ship"
Post by isaac_newton   » Fri Feb 08, 2019 5:44 am

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SilverbladeTE wrote:I believe I did note that the Admiralty got.smart then dumb, and Turbinia was one of the things that changed it all, allowing new thinkers to stir it up.

1930/1940s they sure as hell became dumb :(
Historic fact.
Sods screwed carrier and escort building as prime examples.


Now, diesels don't have to have electronic ignition...though of course it sure helps :p
And Hot Bulb engines don't require electricity at all.
And Charis, to move tech and innovation forward will probably have to distribute better engines...as it is already by selling "steam carriages" etc.

So, corvette and destroyers are definitely going to come about across Safehold.
Fast boats are likely too, because hey, without war what do shipyards and others build and sell...? ;)


I guess another way to stir up innovation might be to introduce like the schneider cup, for sea initially, or maybe road races [F1], but then for air.

International competition but without the war! As we know from RL, Rich people would also leap on such competitions!
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Re: Spoilerish. "Swarm ship"
Post by SilverbladeTE   » Fri Feb 08, 2019 2:39 pm

SilverbladeTE
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Posts: 308
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isaac_newton wrote:
I guess another way to stir up innovation might be to introduce like the schneider cup, for sea initially, or maybe road races [F1], but then for air.

International competition but without the war! As we know from RL, Rich people would also leap on such competitions!


Yeah that's a great idea! :)
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Re: Spoilerish. "Swarm ship"
Post by Chaser617   » Fri Feb 08, 2019 6:43 pm

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While I freely admit a seagoing vessel of roughly 600 tons or less would be viable I chose the 1500 ton mark of th Mahan-class mostly for crew comfort. These ships were known as gold plated to the old 4-piper crews because they were actually livable at see. And the 4-pipers (wickes through clemson-classes) were not that much smaller than Mahans.
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Re: Spoilerish. "Swarm ship"
Post by SilverbladeTE   » Sat Feb 09, 2019 9:48 am

SilverbladeTE
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Posts: 308
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Chaser617 wrote:While I freely admit a seagoing vessel of roughly 600 tons or less would be viable I chose the 1500 ton mark of th Mahan-class mostly for crew comfort. These ships were known as gold plated to the old 4-piper crews because they were actually livable at see. And the 4-pipers (wickes through clemson-classes) were not that much smaller than Mahans.



Question I have is about the reality of ocean going for warships compared to Earth?
With a colder climate, no Suez/Panama Canals and the stonking great problem caused by the landmasses making zoms journeys incredibly long...and I'm guessing the geography/climate making some areas extremely unpleasant/dangerous...well, I think "destroyers" will have to be larger or more constrained to friendly waters, or calmer seasons, hm?

North Sea may not sound bad, just from casual look at a map, but it damn sure is horrendous at times and the North Atlantic, eeek! Who needs a mystical "Bermuda Triangle" when you get those kind of waters?! :shock:

So, how would you design for that? I am not at all sure and am asking :)
I know some destroyers were just too small or poor hull shape made them liabilities in rough seas.

So Charis needs a "family" of salt water boats and ships, going from gun/torpedo/mine boats (small and large sizes) to corvettes, frigates, destroyers, long duration destroyer?, cruiser, monitor, battle cruiser?, battleship...and maybe, carriers.
Large boat or corvette may be built as a mine sweeper?
Possibly submarines and those...again you'd probably need to classes for duration/range.

Also, I'm talking all this over an extended period of time, as decades go by, tech and threats change etc
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