evilauthor wrote:DMcCunney wrote: One question is whether a ship in hyper can detect another ship in hyper, and if so, at what distance?
Go reread OAR. One reason that the original Safehold colony needed a diversionary fleet (the one the original Nimue died in) was because a Gbaba scout was following them, but was too far away and too fast to be engaged with weapons.
So ships CAN detect and follow each other in hyper, and presumably that detection range covers much if not the entire border of a star system's limits in hyperspace. If it didn't, it should have been easy for ships to slip away without detection.
That said, "detecting a ship" and "picking out details" aren't the same thing. Hence why the diversionary fleet even worked; at the limits of hyperspace detection, the Gbaba scout couldn't tell that the individual ships it was seeing were in fact TWO ships flying close together. A momentary break in sensor contact allowed the refugee ships to separate from the decoy ships and go hide in normal space while the decoy ships went to the Gbaba to be destroyed, thus fooling the Gbaba into thinking they killed all the ships because the ship destruction count matched the number they saw leaving the Solar System.
The impression I get is that Safehold hyperspace works very much like Honorverse hyperspace, minus the grav currents and grav sails that use them and what not.
one thing I never quite understood was why the originally stealthed ships needed to switch with the non-stealthed ships - who then became stealthed and legged it to pastures green...
at least, that is how I understood the 'swap over'.
Anyone shed some light on the subject?