Sigs wrote:ywing14 wrote:
I disagree, you're completely ignoring RFC's comment about microjumping etc.
And you are disregarding the fact that most systems in the verge will not have sufficient infrastructure outside the hyper limit to make having hyper capable units a requirement. If a system has only one or two assets outside of the hyper limit then having a handful of LAC's permanently deployed there would make sense rather than having the ability to chase someone to places where your industry is not located.
That's not a very unique tactic. I don't see why Verge systems wouldn't build/purchase DDs and CL/CAs. Plenty of places in the Quadrant had these prior to entry in the SEM and they were pretty hard scrabble. Hyper Capable units are just tactically more flexible. They also allow you to project force.
I don't know how many verge systems there are, it might be 100 or it might be several thousand but either way it doesn't matter. In many of those systems the situation might not be as stable as one may like, so giving someone the ability to engage in piracy of their own or invade their neighbours to me at least doesn't seem like the most beneficial idea.
Handing out 1,000 DD/CLs to systems knowing that there is a chance that 5%-10% might moonlight as pirates and another 5%-10% might end up as the fleet of a would be warlord isn't the best way to spend resources.
If a verge systems has a fleet with hyper capable units then upgrading the fleet with new units if the need arises makes sense, if a fleet has only LAC's, upgrading said fleet to DD's without waiting for that system to prove of their intentions does not make too much sense.
No,
you are missing the point that the majority of industry, even in Verge systems, is located in space and that means infrastructure in their asteroid belt. In the Honorverse, planet-based industry is the
exception, although a forward thinking systems with strategic concerns will build some of it at the bottom of a gravity well to give them a cushion in the event of a Yawata Strike scenario.
Unless you have only a single planet to defend, with
nothing of value located elsewhere in the system, you need hyper-capable ships. And saying that you are defending only against pirates is
not an optimal situation is this means you are planning on defending against only singletons, you need hyper capability.
On the maintenance and crewing issue, it's a nonstarter. Hyper generators take up space in a hull; there is nothing more complicated (or expensive) about running or maintaining a hyper generator than there is about running or maintaining an impeller room. So the
only thing you are really saving as a little hull volume and
maybe a couple of percent on the price tag.