Loren Pechtel wrote:I don't think they could properly control that heavy a volley--the whole point of Apollo is precision control as it enters the defense zone. I think that means they're going to have to dedicate a channel per Apollo control missile. It's not like the old missiles where the lightspeed lag meant there was no point to second-by-second control anyway.
1) The "missile storm," "alpha strike," or whatever name you want to give overwhelming a targets defenses (with more missiles than the target has CMs and PDLCs combined) came long before even the Trojan-class AMCs. Additional control links and techniques for control of additional missiles are a priority in every ship built since the reintroduction of pods with aSVW.
2) Textev says that ONE Apollo capable SD(p) can control everything an SD(p) squadron can launch. (that basically means that Keyhole II can control 1/8 that many non-Apollo.)
3) The whole point of Apollo was extending effective control out to the full range of the MK-23. The Apollo Control Missile (ACM) exists because FTL control links can't be squeezed into each MDM. As a result, the ACM has room for a much more capable AI so it can control its brood of eight MK-23s without constant updates from the launching ship (or squadron.)
4) The ACM also serves as a "force multiplier" in that each pod only requires one channel so any ship (using the legacy light-speed links) can control eight times as many missiles as it has control links for. That is a serendipitous effect rather than a design goal, BTW.
5) As demonstrated at Saltash, neither Apollo nor pods are necessary to overwhelm SLN missile defenses. Dragon's Teeth and Dazzlers helped, but 200 MK16Gs would have been massive overkill for a SLN BC even without them.
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Answers! I got lots of answers!
(Now if I could just find the right questions.)