Jonathan_S wrote:Dauntless wrote:I think that MDM capable Gryphons would still put up a much better fight then many suggest.
though I do agree that a first gen podnought is needed to truly demonstrate just how much junk the reserve has become.
The only issue is that they lack the concentrated punch of an SD(P) so it takes longer to erode away an enemy. They'd be awesome units in a running battle. Use your acceleration (which even with pre-war compensators isn't that much worse than a Scientist) to hold the range open and bleed the enemy while he can't hurt you.
The only issue is if you run out of room to lead him by the nose (such as when several times your numbers head straight for your home planet)
1 on 1 they'd eat a Scientist for lunch unless it somehow got the drop on them within energy range. Even 2 or 3 to one, with range to play with or a target you're ultimately willing to abandon they'd bleed an attacker for little to no damage themselves. About the only thing they can't do is, while badly outnumbered, kill a swarm of SDs fast enough to keep them from reaching a target that can't run.
I think I will side with Dauntless--the Gryphons that were refitted with MDMs were likely among the last built, so still in construction when the Medusa's were being built; even so, impossibly expensive to upgrade.
But the Medusa's were on the books as "Flight III Gryphon" class; suppose they actually modded the Gryphon to MDMs? Think about this as well --several other technologies were being introduced at the same time and could have been included. A) first gen Ghost Rider drones with the fusion powerplants; B) Off bore capability that showed up in the Shrike; C) Bow wall technology, that was included in the Shrike, and the Flight 2 Saganami-A. And, they were on the third gen compensator, so the Gryphon's would have been able to pull around 500g accelerations.
If their fire control could handle firing the missiles off-bore, their 37 missile broadside becomes 72 missiles plus 9 chase for 81 missiles. Their launch cycle is once per minute for 2 hours (the 2 for 1 rule). However, with the large Mk41, let's assume just one hour of firing.
150 ships firing 81 missiles is a salvo of 12150; at 200 for a mission kill, that is 60 targets down per salvo.
Even if you just use broadside numbers, you have 5550 missiles going downrange in each salvo; you would kill about 28 ships a minute. For an hour. That is, 1680 ships killed--except you are only offering up 500. This, with just the 37 launchers per ship. Ah, that also assumes starting fire at circa 30m km, and pacing the SLN vessels.
It is worth noting also, that Manticore's ships pretty much all could fire a doubled (I mean, stacked) broadside; it was one of the tactics used early on. Also, because of the towed pods, the RMN was increasing its fire control links in general. The Scientist/Vega was limited in its fire control to 40 missiles per salvo.
You'll need a few more Sollies to get in as of 1914.