Dauntless wrote:I suspect that after things have calmed down and the breakneck need for ships has passed, along with Talbot Quadrant and Silesia being brought into line with the Old Star Kingdoms standards, that some automation will be removed.
automation was accepted because it was a great way to get more ships for the same number of personnel, which was badly needed to help offset some of the peeps numerical advantage.
a more peacetime navy with access to what 20 times the people? will not need it quite so badly, so staffing levels might revert to 60/70% of pre-automation levels. that gives extra bodies for damage control and boarding parties and no doubt numerous other small jobs that are deemed not critical but useful if you have the sailors.
I actually expect the SD(p)s to stay at reduced levels, while other ships keep the automation but are built with larger manned spaced than current.
One of the major advantages about reduced crew sizes is the lethality/manpower ratio. This is especially important during wartime, as you want to risk the least people in the most powerful platform possible. And since Wallers have no jobs other than warfighting and severe flag waving (read: shoving flag down the target's throat until they get the point), they would be perfect for increased automation.
For the of the new construction, I expect something like the current Nike: they have a full Marine Berthing section which can be optionally manned at full levels, but normally at lower levels. I would expect that the crew levels of such ships match their assignments. When assigned to fleet use, they have lowered crew sizes, when assigned to independent commands or reaction squadrons, they have larger crew sizes.
Overall, this concept would minimize the overall fleet personnel size, hazard the least personnel per ship in warfighting situations, allow independent commands to have more flexible crew sizes and roles, and still provide early training roles to allow the creation of experienced subject experts.
Building the ships to allow for both larger crews and additional automation, would allow the fleet to have 1 design standard, allow ships to move from one role to another smoothly, and allow the overall fleet to adapt to the changing situations without extra construction or refitting.