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Re: What is the |value| of captured enemy systems? | |
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by Relax » Wed Sep 26, 2018 7:50 am | |
Relax
Posts: 3214
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There is an exception for strategic depth.
If both sides have several hundred worlds all of whom are about equal, in terms of economics and political clout(as if), then response time would be a factor. If on the other hand you have the Manticore situation where they essentially only have one world with the 2nd being Grayson, then no, there is no such thing as strategic depth. So, SL core worlds fighting each other.... Yea, I suppose there could be strategic depth in theory. _________
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Re: What is the |value| of captured enemy systems? | |
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by Jonathan_S » Wed Sep 26, 2018 11:35 am | |
Jonathan_S
Posts: 8791
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Though to be fair the the Admiralty the Basilisk situation was screwed up first and most by Manticoran domestic politics - driven largely by the same group of Lords who wanted to avoid any provocation of Haven. (Also the Peeps seizing Basilisk would have been more of an economic hit than a military one. It's not well positioned to serve as a base to attack Haven, the advent of laser-heads and missile pods invalidated the basis of Manticore's pre-war war-games. Even simultanious transit down two termini of the Junction is very unlikely to breach it's defenses. So it's not actually a good way to attack Manticore either. What Haven owning it would do is cut off the lucrative triangle trade from Gregor up through Silesia and back through Basilisk. It could potentially also serve as a base from which the Peep could attempt to raid any Manticoran commerce still attempting to operate in Silesia by way of Gregor. Still, in hindsight I don't think it would have been a military disaster if Haven had managed to seize it. Which is a good thing since the civilian government refused to allow the type of military defenses and fleet it would take to hold the system against a serious attack. |
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Re: What is the |value| of captured enemy systems? | |
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by cthia » Wed Sep 26, 2018 3:41 pm | |
cthia
Posts: 14951
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I just don't understand that. RMN presence and the picket was already there. Choosing to fully support it wouldn't have appeared as if it was ratcheting up the pressure, but simply strengthening an already existing defensive posture - because as you said it wasn't well positioned as a base from which to attack Haven. It seemed like an awful expenditure of firepower and an awful waste of long hours of strategy and tactics the Peep Admiralty spent in the War Room to seize her, simply for an economic attack on a very lucrative star system. The Peeps pulled out all the stops for Basilisk, even introducing Q-ships to the series. And to the Star Kingdom? The SK showed the Peeps a better use for a Q-ship. Although they risked their MVP (IMO) to do it. All that aside, you don't think a concerted effort utilizing an attack through Basilisk on the order of the first BOM to be a serious threat? At a time the SKs toys would only have been a pipedream? It would have been nice if textev had divulged the Peeps order of battle hiding in hyper. . Last edited by cthia on Wed Sep 26, 2018 6:01 pm, edited 1 time in total.
Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: What is the |value| of captured enemy systems? | |
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by cthia » Wed Sep 26, 2018 5:19 pm | |
cthia
Posts: 14951
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I must admit that it escaped me how the problem of intergalactic coordination of forces could've been solved by the Peeps to allow a two-pronged attack on the SK through Basilisk. The SLN used a Dispatch Boat. I suppose the same trick could be used in this case as well.
Is there a map with Beowulf listed? Unless I'm overlooking her here map1 and here map2. As an aside, I was once working on implementing the Two Generals' Problem in Lisp more than a decade ago and lost all of the code on a crashed hard drive. . Last edited by cthia on Wed Sep 26, 2018 7:06 pm, edited 2 times in total.
Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: What is the |value| of captured enemy systems? | |
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by munroburton » Wed Sep 26, 2018 7:04 pm | |
munroburton
Posts: 2375
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Look for Sigma Draconis, Beowulf's star. As for the two-prong attack, it wouldn't be difficult to arrange, as long as operational secrecy is maintained. Risky, yes, but all the Basilisk & Trevor's Star task forces have to do is transit at "midnight Nouveau Paris time, X date". Could be three, six, twelve months from 'now'. The SLN only needed trickery with the dispatch boat because Filareta's fleet couldn't meet its planned schedule. In the hypothetical scenario posed, Haven would have pre-deployed assault forces at Basilisk and Trevor's Star, which could not be delayed in the way Filareta was. In reality, Haven probably would never have launched such an attack, proceeding with a plan more like White Haven's conquest of Trevor's Star - first seizing the Junction by attacking through hyperspace and then summoning additional reinforcements. |
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Re: What is the |value| of captured enemy systems? | |
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by cthia » Wed Sep 26, 2018 7:23 pm | |
cthia
Posts: 14951
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If'n she'd a been a snake . . . thanks. Don't you have to allow for time dilation with distance traveled? Making a thirty minute nonsynchronous time failure fatal? Unlike a DB . . . "NOW!" Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: What is the |value| of captured enemy systems? | |
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by Kael Posavatz » Wed Sep 26, 2018 8:02 pm | |
Kael Posavatz
Posts: 104
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Maybe,
But assuming your ship knows how fast it's going (I know what they say about assumptions, but this one feels pretty safe) the dilation should be calculable. |
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Re: What is the |value| of captured enemy systems? | |
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by Kael Posavatz » Wed Sep 26, 2018 8:51 pm | |
Kael Posavatz
Posts: 104
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Allowing another nation to seize chunks of your territory effectively unopposed is pretty much the definition of a military disaster even if in so doing it wasn't disastrous for the military on the receiving end. You can't measure it in ships and lives lost, you have to consider the impact on your civilian population. strength*will=capacity to resist Whoever has one of the numbers on the left hit 0 first has lost. Manticore had spent decades building up the RMN. It was a hugely expensive outlay. The RMN is supposed to protect the SKM (it's in the job description). Losing one cruiser wouldn't have been much to the RMN itself, but it would have been a huge blow to the national psyche (and the RMN's confidence), and at the same time given Haven a huge boost in confidence. |
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Re: What is the |value| of captured enemy systems? | |
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by cthia » Thu Sep 27, 2018 8:14 am | |
cthia
Posts: 14951
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I don't know what the precision or the accuracy of Honorverse instruments in measuring elapsed time throughout the universe. I do know that the passage of time through a wormhole is not measurable. The degree of error is directly proportional to the distance traveled. IINM, even Honorverse ships have to reset chronometers upon exiting hyper. On Star Trek, the need to do so was shown on many occasions. I'm almost certain the problem is present when exiting wormholes as well. There is no way to synchronous clocks on opposite sides of the universe by the precision of the significant digits of man's toys.
And we all know that an error of minutes could result in extreme losses. An insignificant digit error resulting in tens of minutes could invite defeat in detail or total destruction. I don't know how it goes in DW's world, but in most Sci-Fi I've encountered, time dilation from traveling great distances is handled by resetting chronometers once the ship reenters n-space, exiting either from a wormhole or having been flung by some sentient outside force. I'm certain it can be calculated and it most probably is calculated. But it isn't milspec to the tune of galactic coordination of prongs of attack. There is a Sci-Fi piece of an advanced alien wearing a wristwatch. The curious human asks what it is. "It's an advanced timepiece that displays universal time zones." "You can tell the exact time all over the universe?" "Yes, that's the idea." "How does it work?" "Prayer." Of course, a timepiece powered by handwavium would be perfectly milspec. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: What is the |value| of captured enemy systems? | |
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by Weird Harold » Thu Sep 27, 2018 8:33 am | |
Weird Harold
Posts: 4478
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I think given enough time to refine observations and calculations, synchronization could be fairly accurate. If you're going to sneak task-forces to multiple WHT for simultaneous attacks on the WHJ, it would be trivial to plan for time to make very fine observations and calculations. .
. . Answers! I got lots of answers! (Now if I could just find the right questions.) |
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