tlb wrote:I believe that going through a wormhole is just a special case of the ability to go through hyperspace,; so if you can do one then you can do the other.
I think it's more it's special case of a grav wave, but yes.
Users browsing this forum: No registered users and 20 guests
Re: Spider drive ships and technical limitations | |
---|---|
by kzt » Thu Aug 30, 2018 12:12 pm | |
kzt
Posts: 11360
|
I think it's more it's special case of a grav wave, but yes. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by tlb » Thu Aug 30, 2018 12:16 pm | |
tlb
Posts: 4442
|
The nano that you reference has to be tailored to the target's DNA and can only do actions that can be simulated ahead of time; so it does not know coordinates or passwords that the attacker does not know. We have snippets of Bolthole showing that is was a lost colony found by the Legislaturists, so of course there is civilian habitation and it is now part of Haven. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by Jonathan_S » Thu Aug 30, 2018 12:19 pm | |
Jonathan_S
Posts: 8798
|
Or to put it another way the ability to enter hyperspace is a necessary but not sufficient condition to use a wormhole. The early exploration ships, before the invention of Warshaski sails, could use hyper but a grav wave or a wormhole would tear them to pieces. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by tlb » Thu Aug 30, 2018 12:31 pm | |
tlb
Posts: 4442
|
But no modern ship would be without sails, since they result in free energy when traveling in hyperspace. So my statement was true as correctly representing what I believed; but my belief was inadequate, because I had forgotten the first explorers. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by JohnRoth » Thu Aug 30, 2018 12:43 pm | |
JohnRoth
Posts: 2438
|
Fair enough. I believe that Zach McBryde is a synthesizer, that is, someone who can pull a lot of apparently unrelated things together into something interesting. It's quite possible he worked on the Streak Drive and Spider Drive, but there's no textev that I'm aware of to that effect. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by quite possibly a cat » Thu Aug 30, 2018 2:04 pm | |
quite possibly a cat
Posts: 341
|
It would be a modification of the existing nano, but it seems a reasonable one. We already know the nano can access sense data. Data can obviously be stored in the nano. So they just need a way to dynamically alter storage and then extract it.
Yeah, but Darius doesn't know that. Also I'm pretty sure its not officially part of Haven because that would be an instant give away of the location. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by Jonathan_S » Thu Aug 30, 2018 2:42 pm | |
Jonathan_S
Posts: 8798
|
Fair enough - we were nitpicking. Though I guess in exceptional situations we've seen LACs launched while in hyper. Those don't have hyper generators or sails - so they have to stay well clear of any grav waves. But you'd need a fairly oddball scenario to have reason to build a modern ship with a hyper generator but no alpha nodes. Even if your expected operational use was just shuttling between a pair of systems where there were no grav waves nearby you'd probably want to spend the extra on alpha nodes just to have the flexibility to repurpose the ship if circumstances changed. |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by Theemile » Thu Aug 30, 2018 3:34 pm | |
Theemile
Posts: 5242
|
On non-RMN/GSN ships, Alpha nodes create the majority of thrust on ships - 2/3rds of the thrust as a matter of fact. replacing the alphas with betas would give a ship with less than 1/2 the thrust of the normal arrangement. Designing a ship without them would be intentionally hobbling them. Yes, LACs do so, but that is an intentional mass and cost saving in a cheap, small attritional unit. As we all know, the minimal hull you can mount alphas, a hyperdrive, and a minimal weapons fit is 50-55Ktons (ie a frigate), where a LAC with a similiar weapons fit is in the 10-20K range. ******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships." |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by tlb » Thu Aug 30, 2018 4:30 pm | |
tlb
Posts: 4442
|
Here is the text from OBS Chapter 29:
The most important thing is that the sails can draw energy making hyperspace travel super efficient. Also the earliest explorers did not have the Warshawski sails, gravity detectors, nor the inertial compensator |
Top |
Re: Spider drive ships and technical limitations | |
---|---|
by Jonathan_S » Thu Aug 30, 2018 4:52 pm | |
Jonathan_S
Posts: 8798
|
It did occur to me afterwards that a binary system, like Manticore, might have enough routine passanger traffic between the companion systems to justify a dedicated short range hyper-capable passanger shuttle. Such a design might just be worth specializing for that run. It wouldn't ever need sails and might be so short ranged - far less than 1 lightyear - as to be worthless for anything else. But your point about the loss of acceleration is telling. At quick estimate a ship capable of 500 gees could make the run, through the Delta bands, from Manticore to Gryphon[1] in about 10 hours; but if without Alpha nodes it made just 1/3rd of that accel at 166 gees it'd take almost 23 hours! If the acceleration drop off is that extreme you'd never build it that way even for so short a ferry route. (Of course once Beta squared nodes get released to civilian ship builders it might make sense to do such a design without incorporating sails. But it'd still be extremely special purpose and lacking flexibility to be diverted to other routes.) ---------- [1] I just used the Manticoran binary system as a proxy since I had the distances to plug in because the Manticoran system would be a bad market for such a design; thanks to the Junction. A ship able to transit wormholes could potentially offer ferry service to San Martin, Beowulf, Basilisk, etc. - so it wouldn't make sense to omit an ability to do so. |
Top |