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Where where the Beowulf Super Dreadnoughts built?

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Re: Where where the Beowulf Super Dreadnoughts built?
Post by Jonathan_S   » Fri Feb 16, 2018 11:43 pm

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quite possibly a cat wrote:I stand corrected on the impellers!

There are a lot of bands, but you don't just go straight from N-space to the delta bands. You go N-space to Lowest Alpha band. Similarly you go from the lowest Alpha band to N-space.
We don't have a lot of direct descriptions, but the one I recall was in HotQ, and it make it sound like you do a continuous transition (at least on the way down).

Honor of the Queen wrote:“Ready for translation, aye,” Chief Killian replied, and the helmsman’s hand hovered over the manual override, just in case the astrogator’s computers dropped the ball, while Honor leaned back to watch.
“Mark!” DuMorne said crisply, and the normally inaudible hum of Fearless’s hyper generator became a basso growl.
Honor swallowed against a sudden ripple of nausea as the visual display altered abruptly. The endlessly shifting patterns of hyper space were no longer slow; they flickered, jumping about like poorly executed animation, and her readouts flashed steadily downward as the entire convoy plummeted “down” the hyper space gradient.
Fearless hit the gamma wall, and her Warshawski sails bled transit energy like an azure forest fire. Her velocity dropped almost instantly from .3 C to a mere nine percent of light-speed, and Honor’s stomach heaved as her inner ear rebelled against a speed loss the rest of her senses couldn’t even detect. DuMorne’s calculations had allowed for the energy bleed, and their translation gradient steepened even further as their velocity fell. They hit the beta wall four minutes later, and Honor winced again—less violently this time—as their velocity bled down to less than two percent of light-speed. The visual display was a fierce chaos of heaving light as the convoy fell straight “down” across a “distance” which had no physical existence, and then they hit the alpha bands and flashed across them to the n-space wall like a comet.
4 minutes to drop across the Gamma bands is too quick for a hyper-generator to recharge from a transition and let you move again (that's on the order of 10 minutes for a DB, much less a CA like Fearless or a multi-megaton freighter like the ones transitioning with her).

Now we don't know if ascending is similarly continuous, but I suspect it is. (That may not have been the case hundreds of years before when hyper travel was first invented, but now continuous transition seems likely to be the norm)


You are presumably visible, and vulnerable, in the bands as you drop through, but at presumably less than 4 minutes to cross the entire Alpha bands a waiting enemy wouldn't seem to have long to try to take a shot at you... (especially if they have to be in the same subband to see and attack you)


Still it wouldn't be too hard to camp out in the bands that ships are most likely to use approaching the terminus. that could let you bag some unsuspecting victims until word gets out and ships being using evasive routings.
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Re: Where where the Beowulf Super Dreadnoughts built?
Post by kzt   » Sat Feb 17, 2018 12:34 am

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quite possibly a cat wrote:There are a lot of bands, but you don't just go straight from N-space to the delta bands. You go N-space to Lowest Alpha band. Similarly you go from the lowest Alpha band to N-space.

True, but as you exit you spend very little time on Alpha. There is at least one detailed description and it's like riding a long slide. You don't stop till you reach N space.

It's a horribly effective technique against merchants trying to exit n-space, the 60:1 compression means you can cover a system with a nominal number of ships and have a decent chance of being in ENERGY range of them as they exit on the least time/cost vector.
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Re: Where where the Beowulf Super Dreadnoughts built?
Post by kzt   » Sat Feb 17, 2018 12:39 am

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Jonathan_S wrote:One correction, almost all forts have impellers. Even the first book, chapter 5, mentions this
On Basilisk Station wrote:the "forts" in the outer rings had to be able to move to fill in the gaps and mass upon an attacker. Their maximum acceleration rates were low, well under a hundred gravities, but their initial positions had been very carefully planned. Their acceleration would be enough to intercept attacking forces headed in-system, and their engines were sufficiently powerful to generate impeller wedges and sidewalls to protect them.

They don't have hyper generators, or Alpha nodes / warshaski sails, but they do have a single ring of Beta nodes which allows them their low acceleration (which is still far quicker than any 20th century manned vehicle)

Still you can't hang them out in hyper.

Forts lack compensators. They are too massive for them, so they are limited to grav plate rates. Which is ridiculously fast by modern standards, but essentially tactically immobile by honorverse standards.
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Re: Where where the Beowulf Super Dreadnoughts built?
Post by Daryl   » Sat Feb 17, 2018 7:01 am

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Concur. In Australia our Black Hawk maintenance and spare parts manuals were stored on ruggedised lap tops for deployment.
On taking over I asked to see these $5,000 cameo coloured wonders, and discovered that they were 286s. Against much resistance I bought some latest model Pentiums retail and had the data and programs downloaded on them. Two postscripts to this were, that after five years in the field non had broken, and the troops were more enthusiastic after they realised there were other uses for modern lap tops.

Jonathan_S wrote:
glott wrote:This mention of the Peeps using Solarian electronics in the first war reminds me of something I seem to remember reading. It was someone saying something like, "civilian Solarian electronics are better than what the SLN is using."

The implication being that either the SLN never bothered to update their electronic equipment or that they actually built new ships with outdated tech. If the later, probably, because of kickbacks or some other form of graft.
Actually bureaucracy and military standards are more than enough to make military electronics lag behind civilian ones. It constantly the case in the US military, and probably all other militaries. Even if the electronics were cutting edge when the plane, ship, etc is designed by the time you get the first one built they're a couple years behind civilian electronics, and then you can't risk breaking changes so you keep making the planes or ships with that same exact electronics fit for years (as it gets more and more out of date) until you finally design a midlift electronics upgrade and over years bring the entire fleet up to not as obsolete tech.

But its even worse because the military (and to a lesser extent space hardware) requires electronics that work in conditions of temperature, shock, and particle emissions far in excess of what a civilian chip needs to handle. Ruggedizing the electronic components is a slow and costly process so even if you take a cutting edge chip by the time you've made it rugged enough for military use and started manifacturing them it's several years obsolete (and then it gets incorporated into a design that's again years away from initial production that will probably be getting cranked out for over a decade).

Its inevitable that anything the military takes from the civilian side will be obsolescent by the time it makes it into a deployed military device.



But the SLN was even worse, because their computer code was woefully underutilizing the basic hardware. So not only were their computers and electronics lagging behind what the civilian sector could do (for all the reasons mentioned above) they weren't even using what they had effectively. (In the Torch books the People's Navy in Exile, hardly the sharpest knives in the drawer, got major improvements from ex-SLN hardware by basically copying and pasting the St. Just ceasefire era Havenite computer programs onto the SLN computers. Not optimized at all for the hardware yet still significantly more effective than the theoretically optimized SLN software.
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