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Re: Forts & Energy Weapons | |
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by cthia » Wed Nov 14, 2018 9:34 am | |
cthia
Posts: 14951
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I give up. I've scoured the Web for pearls and caught no joy. I've scoured the Pearls for pearls and caught no joy. I've scoured posts for pearls and caught no joy. If Forts have energy weapons, there's hardly a peep about it.
Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Forts & Energy Weapons | |
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by Galactic Sapper » Wed Nov 14, 2018 10:30 am | |
Galactic Sapper
Posts: 524
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Older forts, yes. Newer forts are being built as podnoughts on steroids, much like the previous forts were built as SDs on steroids. IIRC some of have LAC bays and it wouldn't surprise me if they could spew pods out of both ends. From HoS class descriptions, the "traditional" missile allocation for SDs was the "one for two" rule: one missile per minute per broadside launcher for two hours, or 120 rounds per tube. For a Sphinx class SD, that works out to 4440 missiles or possibly 8880 missiles (for both broadsides). For reference, Hexapuma carried 30+ rounds for each of her 40 launchers at Monica and Nike class ships carry 120+ rounds for each of their 50 launchers (6000+ total Mark 16s). A Medusa only carried 492-800 pods with 5904-9600 Mark 23s (plus an unknown number for her remaining broadside launchers, presumably several hundred to a thousand). An Invictus only carried 1074 pods with 12888 Mark 23s or 8592 Apollo-compatible Mark 23s with 1074 control missiles. A modern fort could probably carry 2000+ pods internally and have more deployed externally when on alert. The better question is whether terminal forts are survivable in pod-based combat at all, especially if the attacker is armed with Apollo. The launch that destroyed Haven's 5th fleet could have just as easily have destroyed every single fort protecting the Junction, with the attacking fleet taking no damage whatsoever doing it. Even Solly pods in sufficient numbers could wreck them and still have the attacking fleet potentially hyper out before the return fire hits them. |
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Re: Forts & Energy Weapons | |
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by Theemile » Wed Nov 14, 2018 10:35 am | |
Theemile
Posts: 5241
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Since forts don't move, most of their pods are not held internal, but kept in clouds around the area they are defending. They most likely have internal pods as well, for lengthy engagements, but the intiial salvos will be from the floating missile pods. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: Forts & Energy Weapons | |
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by Jonathan_S » Wed Nov 14, 2018 10:38 am | |
Jonathan_S
Posts: 8793
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I looked through my cheat sheet of RFC's posts and found one passing mention of energy batteries in one of his 2012 posts - I've put the more directly relivant bits below with the energy mount info bolded
Here's another with a passing mention There may be more posts hiding way back when - I don't have time now to dig further though the better part of a a decade of RFC posts. |
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Re: Forts & Energy Weapons | |
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by cthia » Wed Nov 14, 2018 12:49 pm | |
cthia
Posts: 14951
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Thanks. No need to dig past the whopping soil strata you've already uncovered.
Over 2000 posts! OMG, that sure is some cheat sheet! You and others like you ever thought about getting together and publishing RFCs posts for us mere Manty Middy mortals?!!! You can imagine my excitement before I realized you were referring to the year 2012. As Shannon is fond of saying, OOPS. LOL It doesn't surprise me that they indeed have energy weapons. Just like the old fashioned forts of Earth history, whenever the longer ranged weapons are shot dry, you've got to be able to fall back on the pistols. I assumed they did from the beginning but I wanted to make sure before suggesting they be upgraded with the confiscated SLN grasers. That would truly make them even more formidable. Especially since they are built with refits in mind. Besides, I think it would be silly to waste missiles on incoming trespassers through the junction when energy batteries would suffice just fine since ships translating the junction are sitting ducks against forts standing at the ready. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Forts & Energy Weapons | |
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by Jonathan_S » Wed Nov 14, 2018 1:20 pm | |
Jonathan_S
Posts: 8793
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Yeah, that was the year, not the number of posts. I don't have a good idea how many posts are in my cheat sheet; but it wouldn't be 2000. It's running to 500 pages so probably somewhere around 3-600 post range?? (Not sure of the ratio of short to long posts) (And I need to update my sheet some more - I took a bit of a break from the forums when all the UC spoilers started flying and haven't dug up all of RFC's interesting posts from those threads) |
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Re: Forts & Energy Weapons | |
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by kzt » Wed Nov 14, 2018 2:05 pm | |
kzt
Posts: 11360
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It's too bad that this forum uses such terrible software. There were a lot of interesting posts that got lost in the various problems. |
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Re: Forts & Energy Weapons | |
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by Theemile » Wed Nov 14, 2018 2:55 pm | |
Theemile
Posts: 5241
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Not to mention the loses at the various forum changes, migrations and crashes over at Baen's bar before this forum. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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Re: Forts & Energy Weapons | |
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by Dauntless » Wed Nov 14, 2018 3:36 pm | |
Dauntless
Posts: 1072
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Citha if it is semi current fort then there is no point putting the SL grasers in it, while they are of a similar quality to them, there is no point using non MAnty/grayson/andermani hardware in them and risking the inevitable software and hardware probs.
while it was done early in the first war when they needed as many SDs as possible to offset the peps numbers, there was a reason that Manties/Grayson abandoned their Captured capital ships as soon as they could when they had better in the form of flight 3/4 Gryphon class SDs. even when the White Haven admiralty was running around looking for any SD it could find after Thunderbolt they made zero effort to reactivate the old prizes. the great thing about using the SL grasers as IDEW is that you give it power, either via beemed power or its own capacitor bank or fusion plant and general targeting info and then using the systems built into the mount it locks onto the target and fires. almost no GA hardware to work around/cause problems. |
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Re: Forts & Energy Weapons | |
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by Theemile » Wed Nov 14, 2018 3:59 pm | |
Theemile
Posts: 5241
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After David dropped the original text about the SLN Grasers and them being used in IEWPs, I got a few more details out of him. The SLN Grasers were not bigger than 1st line Manty hardware. They were not more efficient than 1st line Manty hardware, they were not more powerful than 1st line Manty hardware. They were not more advanced than 1st line Manty Hardware. What they were was a close to current, powerful, consistent design, available in large numbers and easily removed from the SLN ships. They were like a nice, mid-sized, mid priced sedan- no where near the best ride, but a fairly competent offering that will sell to rental companies by the bushel. You won't replace your Porsche with one, but you won't complain if you had to drive one on a business trip. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
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