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What is the |value| of captured enemy systems?

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Re: What is the |value| of captured enemy systems?
Post by tlb   » Thu Sep 27, 2018 7:25 pm

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I guess that each planet has local time and then the Navy has ship time. Is ship time most likely the time at Naval HQ?

Does the US Navy have their ships' clocks set to GMT? Surely they use local time when in port?

PS. AAC describes the Moriarty system, it does not mention the system defense called Mycroft.
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Thu Sep 27, 2018 7:33 pm

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cthia wrote:
Joat42 wrote:I don't see a problem for coordinating an attack down to the second.

The TF's transits to their respective staging areas in advance, take stellar readings, compensate for distance between the different areas and calculate the time down to microseconds.

Absolutely Impossible.

It's absolutely possible.
cthia wrote:There are just too many opportunities for error to be introduced into any calculations, then comes error introduced by the conversion. And this is all dependent on a particular system's track of time to be dependable to your needs. Heck, Grayson's stubbornness to maintain Old Earth's A.D. Anno Domini is the type of problems you can expect. Then there's the error introduced by a second being added back in on Sol time, the actual revolution of Earth, yatta yatta yatta.

Consider this site and all of the potential pitfalls that can conspire to make you unfashionably late for the party. . .

What Is International Atomic Time (TAI)?

Joat42 wrote:I think you don't really grasp how you go about synchronizing clocks on a galactic scale. You don't care about what a particular systems track of time is - you just choose one to use as the common time reference. Then measure a couple of pulsars, they have a known decay rate measured in milli- and nanoseconds per day and that means you can compare their spinrates and pulse dispersion to get an accurate time comparable to an atomic clock - plus you get an accurate spatial position.

If you don't believe me, you can read about the basics in Binary and Millisecond Pulsars by Duncan R. Lorimer.


Oh, I do. I'm just also aware of that annoying little concept I've been trying to introduce into the forum since I've been a member, to no avail. The human element.

Now we want to mix it with the problems associated with synchronizing clocks with manmade instruments across the galaxy? Pfft.

Now, the human element tells me that a warship will want to be synchronized with the time down on planet, keeping appointments and the like. I'd also imagine that most systems have an internal pulse signal sent out in system that ships can use to synchronize clocks. But if any one of you really think clocks are synchronized in all parts of the galaxy, then I have to warn you. . .

All orders are final and nonrefundable on that swampland.

I know it will be easy to do in the MBS, what I meant is that I'm surprised if it is done. I wouldn't expect it to be off by much, but minutes wouldn't surprise me.


Pulsars aren't the problem. Man's instruments are.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Thu Sep 27, 2018 7:48 pm

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BTW, I sort of touched on the problem of synchronizing clocks in systems with the problems inherent in the stock market. Seconds could bust you if the model works as it does today.

Galactic coordination of investors is just as important a problem.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by Galactic Sapper   » Thu Sep 27, 2018 8:18 pm

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Joat42 wrote:I thought the Manticore system had an FTL-communication network? Then you can use the NTP-protocol to synchronize clocks. The protocol takes into account lag and round-trip times to keep clocks synchronized fairly accurately in the sub-second range. It also handles multiple source-clocks (stratum 0 in NTP-speak).

It doesn't have the range to bridge to Gryphon. Manticore and Sphinx could do so, though.
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Fri Sep 28, 2018 3:49 am

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Jonathan_S wrote:
cthia wrote:IINM, even textev in the Honorverse places a limit on the accuracy of Honorverse instruments. Remember, calculating complicated jumps out of the RZ Zone can be fatal and they're inputting data into high tech computers.

What was the total elapsed time of both BOMs?

My understanding is that hyperspace navigation is more an issue with position that with time. That said, relative time in the Honorverse probably is tricky.

The multiplicative effect of the hyper band should be irrelevant, that doesn't cause any relativistic effect. But the velocity you travel at does exert relativistic time dilation on your clocks. You'd be able to have extremely accurate count of the shipboard time, but attempting to convert that back into a common point of origin time relies on knowledge of your exact velocity for the entire trip.

With only inertial positioning, no outside sources to measure against, I suspect that there's some amount of error in their velocity measurments. Over time I assume that would accumulate, but I haven't tried crunching numbers to see how sensitive the final time is to errors in velocity estimation.


Obviously on some gross level they can do this just fine. They routinely track home system time, but for most purposes it probably doesn't matter much if that was even an hour out (though I'd guess the normal error would be more in the single digit minute range.


For a "simultaneous" wormhole assault being off by a minute or two probably isn't a that big deal, whichever force shows up first will get all the missiles launched at it and the delayed force will appear before they can hit. But more than, say, 6-9 minutes off and you risk your two forces being defeated in detail.
Pardon me bold to call attention.

Why should that even be a problem? Isn't position and time related? A ly is a measure of distance, not time. You mean there's a problem getting an accurate enough fix on position in hyper as well? Which puts a finger on the limitations of man's instruments on the expanding expanse of the galaxy. All near anomalies, pitfalls and protocols.

Heck, are all chronometers on all ships on all Navies created equal? Do chronometers on SLN ships even work?

What kind of watch are people wearing on their wrist?

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Fri Sep 28, 2018 4:12 am

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Kael Posavatz wrote:
Jonathan_S wrote:Still, in hindsight I don't think it would have been a military disaster if Haven had managed to seize it. Which is a good thing since the civilian government refused to allow the type of military defenses and fleet it would take to hold the system against a serious attack.


Allowing another nation to seize chunks of your territory effectively unopposed is pretty much the definition of a military disaster even if in so doing it wasn't disastrous for the military on the receiving end. You can't measure it in ships and lives lost, you have to consider the impact on your civilian population.

strength*will=capacity to resist

Whoever has one of the numbers on the left hit 0 first has lost.

Manticore had spent decades building up the RMN. It was a hugely expensive outlay. The RMN is supposed to protect the SKM (it's in the job description). Losing one cruiser wouldn't have been much to the RMN itself, but it would have been a huge blow to the national psyche (and the RMN's confidence), and at the same time given Haven a huge boost in confidence.


Hey! How did I miss this post?

Interesting equation there Kael!

strength * will = capacity to resist


A reality that is seized on by every Admiral and every General and every coach in every sport. It is used ruthlessly in conjunction with Edward Saganami's video in lighting that fire of "wills" into every snotty. The Pep Talk.*

Manticoran Will is higher than in any Navy in the Honorverse, with the possible exception of Grayson. A disparaging difference in that single variable can make all the difference.

It puts a finger on a main factor of my take on Why Manticore Won The War. I'm going to post my thoughts in that some day. Since no one has yet. Lord willing and the creek don't rise. Err, rise more - since Hurricane Florence.

*I bet Honor gives a heck of a pep talk.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by Galactic Sapper   » Fri Sep 28, 2018 5:17 am

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cthia wrote:
Jonathan_S wrote:My understanding is that hyperspace navigation is more an issue with position that with time. That said, relative time in the Honorverse probably is tricky.

The multiplicative effect of the hyper band should be irrelevant, that doesn't cause any relativistic effect. But the velocity you travel at does exert relativistic time dilation on your clocks. You'd be able to have extremely accurate count of the shipboard time, but attempting to convert that back into a common point of origin time relies on knowledge of your exact velocity for the entire trip.

With only inertial positioning, no outside sources to measure against, I suspect that there's some amount of error in their velocity measurments. Over time I assume that would accumulate, but I haven't tried crunching numbers to see how sensitive the final time is to errors in velocity estimation.


Obviously on some gross level they can do this just fine. They routinely track home system time, but for most purposes it probably doesn't matter much if that was even an hour out (though I'd guess the normal error would be more in the single digit minute range.


For a "simultaneous" wormhole assault being off by a minute or two probably isn't a that big deal, whichever force shows up first will get all the missiles launched at it and the delayed force will appear before they can hit. But more than, say, 6-9 minutes off and you risk your two forces being defeated in detail.
Pardon me bold to call attention.

Why should that even be a problem? Isn't position and time related? A ly is a measure of distance, not time. You mean there's a problem getting an accurate enough fix on position in hyper as well? Which puts a finger on the limitations of man's instruments on the expanding expanse of the galaxy. All near anomalies, pitfalls and protocols.

Heck, are all chronometers on all ships on all Navies created equal? Do chronometers on SLN ships even work?

What kind of watch are people wearing on their wrist?

Position in hyperspace is an issue because long distance observation doesn't work there. You can't get a solid positional fix on pulsars - or even local stars - to fix your position with the same degree of confidence you can in normal space. The "sensor horizon" is measured in light minutes, not hundreds of light years the way it can be with optical sensors in real space.

There's no reason ships can't keep standard time for tracking the ship's log and comm traffic and such but reset local ship's time to adjust for planetary time or to synch between fleets when combining forces outside of a planetary time frame (think 10th fleet and 2nd fleet meeting to attack Mesa).
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Fri Sep 28, 2018 9:43 am

cthia
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cthia wrote:
Jonathan_S wrote:My understanding is that hyperspace navigation is more an issue with position that with time. That said, relative time in the Honorverse probably is tricky.

The multiplicative effect of the hyper band should be irrelevant, that doesn't cause any relativistic effect. But the velocity you travel at does exert relativistic time dilation on your clocks. You'd be able to have extremely accurate count of the shipboard time, but attempting to convert that back into a common point of origin time relies on knowledge of your exact velocity for the entire trip.

With only inertial positioning, no outside sources to measure against, I suspect that there's some amount of error in their velocity measurments. Over time I assume that would accumulate, but I haven't tried crunching numbers to see how sensitive the final time is to errors in velocity estimation.


Obviously on some gross level they can do this just fine. They routinely track home system time, but for most purposes it probably doesn't matter much if that was even an hour out (though I'd guess the normal error would be more in the single digit minute range.


For a "simultaneous" wormhole assault being off by a minute or two probably isn't a that big deal, whichever force shows up first will get all the missiles launched at it and the delayed force will appear before they can hit. But more than, say, 6-9 minutes off and you risk your two forces being defeated in detail.
Pardon me bold to call attention.

Why should that even be a problem? Isn't position and time related? A ly is a measure of distance, not time. You mean there's a problem getting an accurate enough fix on position in hyper as well? Which puts a finger on the limitations of man's instruments on the expanding expanse of the galaxy. All near anomalies, pitfalls and protocols.

Heck, are all chronometers on all ships on all Navies created equal? Do chronometers on SLN ships even work?

What kind of watch are people wearing on their wrist?

Galactic Sapper wrote:Position in hyperspace is an issue because long distance observation doesn't work there. You can't get a solid positional fix on pulsars - or even local stars - to fix your position with the same degree of confidence you can in normal space. The "sensor horizon" is measured in light minutes, not hundreds of light years the way it can be with optical sensors in real space.

There's no reason ships can't keep standard time for tracking the ship's log and comm traffic and such but reset local ship's time to adjust for planetary time or to synch between fleets when combining forces outside of a planetary time frame (think 10th fleet and 2nd fleet meeting to attack Mesa).

I know. It was a rhetorical question meant to show the problems of man's instruments. If we can measure distance to and fro pulsars to the second as some of you believe. Then the position of a ship in hyper should be able to be calculated from known velocities (vector and speed) and absolute distance of destination. It is accomplished to a degree, or jumping out of the RZ would always be difficult and dangerous.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by cthia   » Fri Sep 28, 2018 9:55 am

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In Flag in Exile, wouldn't capturing a Peep base have meant that their Tools and Dies and infrastructure could have been used to upgrade the ships captured as well, like Terrible?

Or does the infrastructure of a captured base have no use to the captor beyond denial? And is it a timeline problem. Yay before a certain point. Nay after?

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
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Re: What is the |value| of captured enemy systems?
Post by Dauntless   » Fri Sep 28, 2018 10:04 am

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in theory if you capture a haven ship yard it can be used to help repair haven captured equipment

but given that most haven ships were only about 70% as good as a manty ship of the same class then why would want to put more of the less capable equipment on those captured ships?

no doubt there were probably some compatibility issues when getting haven and manty equipment to talk to each other but from what little we know about it, the only real info we have is from flag in exile, the issues were not insurmountable.
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