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The Strategy of Technology

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: The Strategy of Technology
Post by kzt   » Mon Aug 27, 2018 11:50 am

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TFLYTSNBN wrote:WITH ONE STONE ends with the characters speculating about FTL comm. There is NO reference to King Roger (actually deceased), Queen Elizabeth or Sonja Hemphill being inspired by that incident. Readers should not be too quick to presume that this incident inspired the development of FTL comm. If anything they were worried that Honor might have inspired the PRH and the Andermandi to research a technology that Project Gramm already had on the verge of production. Captain Harrington might even have been warned not to use that trick again.

It’s written by Zahn and is pretty clearly absurd. The concept of using the impeller as a signal had been mentioned previously, the issue is that bandwidth was ridiculously low as impeller stability is needed in a drive system. And it’s omnidirectional and very power intense and probably imposes wear on the drive nodes.
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Re: The Strategy of Technology
Post by tlb   » Mon Aug 27, 2018 11:58 am

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TFLYTSNBN wrote: The SD(P) was designed in anticipation of Apollo before they had the high bandwidth FTL comm to make it work.

FTL comm was the first useful hardware enabled by the program to develop Apollo.

tlb wrote: Apollo was not conceptualized first, you first have to have the idea of FTL communication before you can have the idea of Apollo. In fact you have to have high bandwidth in FTL communication before you can consider Apollo and that came later.

Bill Woods wrote: I don't know that Apollo needs "high bandwidth" communication. For each target, the missile controllers need position & attitude, rates of change of those, and rates of change of those. Going the other way, they need to tell each missile where and when to explode, and which direction to point. That doesn't seem like a lot compared to two-way video.

Here is the textev from the first use:
At All Costs, Ch 57 wrote:It was called "Apollo," after the archer of the gods.
It hadn't been easy for the R&D types to perfect. Even for Manticoran technology, designing the components had required previously impossible levels of miniaturization, and BuWeaps had encountered more difficulties than anticipated in putting the system into production. This was its first test in actual combat, and the crews which had launched the MDMs watched with bated breath to see how well it performed.
Javier Giscard was wrong. There weren't twelve missiles in an Apollo pod; there were nine. Eight relatively standard attack missiles or EW platforms, and the Apollo missile—much larger than the others, and equipped with a down-sized, short-ranged two-way FTL communications link developed from the one deployed in the still larger Ghost Rider reconnaissance drones. It was a remote control node, following along behind the other eight missiles from the same pod, without any warhead or electronic warfare capability of its own.
The impeller wedges of the other missiles hid it and its pulsed transmissions from the sensors of Giscard's ships, and from his counter-missiles. But its position allowed it to monitor the standard telemetry links from the other missiles of its pod. And it also carried a far more capable AI than any standard attack missile—one capable of processing the data from all of the other missiles' tracking and homing systems and sending the result back to its mothership via grav-pulse.
The ships which had launched them had deployed the equally new Keyhole II platforms, equipped not with standard light-speed links for their offensive missiles, but with grav-pulse links. Virtually every Manticoran or Grayson ship which could currently deploy Keyhole II was in Eighth Fleet's order of battle, and Honor Alexander-Harrington had taken ruthless advantage of the capability when she formulated her attack plans.
The grav-pulse transmissions were faster than light, although they weren't instantaneous. Actual transmission speed was "only" about sixty-four times the speed of light, but that was enormously better than anyone had ever been able to do before. The updated sensor information from the on-rushing missiles crossed the distance to the tactical sections and massively capable computers of the superdreadnoughts which had launched them, and at this range, the transmission lag was less than three seconds. For all practical purposes, they might as well have made the trip instantaneously. As did the corrections those tactical sections sent back.
In effect, Apollo gave the Royal Manticoran Navy effectively real-time correction ability at any attainable powered missile range.

Since Apollo uses the FTL communication to provide information to the ship's computer and receive directives back, you want the most bandwidth that you can get. Otherwise you would have to limit the closing velocity to permit time for the information flow.
Here is some discussion from when Gold Peak is introduced to the idea:
Storm from the Shadows wrote:In one of Adenauer's and Edwards' brainstorming sessions with Michelle, however, Edwards had pointed out a new possibility which Apollo made possible. Fast as the Ghost Rider platforms were, they were immensely slower than an MDM. They had to be, since stealth and long endurance were completely incompatible with the massive acceleration rates produced by an attack missile's impeller wedge in its brief, incredibly un-stealthy lifetime. But Apollo was designed to combine and analyze the readings from the attack missiles slaved to it . . . and to transmit that analysis back to the launching ship at FTL speed. Michelle and Adenauer had grasped his point immediately and run with it, and this simulation was designed to test what they'd come up with. What Adenauer had done was to fire a single Apollo pod thirty seconds before they fired a complete squadron salvo. And that pod was now one minute's flight from the "unknown impeller wedges" eighty-two million kilometers from Artemis.
"Jettisoning the shrouds now," Diego reported as the first pod's missiles reached Point Alpha.
"Acknowledged," Adenauer replied.
The shroud-jettisoning maneuver had been programmed into the missiles before launch. Unlike any previous attack missile, the Mark 23s in an Apollo pod were fitted with protective shrouds intended to shield their sensors from the particle erosion of extended ballistic flight profiles at relativistic speeds. Most missiles didn't really need anything of the sort, since their impeller wedges incorporated particle screening. They were capable of maintaining a separate particle screen—briefly, at least—as long as they retained on-board power, even after the wedge went down, but that screening was far less efficient than a starship's particle screens. For the most part, that hadn't mattered, since any ballistic component of a "standard" attack profile was going to be brief, at best. But with Apollo, very long-range attacks, with lengthy ballistic components built into them, had suddenly become feasible. That capability, however, would be of limited usefulness if particle erosion had blinded the missiles before they ever got a chance to see their targets.
Now the jettisoning command blew the shrouds, and the sensors they had protected came on-line. Of course, the missiles were 72,998,260 kilometers from Artemis. That was over four light-minutes, which in the old days (like five or six T-years ago) would have meant any transmission from them would take four minutes to reach Artemis.
With the FTL grav-pulse transceiver built into the Mark 23-E, however, it took barely four seconds.
The display in front of Adenauer blossomed suddenly with icons as the first missile pod's Apollo faithfully reported what its brood could see, now that their eyes had been opened. The light codes of three hostile superdreadnoughts, screened by three light cruisers and a quartet of destroyers, burned crisp and clear, and for a heartbeat, the tactical officer did absolutely nothing. She simply sat there, gazing at the display, her face expressionless. But Michelle had come to know Adenauer better, especially over the last six days. She knew the commander was operating almost in fugue state. She wasn't actually even looking at the plot. She was simply . . . absorbing it. And then, suddenly, her hands came to life on her console.
The missiles in the attack salvo had been preloaded with dozens of possible attack and EW profiles. Now Adenauer's flying fingers transmitted a series of commands which selected from the menu of preprogrammed options. One command designated the superdreadnoughts as the attack missiles' targets. Another told the Dazzlers and Dragon's Teeth seeded into the salvo when to bring their EW systems up, and in what sequence. A third told the attack missiles when to bring up their final drive stages and what penetration profile to adopt when they hit the enemy force's missile-defense envelope. And a fourth told the Mark 23-Es when and how they should take over and restructure her commands if the enemy suddenly did something outside the parameters of her chosen attack patterns.
Entering those commands took her twenty-five seconds, in which the attack missiles traveled another 3,451,000 kilometers. It took just under four seconds for her commands to reach from Artemis to the Apollos. It took another twelve seconds for her instructions to be receipted, triple-checked, and confirmed by the Apollo AIs while the shrouds on the attack missiles were jettisoned. Forty-five seconds after the first pod's missiles had jettisoned their shrouds, the follow-on salvo opened its eyes, looked ahead, and saw its targets, still two and a quarter million kilometers in front of it. They were 4.4 light-minutes from Artemis . . . but their targeting orders were less than sixty seconds old, and the computers which had further refined and analyzed the reports from the first pod's Apollo were those of a superdreadnought, not a missile, however capable.
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Re: The Strategy of Technology
Post by Jonathan_S   » Mon Aug 27, 2018 2:54 pm

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TFLYTSNBN wrote:I have no doubt that King Roger and Queen Elizebeth tasked project Gram to research other technologies that didnt bear fruit. I suspect that they also guided Project Gram to develop other, radically technologies that Weber has not recealed to us yet.

How about a Graser that can be propogated FTL with some varient of grav pulse comm?

That seems widly unlikely. FTL signals are ripples moving along the Alpha wall, at the speed of light of the Alpha bands[1]. Even the most powerful grav waves can't affect normal space from Hyper, only the extremely rare wormholes can.

The idea that anything man made could travel along the Alpha wall yet affect physical objects in normal space is basically inconceivable. The power levels required - if it was even possible at all - would be many times the output of a star!

Now you might be able to make a powerful enough grav signal to temporarily blind, or burn out, the sensative FTL grav sensors on a target ship. That would still be a worthwhile capability - but that's lightyears away from delivering a physical blow at FTL speeds.


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[1] If already in hyperspace substitute "next higher hyper " for "Alpha". Paradoxically this means the higher the hyper band you are in the less FTL your FTL signals are relative to you. Even a convoy escort plodding along with mechant ships in the Delta band will only be able to see the grav signatures of other ships about about 1.3x light-speed. A vast drop from the 62x you get in normal space.
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Re: The Strategy of Technology
Post by Jonathan_S   » Mon Aug 27, 2018 3:01 pm

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Bill Woods wrote: I don't know that Apollo needs "high bandwidth" communication. For each target, the missile controllers need position & attitude, rates of change of those, and rates of change of those. Going the other way, they need to tell each missile where and when to explode, and which direction to point. That doesn't seem like a lot compared to two-way video.

Though in practice Honorverse missiles seem to be much chattier than that bare minimum of command control inputs.

They're constantly telling the launch platform about what the missile's sensors are currently seeing and that ship is constantly updating them with best estimates of what's a target and what's a decoy, what the enemy ECM has been doing or can be expected to do, how to behave to maximize the effectiveness of the ECM missiles traveling with the salvo, etc.

That's especially helpful for Apollo birds because they can send back the lightspeed ECM they're seeing at FTL speeds letting the ship provide updates minutes before the ship's onboard sensors might be able to see what the enemy was broadcasting.

I don't know how much the missile effectiveness would drop if all that was sent from FTL was commands - but it's presumably be quite noticeable. So all that extra stuff does increase the bandwidth you want.
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Re: The Strategy of Technology
Post by Weird Harold   » Mon Aug 27, 2018 3:24 pm

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Jonathan_S wrote:I don't know how much the missile effectiveness would drop if all that was sent from FTL was commands - but it's presumably be quite noticeable. So all that extra stuff does increase the bandwidth you want.


What you want is not necessarily what you need. Since Manticore has the bandwidth needed for other applications -- ie FTL comm -- they'd be negligent not to put as much as they could into Apollo. But Apollo could be usefully built around first generation FTL RD speeds and codes. WWII television guidance systems aren't even close to modern optical/laser guidance systems, but they did work better than unguided ordinance, and ANY FTL guidance is better than no FTL guidance at all.
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Answers! I got lots of answers!

(Now if I could just find the right questions.)
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Re: The Strategy of Technology
Post by Vince   » Mon Aug 27, 2018 5:40 pm

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Weird Harold wrote:
Jonathan_S wrote:I don't know how much the missile effectiveness would drop if all that was sent from FTL was commands - but it's presumably be quite noticeable. So all that extra stuff does increase the bandwidth you want.


What you want is not necessarily what you need. Since Manticore has the bandwidth needed for other applications -- ie FTL comm -- they'd be negligent not to put as much as they could into Apollo. But Apollo could be usefully built around first generation FTL RD speeds and codes. WWII television guidance systems aren't even close to modern optical/laser guidance systems, but they did work better than unguided ordinance, and ANY FTL guidance is better than no FTL guidance at all.

For Apollo to be as effective a force multiplier of distant range MDM combat, it needs the high bandwidth that current RMN FTL communication capabilities provides. Consider how Apollo was first used at Lovat:
At All Cost, Chapter 57 wrote:It was called "Apollo," after the archer of the gods.
It hadn't been easy for the R&D types to perfect. Even for Manticoran technology, designing the components had required previously impossible levels of miniaturization, and BuWeaps had encountered more difficulties than anticipated in putting the system into production. This was its first test in actual combat, and the crews which had launched the MDMs watched with bated breath to see how well it performed.
Javier Giscard was wrong. There weren't twelve missiles in an Apollo pod; there were nine. Eight relatively standard attack missiles or EW platforms, and the Apollo missile—much larger than the others, and equipped with a down-sized, short-ranged two-way FTL communications link developed from the one deployed in the still larger Ghost Rider reconnaissance drones. It was a remote control node, following along behind the other eight missiles from the same pod, without any warhead or electronic warfare capability of its own.
The impeller wedges of the other missiles hid it and its pulsed transmissions from the sensors of Giscard's ships, and from his counter-missiles. But its position allowed it to monitor the standard telemetry links from the other missiles of its pod. And it also carried a far more capable AI than any standard attack missile—one capable of processing the data from all of the other missiles' tracking and homing systems and sending the result back to its mothership via grav-pulse.
The ships which had launched them had deployed the equally new Keyhole II platforms, equipped not with standard light-speed links for their offensive missiles, but with grav-pulse links. Virtually every Manticoran or Grayson ship which could currently deploy Keyhole II was in Eighth Fleet's order of battle, and Honor Alexander-Harrington had taken ruthless advantage of the capability when she formulated her attack plans.
The grav-pulse transmissions were faster than light, although they weren't instantaneous. Actual transmission speed was "only" about sixty-four times the speed of light, but that was enormously better than anyone had ever been able to do before. The updated sensor information from the on-rushing missiles crossed the distance to the tactical sections and massively capable computers of the superdreadnoughts which had launched them, and at this range, the transmission lag was less than three seconds. For all practical purposes, they might as well have made the trip instantaneously. As did the corrections those tactical sections sent back.
In effect, Apollo gave the Royal Manticoran Navy effectively real-time correction ability at any attainable powered missile range.
* * *
Javier Giscard's tactical officers didn't realize at first what they faced. In fact, most of them never did realize.
The Manty missiles ignored their decoys almost contemptuously, and those peculiar clumps of MDMs maneuvered with a precision no missile-defense officer had ever seen before. It was almost as if each clump were a single missile, one which bored in through the defensive shield of the task group's electronic warfare as if it didn't exist.
Counter-missiles began to fire, and something else very peculiar happened. The EW platforms seeded throughout the Manticoran salvo didn't come up simultaneously, or in groups, the way they ought to have. Instead, they came up individually, singly, almost as if they could actually see the counter-missiles and adjust their own sequences.
Dragon's Teeth activated at precisely the right moment to draw the maximum number of counter-missiles into attacking the false targets. Dazzlers blasted the onboard sensors of other counter-missiles . . . just as the attack missiles behind them arced upward, or dove downward, to drive straight through the gap the Dazzlers had burned in the defensive envelope.
Not all the defensive missiles could be blinded or evaded, of course. There were simply too many of them. But their effectiveness was slashed.
The twelve superdreadnoughts of Task Force 82 had rolled quadruple patterns before they launched. Two hundred and eighty-eight Apollo pods had launched nineteen hundred attack missiles and four hundred EW platforms, along with two hundred and eighty-eight control missiles.
Javier Giscard's counter-missiles stopped only three hundred of the attack birds. His desperate point defense clusters, in the single volley each of them got, killed another four hundred.
Twelve hundred got through.
Italics are the author's, boldface is my emphasis.
-------------------------------------------------------------
History does not repeat itself so much as it echoes.
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Re: The Strategy of Technology
Post by tlb   » Mon Aug 27, 2018 5:46 pm

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Jonathan_S wrote:I don't know how much the missile effectiveness would drop if all that was sent from FTL was commands - but it's presumably be quite noticeable. So all that extra stuff does increase the bandwidth you want.


Weird Harold wrote:What you want is not necessarily what you need. Since Manticore has the bandwidth needed for other applications -- ie FTL comm -- they'd be negligent not to put as much as they could into Apollo. But Apollo could be usefully built around first generation FTL RD speeds and codes. WWII television guidance systems aren't even close to modern optical/laser guidance systems, but they did work better than unguided ordinance, and ANY FTL guidance is better than no FTL guidance at all.

Look at what is being gamed in the quote from Storm from the Shadows. The information being carried is not just directional control; but also target recognition and priority, control of EW countermeasures, evasive maneuvers and even enemy damage assessments.
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Re: The Strategy of Technology
Post by Bill Woods   » Mon Aug 27, 2018 7:38 pm

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tlb wrote:
Weird Harold wrote:What you want is not necessarily what you need. Since Manticore has the bandwidth needed for other applications -- ie FTL comm -- they'd be negligent not to put as much as they could into Apollo. But Apollo could be usefully built around first generation FTL RD speeds and codes. WWII television guidance systems aren't even close to modern optical/laser guidance systems, but they did work better than unguided ordinance, and ANY FTL guidance is better than no FTL guidance at all.

Look at what is being gamed in the quote from Storm from the Shadows. The information being carried is not just directional control; but also target recognition and priority, control of EW countermeasures, evasive maneuvers and even enemy damage assessments.

Two-way video communication takes multiple megabits per second; that's high bandwidth. For fire control, do you think the data going one way and the commands going the other take more than a small fraction of that? I don't. Sure, since they've got it, they don't have to be fussy about compressing data, but that doesn't mean they need it.
----
Imagined conversation:
Admiral [noting yet another Manty tech surprise]:
XO, what's the budget for the ONI?
Vice Admiral: I don't recall exactly, sir. Several billion quatloos.
Admiral: ... What do you suppose they did with all that money?
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Re: The Strategy of Technology
Post by kzt   » Mon Aug 27, 2018 8:20 pm

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Link 16 is a high speed tactical connection. It’s 31.75 kilobits per second if I remember correctly. You can transmit an enormous amount of data in a small bandwidth if you have carefully considered the issue and designed the message formats and encoding accordingly.
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Re: The Strategy of Technology
Post by Jonathan_S   » Mon Aug 27, 2018 10:39 pm

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kzt wrote:Link 16 is a high speed tactical connection. It’s 31.75 kilobits per second if I remember correctly. You can transmit an enormous amount of data in a small bandwidth if you have carefully considered the issue and designed the message formats and encoding accordingly.

A cording to wikipedia, for what that's worth, it can also communicate at 57.6, or 115.2 kilobits per second.
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