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Cyborgs and Exoskeletons | |
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by Walks Alone » Sat Feb 17, 2018 6:10 am | |
Walks Alone
Posts: 43
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One thing that repeatedly occurs to me... Emily doesn't regenerate, and is confined to a chair. My question is, why?
It surprises me that she can't have the equivalent of pacemakers implanted in her to regulate her autonomic functions, which is one of the purposes of the chair. Taking it further, you might be able to have a computer control the muscles or joints and "walk" the body. Even if you couldn't do that, couldn't you use something like a civilian version of battle armour, under computer control, for mobility purposes. Finally, how come she couldn't just have artificial nerves bypass the damage? |
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Re: Cyborgs and Exoskeletons | |
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by Daryl » Sat Feb 17, 2018 6:48 am | |
Daryl
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Very good question. My opinion would be that it is for "Reasons of Plot". Adds pathos and enables a three way marriage that is non risque enough to be daring but not challenging.
As it is, Hamish has two wives that have three natural eyes, and one natural functioning hand between them. Now if Honor's mother was to develop techniques that would restore both of these ladies, I suspect that RFC would have to subcontract writing the next chapter to someone like John Ringo.
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Re: Cyborgs and Exoskeletons | |
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by cthia » Sat Feb 17, 2018 7:41 am | |
cthia
Posts: 14951
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I sort of suggested something similar but realized that for someone as proud as Emily once was, the idea of walking around like a motorized robot would be sad. And demeaning. She was a graceful performer once.
A high percentage of every member of the forum probably thought of something similar, because everyone moans for Emily. We all want her to walk again. The tech is surely there waiting to be used. I thought about it right after Alfred used a little tech to patch Honor up. I thought Emily would be the next logical progression from that notion. The military already has the rudiments of the tech in place with the armored suits. But all in all, at the end of the day, I think, for Emily at least, it would come down to one word. Dignity. If it cannot be implemented with grace -- hence her dignity intact, it's a no go. Also, consider that the complete regulation of her involuntary muscles depend on that chair. Her chair is her life support. Her heart cannot beat without the chair. If something is to supplement the chair, it has to supplement life support as well. That is certainly doable in an exo suit, but one cannot live in an exo suit constantly, so you'd have to change in and out of the suit and the chair several times a day and for bedtime. Changing over life support each time. Still, that shouldn't be a problem, but I think the entire process would simply be too invasive. And of course, as I already mentioned there still exists that thing called ... Grace and Dignity. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Cyborgs and Exoskeletons | |
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by quite possibly a cat » Sat Feb 17, 2018 8:33 am | |
quite possibly a cat
Posts: 341
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The problem isn't just with Emily's peripheral nervous system. The problem is in Emily's brain. To "bypass" the damage they would need to make artificial neurons for entire chunks of her brain. That might be theoretically possible with Honorverse tech, but that would make the supersoldiers from the Final War seem downright normal.
They could presumably place Emily in an exoskeleton, but I suspect that wouldn't be anywhere near as good as the chair for her health. Similarly, they could presumably build cybernetics to puppet her body, but I suspect that would be hard on her. |
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Re: Cyborgs and Exoskeletons | |
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by Walks Alone » Sat Feb 17, 2018 12:04 pm | |
Walks Alone
Posts: 43
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Obviously, I can't speak for someone else, but as someone who is already facing minor mobility issues which are likely to get worse as I get older, I know that I would much prefer to have the option of an exoskeleton 'walker'. However this is mainly due to most things in our world being designed for people who can walk... whether it be the heights of things supposed to be hand reachable, door widths, steps... vehicles. In the Honorverse this might be less relevant, especially if counter-grav could be used to adjust the height of a chair, and overcome any steps. Which raises the question of why battle-armour is necessary. Wouldn't it add a lot of complexity and weakness in engineering? Wouldn't some kind of small armed and armoured counter-grav pod be better? |
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Re: Cyborgs and Exoskeletons | |
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by cthia » Sat Feb 17, 2018 12:59 pm | |
cthia
Posts: 14951
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Don't get me wrong. I like the proposal on a general basis. I think it would be popular. I imagine I'd go for the tech in a heartbeat. I need my mobility. It is just that Emily specifically, since she was such a proud performer, may not exactly cotton to the notion. But I could be wrong. Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense |
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Re: Cyborgs and Exoskeletons | |
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by quite possibly a cat » Sat Feb 17, 2018 2:18 pm | |
quite possibly a cat
Posts: 341
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I presume Emily also has a swarm of electronic servants at all times and her chair is more or less completely mobile.
Also combat contra-grav combat units could have trouble with recoil from heavy weaponry or get knocked around easily if hit. I would assume at least some models have built in contra-grav. It would be pretty stupid to sink a thousand feet into the ground because you're too heavy! Think of how awkward that would be. "Alright and we're coming up on a landing, the enemy doesn't even see us, and we broke through the ground and we're sinking. Looks like my thrusters are filled with mud and won't fire. Still sinking. ... Hit bedrock. I'm gonna move forward and try to climb out. ... Ow, bumped into a rock wall. Trying to climb. ... The rock wall collapsed on me. Yup okay command we're all screwed. I think Tim landed on one of the enemy so we got one of them. Maybe our drones can do something useful, bringing up their feed. Huh. The camera is covered in something. Oh. Command these aren't the terrorists. I think this is actually a big paintball party. I think they think the drones are part of the game. Yup, they're definitely paint balling the drones. Well that's fifty marines down and we killed one innocent child." |
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Re: Cyborgs and Exoskeletons | |
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by tlb » Sat Feb 17, 2018 3:56 pm | |
tlb
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If you would read Shadow of Saganami, then you would see marines moving around in combat armor and making a drop on the Kornatian weapons cache. Even On Basilisk Station goes into some detail on the powered armor.
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Re: Cyborgs and Exoskeletons | |
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by quite possibly a cat » Sat Feb 17, 2018 5:48 pm | |
quite possibly a cat
Posts: 341
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Yeah, I have. You'll notice the lack of built in contra-grav. Not all powered armor has to be identical. I still think they got absurdly luck with that by the way. The only place five cars were meeting in the woods just happened to be terrorists? Look normally when a bunch of people meet in the wilderness its something like camping or a retreat. And what kind of moron flies a god damn plane to their secret base? Although to be fair, sometimes the bad guys are really stupid. See: History. On the plus side, now that the baddies know the Manticorian M.O. they know how to spoof them into doing something moronic next time they start a terrorist campaign. |
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Re: Cyborgs and Exoskeletons | |
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by saber964 » Sat Feb 17, 2018 6:04 pm | |
saber964
Posts: 2423
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Actually it was more than five air-cars. IIRC Camp Freedom had around one hundred FAK members. Also planets are pretty open and uninhabited places. I remember reading that 80% of the Earth's population lives near a body of water. |
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