saber964 wrote:The Charles Ward is a armed auxiliary much like auxiliaries during WWII were armed. All of the U.S. Navy auxiliaries were armed during WWII they carried anywhere from 1 to 6 5 or 4 in guns, 1 to 4 3 in gun and various numbers of light AA guns like 30 and 50 cal 20 mm and 28 mm. All of the guns were removed in the fifties.
True. On the other hand, The Charles Ward is is vastly better armed in comparison to even one of the better German merchant commerce raiders in the early days of WW II. Given her described weapons, she is (though she shouldn't) certainly capable of going after a DD. She certainly could open any shooting way beyond the engagemenet range of a SLN BC (pesky MDM missles in pods if not in tubes--are her tubes loading LERMs?) and her peni-aids are better. The trick of dropping pods (with MDMs) while running away would open the initial engagement range further even if she had to accept much inferior final targeting solutions and let the pod launched wepons use their on-board systems for the final attack.
Actualy, a variation in cargo configuration on a sister of the Ward could make a formidable very long duration/range commerce raider. Swap out the repair module or reduce it's repair capabilty for more supplies and this "freighter" becomes a real nightmare as far as going after convoys (lightly escorted) or interdictding trade routes. Depending on your view or requirements, there might be space on one of these ships to start out with enough extra personel to be able to put prize crews about a couple of ships and (having dropped the crews in their own lifeboats) send them back to Manticore. Using SEM Merchant Marine crews from some of those idled freighters back home would work, you don't need full crews and you don't (if you drop the original freighter crews) need guards. Just enough (like Hexapuma did "borrowing" the freighter at Montana) to safely operate the ship which is going to be running in hyperspace and probably just enough off any direct line route combination to stay out of accidental encounters with anybody.