tlb wrote:Joat42 wrote:Not really. Considering that encoding algorithms today can manage a pretty good 2 way video communication at a couple of 100's of kilobit/s I would say that with 2000 years further refinement we would end up with a bandwidth less than 50 kbit/s.Yes, but that was nothing compared to whatever Apollo does. HOTQ reported recon drones informing of enemy presence, not the fire control that you call it. Honor only needed enough information to interpose her ship between the enemy and the planet: just the message "here he is" from one of the array of drones was sufficient.Weird Harold wrote: Everyone keeps assuming that a functional FTL fire-control system requires two-way video. In HotQ, Honor did just fine with a RD that transmitted information in two and four character codes -- essentially early 20th century 300 bps TTY speeds. iow, teletype, not television.
From Storm from the Shadows:That can be ready as saying that Apollo did not need the highest bandwidth, but used it to make the system much more capable."Essentially, Admiral Gold Peak," he began, "Apollo is a new step in missile command and control. It's a logical extension of other things we've already been doing, which marries the existing Ghost Rider technology with the Keyhole platforms and the MDM by using the newest generation of grav-pulse transceivers. What it does is to establish near-real-time control linkages for MDMs at extended ranges. At three light-minutes, the command and control transmission delay for Apollo is only three seconds, one-way, and it's turned out that we've been able to provide significantly more bandwidth than we'd projected as little as seven months ago. In fact, we have enough that we can actually reprogram electronic warfare birds and input new attack profiles on the fly. In effect, we have a reactive EW and target selection capability, managed by the full capability of a ship of the wall's computational capacity, with a shorter control loop than the shipboard systems trying to defeat it."
runsforcelery wrote:It can be read that way because that's precisely what it's saying. The point she's making is that the bandwidth is now sufficient to reprogram, if needed, rather than simply controlling which of the preloaded programs is in use. It's also true that the control ship is in a position to combine the data feeds from all the Mark 23-Es in any salvo to create a much more detailed map of the battlefield than any single Echo can do on its own, which means that as long as they can maintain a real time telemetry link, the ship can provide better targeting information to the salvo as a whole. It's not so much that the computers aboard ship are enormously larger or more capable. In the early stages of the war they were more capable (a bunch) than those in the individual missiles as part of the whole "build 'em cheap" philosophy where SDMs were concerned. Now, it's far more a matter of the amount and the nature of the data available to all of them. Echoes can talk to their own missiles and to at least some of the other Echoes in their salvo (wedge interference restricts lateral datasharing), but they can't talk to all of them. Effectively, the control ship can, so it "sees" farther and more clearly than any individual Echo can.
Note that I'm not saying that the Echo is just as capable as an all up starship. I'm saying that within its designed role, it is extremely effective and that at extended ranges, off the apron strings of its launching ship, it's probably as capable of managing its missiles as, say, a OBS-era Manty DD.
It should be noted that the ability to "reprogram electronic warfare birds and input new attack profiles on the fly" absolutely requires lossless compression (where no data is discarded during compression), not lossy compression (where data is discarded prior to or during the compression processing and cannot be recovered during decompression).
Some background information on compressibility:
Text can be extremely compressible (the compression ratio goes up to ridiculous levels as the text you are compressing gets longer).
Video is highly compressible, but most video compression codecs used today achieve high compression ratios by using lossy compression.
Similarly, pictures are highly compressible, but most picture compression codecs used today achieve high compression ratios by using lossy compression.
Audio is compressible, but most of the audio compression codecs used today achieve high compression ratios by using lossy compression.
Binary program or data files cannot be compressed using lossy compression, and the best lossless compression software can only achieve a 2:1 compression ratio, at best (which requires a much longer time spent compressing the files).
Why is compression used? Because both data storage and transmission bandwidth are limited and the cost (can be money, materials, mass & volume, time, or all of the preceding) go up as more of each are needed.